That is because of balancing the game play, and making it fun, for an online game would be too difficult. Not because implementing the multiplayer would be difficult.
I know one reason people hate posting screenshots of works in progress is because it ends up causing lots of of suggestions. So, here's a suggestion for you.
One thing that could help with that is encouraging a community sense of what makes a 'good subject line'.
My suggestions, 2 suggies, thoughts :
are not as good as:
inventory idea, battle improvement:
are not as good as:
Inventory too small, create special horse slot
Lightsabers as an authentic medievil weapon
Basically, the advice on subject lines in How to Ask Questiosn the Smart Way is what I'm getting at. That article, by the way, is a good read even if you aren't too worried about this particular forum's quality.
I assure you it was on topic. It would probably have made more sense if I had said
The 1000th person to say this had said 说:
Hey guys, I was looking through the game files and found some zombie textures. Does that mean Armagan is going to be adding fantasy elements in the next version?
Hey guys, I was looking through the game files and found some zombie textures. Does that mean Armagan is going to be adding fantasy elements in the next version?
Vinz figured out quite a bit about the instruction sequences. I just had to spend some time decrypting a few more. I keep telling myself, that you're going to release tools and make all this irrelavent, but that hasn't stopped me yet for some reason...
The upcoming tools plus actual work to do at my job has bogged me down. I'm a little jealous.
I'm hazy on this, but I think Armagan does some stuff in the conversation relating to the river pirates quest that ends up calculating a percentage. Something along the lines of multiplying all the values by 10, doing the percentage calculation, then integer division by 10.
Thanks for collecting all the info into one place. I'd feel remiss if I didn't point out that some of the operations I figured out are, at best, a guess, so proceed cautiously.
I'm also feeling a little sheepish for not noticing 0x1000000 == 16777216