valente的最近内容

  1. valente

    Suggestions

    This is just my opinion regarding this mod while i experiment with the other mod (PoP & Bryt).   

    First PoP have more economic reliables and more building improvement (plus the steward system), while Brytenwalda have unique siege warfare and espionage system.
    What comes in my mind is this mod (floris) can exceed the greatness if using the main idea from above.
    Maybe this sound like plagiarism, but only the main idea is being used, not the whole part/ script.
    I hope this suggestion can be used to improve this mod into the next level. :grin:
  2. valente

    BUG Reports v 1.395 (Read first page before post)

    I can't disembark my boat.
  3. valente

    Suggestions

    Yeah more building would be nice, for ex: like in native expansion mod.
  4. valente

    Suggestions

    what i mean for tax levies is like you levying some gold (or ex: 3000 gold) in instant. So it more like a forced tribute.
  5. valente

    Is there a way to force Vassels to defend castles

    not only makes them to enter to castle, but also to tell them wait in the castle for 1 or couple days.
  6. valente

    Suggestions

    I have 3 new suggestion to enhancing this mod, i hope this will be useful idea for next version of the mod.

    1. Medieval tax levies for both Player and AI:

    Pro: Emergency Money useful for both player and AI but prioritize for AI.

    Con: Negative relation effect to settlements


    2. Medieval Troop Forced Levy/Conscription for Both Player and AI in Village and City:

    Pro: The fast way to assemble army for both Player and AI (but priority for the AI so they always have more than 80 troop in their party)

    Con: Negative relation effect to settlements


    3. Custom Patrol Party

    Pro: A patrol party that can be commanded to follow you or back to patrol or disbanded. If you tell this party to follow you then it can reinforce you during a battle (rather than depending on lord, this one is more obedient).

    Contra: Same problem with a lord with little troops when he meet larger enemy band (repeated forward then back).

    That is my idea for now.
  7. valente

    Support

    Does patch 2.53 change completely the troop.txt ?
    Because i have a troop.txt that i personally edited and deleting the Troop title name (for ex C4, I7, A4).
    It is okay if i overwrite the troop.txt in 2.53 with my troop.txt from 2.52 ?
  8. valente

    Floris Mod Pack 2.53 released

    Is it save compatible with v. 2.52 ?
  9. valente

    Suggestions

    First, It would be great if there are a lot of useful improvement for village/castle/city (for ex: a bazaar for speeding city prosperity or advanced irrigation for speeding village prosperity).

    Second about the recruitment , since every middle-end tier unit take a long time to be trained ( for ex: swadian banneret chevalier or yeoman archer), so why not if we can specifically recruit them from the constable (the max tier only swadian banneret chevalier, so we need to train them manually to become baron minuet chevalier) and the mechanism for recruit them is using gold (since it's middle end tier unit, much gold will be need) and time (1 week maybe or more). For this recruitment, it can only be used in castle.
  10. valente

    Quick Questions/Quick Answers (Unofficial 'Ask Questions Here' Q&A Thread)

    Is there are any manual or guide "How to use Pre Battle Order Deployment for Dummies" ?
  11. valente

    Support

    Windyplains 说:
    valente 说:
    It worked ! it seem's my problem is solved (for now :p) and the cause of that is the enhanced tournament script.
    Well to be fair the cause is likely hardware related on your end, but the rgl_log isn't help out much in narrowing that down.  I know that during development of 2.5 I had regular CTDs happening during tournaments (made it a real pain to develop them) for a while and could only fix it using the native sounds file (vs. expanded).  While the log didn't say it the problem appeared to be a memory issue due to how much resources sound files take up.  You may be experiencing something similar.

    Eventhough i try to adjust the my VM 1.5 more and based on solution post http://forums.taleworlds.com/index.php/topic,131274.0.html, it still crashed.
  12. valente

    Support

    Windyplains 说:
    valente 说:
    Wow i can enter the tournament in basic floris mod, but i can't in the expanded floris. Does anyone know what's wrong with this ?

    I would love to play the expanded mod, eventhough without the enhanced tournament in expanded mod. So how to edit this ?
    Have you tried any of the performance and/or memory fixes in the FAQ?

