Recent content by Venlar

  1. Venlar

    The State of Immersion (or lack there-of)

    That ME companions make the ME games is not "my opinion" it's "everyone's but yours" opinion - at least from the people that liked the ME series. The combat was mediocre and the quests, which indeed fleshed out the world by telling a story, were either full of helpful companion comments or they were about the companions, like the loyalty missions in ME2. Maybe you are just unique.
    Naah, just another guy in the internet.
    Everything else is your interpretation of few sentences out of context.
    "Well, indeed author wrote "do not cause harm to others", but what he was actually trying to say is "do not cause harm to others unless you really want to do it"
  2. Venlar

    The State of Immersion (or lack there-of)

    Basically, you are one of those "too long didn't read" people. If you can't remember the ME companions, the MAIN game feature, some games are just not for you, it's not the game's fault.
    It's just your opinion. Amount of text isn't issue for me. Neither ability to understand, and i don't jump to baseless conclusions just because those conclusions something i want to believe in. Characters in ME wasn't that great. I can read 800 pages of text per day on average, this is my opinion based on 20k+ books i've read. Your opinion based on your experience, different experience - different result in evaluating characters. For you characters was main feature, for me world itself was main feature, so i read everything carefully. And it's not that "some" games not for me, i think 90%+ of AAA games on steam in my ignore list, so it even worse than you imagined, but for very different reason.
    If a conversion mod had original companion dialogs, then it was the mod that was poorly coded, those are simple to switch off or change.
    Even if it was easy, just as easy as having 20+ companions in one game, people rarely did it or touched companions at all. Unless you are interested in modding yourself you wouldn't even know is it easy or not. And you are right on this one, but i never even modded anything myself in the M&B, so for me it was an issue for a long time. As for option "stop complaining" after battle it was disabling only complains, not consequences, but only if IIRC. First time i ever touched files in M&B was done not to mod but to read, because it wasn't easy to play chinese mod without understanding of chinese language, so i had to read information i need from game files.
    To reduce dialogs so mods would not **** up their coding is a bizarre argument to make.
    Never suggested to reduce amount of dialogs,texts,lore, descriptions. If you wrote it intentionally so that i could return your words "Basically, you are one of those "too long didn't read" people" back to you - sorry, not gonna bother.
  3. Venlar

    The State of Immersion (or lack there-of)

    Personal feedback on some features, mostly negative, not because i dislike features themselves, but they was implemented not so great and caused frustration in most playthroughs after first one.

    -Offer of vassalage
    Yes, it's awesome to receive letter with offer and each time you decline it your relationship goes down, again and again. Sometimes you chase bandits, click to move to them and done! You are a vassal now, because your cursor was exactly over the button "accept" when offer of vassalage number 271 arrived and you was trying to do something else.

    -Companions, their personalities etc.
    For me it was one of the most annoying parts - it's fine to learn their stories in first playthrough, but after this they keep sharing their stories, again and again, complaining and annoying you.
    "Look my lord this is Suno! I am from here or maybe i was here! I'll share a story about Suno with you!Look! Look!" - No, my dear Firentis, this is a mod, Suno doesn't exist on this map and you are dark elf now, also you became a girl, congratulations and stop ruining my immersion.
    Basically talking companions is like a sign from developers "Listen, we don't think anyone will play this game more than once or twice, so we'll just shove all 200 pages of lore in your face and we don't care do you like it or not, and there is no option to disable it, so, enjoy!"
    Nowadays thanks to all those interactive and talking companions (in modern games in general) in any day i'll rather choose silent and reliable companion without predefined set of skills when i can decide what will he be and doesn't feel like half of his possible progress was wasted on something i don't want to use in current playthrough. Sadly, there is rarely any choice given.
    Thing is - i remember names of Ymira, Deshavi, Matheld and Artimenner even after all this years, but if you ask me what was names of companions from mass effect for example - i'll honestly tell you that it's not like i forgot their names, i didn't even cared if they had names in the first place. Sorry, ME fans. So, my complains in this case not about the feature itself, but rather how it was implemented. And realistically when M&B was designed and companions was implemented it wasn't possible to predict how many mods will be created and what kind problems for modders it will add. Actually, modding itself wasn't even planned at this point probably.

    -Feasts
    Didn't had any complains about them. Free reputation, tournaments each day, good times.

