update_material = 4700 #(update_material, <material_name>, <new_material_name>), #Updates <material_name> with <new_material_name>
I checked, and I already did. I added this in the ui.csv:
ui_skin_0|Male
ui_skin_1|Female
ui_skin_2|Male (tall)
ui_skin_3|Female (tall)
ui_skin_4|Male (short)
ui_skin_5|Female (short)
ui_skin_6|Boy (teenager)
ui_skin_7|Girl (teenager)
ui_skin_8|Boy (child)
ui_skin_9|Girl (child)
prop_instance_intersects_with_prop_instance = 1880 # (prop_instance_intersects_with_prop_instance, <scene_prop_id>, <scene_prop_id>), give second scene_prop_id as -1 to check all scene props.
# cannot check polygon-to-polygon physics models, but can check any other combinations between sphere, capsule and polygon physics models.
(prop_instance_is_valid, ":instance_id"), # Check again to make sure its valid
(prop_instance_is_animating, ":is_animating", ":instance_id"),
(prop_instance_get_scene_prop_kind, ":ladder_kind", ":instance_id"),
(try_begin),
(eq, ":ladder_kind", "spr_code_ladder_6m"),
(eq, ":is_animating", 1),
(prop_instance_intersects_with_prop_instance, ":instance_id", -1),
# (neq|prop_instance_intersects_with_prop_instance, ":instance_id", -1),
(prop_instance_stop_animating, ":instance_id"),
Thanks, I was reading the logs in the wrong way.