    You can disable the enhanced tournaments in the expanded edition if you wish via the Mod Options page from the camp menu.  Is this problem still happening in the native tournaments while playing expanded?

    It worked ! it seem's my problem is solved (for now :p) and the cause of that is the enhanced tournament script.

    I hope the modder here can find the solution for that problem.

    Thank you very much for your support, now i have a conquest to do. :grin:
  13. valente

    Support

    Wow i can enter the tournament in basic floris mod, but i can't in the expanded floris. Does anyone know what's wrong with this ?

    I would love to play the expanded mod, eventhough without the enhanced tournament in expanded mod. So how to edit this ?
  14. valente

    Support

    Yes it is from the crash, there are no any message at all.
  15. valente

    Support

    why i always ctd when entering the tourney. here my last rgl log

    插入代码块:
    Starting new log file.
     Version:  1.153 
     
    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 2172MB/4096MB
    -- CPU: AMD Phenom(tm) II X4 940 Processor (AuthenticAMD)
     - L1 cache size: 64K
     - L2 cache size: 512K
     - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt 
     - Number of CPUs: 4 ( Speed: ~3000MHz / ~3000MHz / ~3000MHz / ~3000MHz )
    
    -- GPU:
     - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 5700 Series
     - Texture Memory: 2806 ( Available Texture Memory: 2794 )
    