    -Character creation
    It wasn't on the list. My complains about it - It does work. As long as you are in Calradia and it's your first or second playthrough. Or if you don't have specific goal in mind before you even start another playthrough. Otherwise it just doesn't.
    It is immersive. I was watching others starting their first game in Bannerlord for example and people actually liked that system when you choose what was your life before game itself starts and it is affecting your stats. I had same reaction years ago in M&B but.. now, 17(?not sure) years later, i don't like it. First impression is nice and all, but when it's gone and forgotten you look only at system itself and what you can use this system for. And it's not a character creation system, it's rather "character, who is a horse archer" creation system. I am creating character in Bannerlord, i carefully choose each and every option, i want to concentrate on athletics, 2 handed weapons and medicine. Result? 3 focus points in Riding, no any another skill have more focus ponits than riding, two focus points in bow. Two handed weapons and medicine 1 focus point each, maybe 2 occasionally thanks to differences in choices. Some random points scattered here and there, but none of them important because i wouldn't use any of this skills anyway, thanks to current character developement system. I was a horse archer in M&B all the time without even realizing it. Eventually i had 2 handed cleaver and athletic for sieges, sure. But now in Bannerlord when i can actually develop character by using skills all i can create in a character creation stage is a horse archer.

    Do i like all those immersive features in general? Yes. Do i like when features jump in your face repeatedly when you are trying to do something else? No.
    I would rather choose design where if i want to learn some lore from companions i can talk to them in the tavern, about this or that, maybe drink there together or play games. This is just an example, i don't want to play with companions or talk to them, thanks to modern game industry, where it just became a trend to add dozens of voiced npcs who share their stories and feelings with you, fully voiced, with loooooong subtitles in the end. For some reason people calling it a "game" even if it didn't had any kind of gameplay in it. Immersion in general is cool, but it's just to easy to ruin gameplay if you focus on immersion only.
  4. Venlar

    Editing Death Rate

    Only lords participating in battle with player may die.
    Only if you fight your battles manually.

    Basically what does it mean is that lords in player faction dying faster than in any another faction. Problem will remain no matter what are the chances of lords death on the field, 2 percents, ten or forty.
    Let's say on average 2 lords dying per war on each side thanks to player participation in battles here and there. After 5 wars with 5 different factions all of those enemy factions loosing 2 lords, at the same time player faction in those 5 wars loosing 10 lords.
    In practice you can attack enemy army twice as weak as your own and see on casaulties screen that technically you won, but 5 lords on your side died in battle.

    As much as i love being able to kill enemy lords on the field, with current implementation of death in battles it's just designed to be another artifical obstacle and annoyance for players. When battle starts you can give orders to infantry, archers etc but there is no option for "lords and companions, you are useless anyway so just sit there, behind the hill where nobody can harm you". And lords wouldn't listen to you anyway if you join to battle between allies and enemies.
  5. Venlar

    Beta Patch Notes e1.5.8

    Why does he want so much money for his daughter now? The bar doesn't even move, I smell a **** up. She was 13k tops in 1.5.7
    Esur was like 1k.

    in 1.5.7 lords paid to me for marriage between their daughter and my brother
  6. Venlar

    Beta Patch Notes e1.5.7

    I had a playthrough to test smithing fixes in 1.5.7, after hotfix today there isn't any crafted weapons in stores anymore. Thing is - i never sold anything i crafted, so if someone used smithing for moneymaking - weapons they sold may still be on the market.

    Udate:sold 3 overpriced javelins just to test, saved game and reloaded save, now there is 6 overpriced javelins in store
    Update2: I give up. I have no idea anymore was it fixed or not, probably need another playthrough to figure it out
  7. Venlar

    War elephants mounts and ranged variants ?

    even if Bannerlord don't need war elephants their models could be useful for modders, in Warband it was a nightmare to find and hit hitbox of a regular infantry troop hiding inside of the huge model of a dragon/archdemon/behemoth etc in fantasy mods.
  8. Venlar

    I Have No Control Over My Vassals - I accidently started an Oligarchy

    something like "stop donating your troops to cities and castles we don't own" could be useful
  9. Venlar

    Tournament in Myzea - "Prize is Fluffles"

    it doesn't matter if you are selling crafted weapons or not, I am tired from fighting for "crafted two handed sword" in each tournament and smelted everything I forged in last playthrough - cities was filled with crafted swords of my designs anyway
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