Recent content by Vimel

  1. Vimel

    Gloom and brightness?

    Haha, thanks guys!  :wink:
  2. Vimel

    Gloom and brightness?

    Thank you very much my friend, that helped me.  :smile:
  3. Vimel

    Gloom and brightness?

    Heya, just got the newest version of the mod and it's probably one of the best I have ever played!  :D There is one problem though... it's currently unplayable for me due to the extreme gloom and brightness changing when playing. I have to squint my eyes if I am to see anything, and eventually...
  4. Vimel

    SP Musket Era global_map_16th century:the northern hemisphereV1.6(released the PY code)

    One of the greatest mods I've ever played! :smile:

    However!

    In previus versions the battle maps were much bigger, now I cant even get my men in formation before the enemies cavalry come storming about. What happened? Can I get back the larger battle map?
  5. Vimel

    Recruiting companions?

    That might be it, I added a hotfix. It was probably outdatet so I'll reinstall the mod. Thanks!  :smile:
  6. Vimel

    Recruiting companions?

    Quintillius said:
    Eh you already recruited them?
    No, I find them in the taverns and they won't allow me to recruit them. If I walk over to them they say "When do we move out" even though I have not recruited them.
  7. Vimel

    Recruiting companions?

    How do I recruit companions from the tavern? If I try to talk to them they say the "When do we move out" thingy that they say after you have recruited them. All of them say the same. Im horribly sorry if this is answered somewhere else or if im just missing something, but I cant figure it out! ...
  8. Vimel

    The Reckoning| The Original Thread

    Release Hype! :grin:
    Congratulations on the first release Grandmaster!
  9. Vimel

    So Injuries....

    Celticfury3 said:
    1. Injuries heal regardless of how many you have, unless it kills you, which you cannot do in this game. 2. He would not allow personal leave idk why.
    You're basically saying that if someone cuts of your arm it will grow back...
  10. Vimel

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Congratulations on the release, can't wait to play it! :grin:
  11. Vimel

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    The download will be sooo long due too the massive amount of people downloading it.
    Better wait a couple of days before downloading or prepare to wait for hours :razz:
  12. Vimel

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    I watched Diplex's videos, and from what I saw, the mod looks absolutely amazing!
    I have a question though; How powerfull will cavalry be? If you play native or almost any other musket era mod cavalry will steamroll anything in its way, but in the Napoleonic Wars DLC the cavalry will get killed much easier. Personaly I hope that it will be more like in napoleonic wars, so we players can't run around with a full cav army and kill everything :razz:
  13. Vimel

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Amazing trailer! Can't wait to run around with a company of old guards! :grin:
  14. Vimel

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    I feel that the end is near...

    N0PoKOp.gif
  15. Vimel

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    TheMadJester said:
    Is Docom Canadian?
    Yes.

    If you have played Calradia Imperial Age you notice units will rout faster but can return fighting after running for a while, will the routing system be like in that mod or will you code something completely new, or will it just be like native?
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