I was thinking... like do more difficult battles, more realism...
I have saw that players attack by behind to AI, or they use 2h axes as if it was paper, tirelessly. Example, battle of this video:
http://www.youtube.com/watch?v=U-dAIdJg7GM
But if we use stamina, player should be more conservative,less suicidal, and control over their attacks to avoid wasting energy; like real combat was.
Idea is:
Stamina: Indicates how long the character can exert himself before becoming exhausted. If Stamina runs out the character will begin sustaining health damage continuously until either the he allows his Stamina to recover, or it kills him. Additionally, the character may not be able to perform some actions if his Stamina too low, or best, he lose 1/2 of alls his/her attributes or skills.
We can use atletic skill for stamina, by example, skill x 10 = total stamina. A player with At= 5, will have 50 stamina. By each hit or move player can lose stamina.
Basic idea:
-click about movement keys = -1 stamina
-Click over left botton mouse (each hit) = spear (-2 stamina), shorts swords-knifes-daggers (-1 stamina), long swords (-3 stamina), 2h axes (-4 stamina)...
-Click RBM (shield) = -3 stamina
I amnt player, and I dont know if player can use/like this. We dont want work for nothing, this poll is for know your opinion