     
     Processing Ini File {
     Module_name =  Floris 
     Num Hints =  12 
     Setting Map Min X =  -180.000000 
     Setting Map Max X =  180.000000 
     Setting Map Min Y =  -145.000000 
     Setting Map Max Y =  145.000000 
     Setting Time Multiplier =  0.250000 
     Setting Seeing Range Multiplier =  6.500000 
     Setting Track Spotting Multiplier =  0.800000 
     Setting player_wounded_treshold =  5.000000 
     Setting hero_wounded_treshold =  15.000000 
     Setting Skill Prisoner Management Bonus =  5 
     Setting Skill Leadership Bonus =  3 
     Setting Base Companion Limit =  20 
     Setting player_xp_multiplier =  2.000000 
     Setting hero_xp_multiplier =  2.000000 
     Setting regulars_xp_multiplier =  3.000000 
     Setting damage_interrupt_attack_treshold =  3.000000 
     Setting damage_interrupt_attack_treshold_mp =  1.000000 
     Setting armor_soak_factor_against_cut =  0.800000 
     Setting armor_soak_factor_against_pierce =  0.650000 
     Setting armor_soak_factor_against_blunt =  0.500000 
     Setting armor_reduction_factor_against_cut =  1.000000 
     Setting armor_reduction_factor_against_pierce =  0.500000 
     Setting armor_reduction_factor_against_blunt =  0.750000 
     Setting horse_charge_damage_multiplier =  1.000000 
     Setting couched_lance_damage_multiplier =  0.650000 
     Setting fall_damage_multiplier =  1.000000 
     Setting shield_penetration_offset =  30.000000 
     Setting shield_penetration_factor =  3.000000 
     Setting missile_damage_speed_power =  1.900000 
     Setting melee_damage_speed_power =  2.000000 
     Setting multiplayer_walk_enabled =  0 
     Setting mission_object_prune_time =  180 
     Scan Module Textures =  1 
     Scan Module Sounds =  1 
     Loading Module Resource  min_env_materials 
     Loading Module Resource  min_bui_materials 
     Loading Module Resource  min_fac_materials 
     Loading Module Resource  min_fla_materials 
     Loading Module Resource  min_gui_materials 
     Loading Module Resource  min_itm_materials 
     Loading Module Resource  min_map_materials 
     Loading Module Resource  ext_itm_materials 
     Loading Module Resource  exp_bui_materials 
     Loading Module Resource  exp_env_materials 
     Loading Module Resource  exp_gui_materials 
     Loading Resource  barrier_primitives 
     Loading Resource  test 
     Loading Resource  shaders 
     Loading Resource  simple_primitives 
     Loading Resource  uimeshes 
     Loading Resource  helpers 
     Loading Resource  pictures 
     Loading Resource  ui_server_filter 
     Loading Resource  user_interface_b 
     Loading Resource  user_interface_c 
     Loading Module Resource  min_gui_overview 
     Loading Module Resource  min_gui_particle_meshes 
     Loading Module Resource  min_gui_particles_2 
     Loading Module Resource  exp_gui_interface 
     Loading Resource  ani_attacks 
     Loading Resource  ani_attacks_single 
     Loading Resource  ani_crouch_down 
     Loading Resource  ani_death 
     Loading Resource  ani_defends 
     Loading Resource  ani_equip_arms 
     Loading Resource  ani_human_mounted 
     Loading Resource  ani_jump 
     Loading Resource  ani_kicks 
     Loading Resource  ani_lady_stand 
     Loading Resource  ani_lancer 
     Loading Resource  ani_low_walk 
     Loading Resource  ani_man_cheer 
     Loading Resource  ani_man_walk 
     Loading Resource  ani_onehanded 
     Loading Resource  ani_parry_attack 
     Loading Resource  ani_poses 
     Loading Resource  ani_run_forward_left_right 
     Loading Resource  ani_run_lookingsides 
     Loading Resource  ani_run_p 
     Loading Resource  ani_run_sideways 
     Loading Resource  ani_stand 
     Loading Resource  ani_stand_guardsman 
     Loading Resource  ani_stand_onhorse 
     Loading Resource  ani_stand_shopkeeper 
     Loading Resource  ani_strikes 
     Loading Resource  uni_strikes3 
     Loading Resource  ani_throw_stone 
     Loading Resource  ani_turn_man 
     Loading Resource  ani_twohanded 
     Loading Resource  ani_walk_backward 
     Loading Resource  ani_walk_lookingsides 
     Loading Resource  ani_walk_sideways 
     Loading Resource  ani_wedding 
     Loading Resource  uni_defence 
     Loading Resource  uni_equip 
     Loading Resource  uni_fistswing 
     Loading Resource  uni_jump 
     Loading Resource  uni_lord_stand 
     Loading Resource  uni_sideways 
     Loading Resource  uni_stances 
     Loading Resource  uni_strike 
     Loading Resource  uni_throws 
     Loading Module Resource  min_mov_skeletons 
     Loading Resource  custom_banner 
     Loading Module Resource  min_fla_banners 
     Loading Module Resource  min_fla_banners_default 
     Loading Module Resource  min_fla_flags_vertical 
     Loading Resource  arabian_castle 
     Loading Resource  arabian_houses 
     Loading Resource  arabian_props 
     Loading Resource  arabian_village 
     Loading Resource  destroy 
     Loading Resource  doors 
     Loading Resource  dungeon 
     Loading Resource  food 
     Loading Resource  gatehouse 
     Loading Resource  interior_thirsty_lion 
     Loading Resource  interiors_a 
     Loading Resource  interiors_arabian 
     Loading Resource  interiors_b 
     Loading Resource  interiors_c 
     Loading Resource  interiors_d 
     Loading Resource  interiors_steppe 
     Loading Resource  object_b 
     Loading Resource  object_c 
     Loading Resource  object_meshes 
     Loading Resource  prisons 
     Loading Resource  prisons_b 
     Loading Resource  scene_small_tavern 
     Loading Resource  ship 
     Loading Resource  square_keep 
     Loading Resource  stone_houses 
     Loading Resource  valleyProps 
     Loading Resource  viking_houses 
     Loading Resource  wall_meshes1 
     Loading Resource  workshops 
     Loading Module Resource  min_bui_general 
     Loading Module Resource  min_bui_pavise 
     Loading Module Resource  exp_bui_castle 
     Loading Module Resource  exp_bui_churches 
     Loading Module Resource  exp_bui_fake_houses 
     Loading Module Resource  exp_bui_siege_engines 
     Loading Module Resource  exp_bui_town_houses 
     Loading Module Resource  exp_bui_village_houses 
     Loading Module Resource  exp_bui_general 
     Loading Module Resource  exp_bui_swadia 
     Loading Module Resource  exp_bui_vaegir 
     Loading Module Resource  exp_bui_nord 
     Loading Module Resource  exp_bui_rhodok 
     Loading Module Resource  exp_bui_sarranid 
     Loading Module Resource  exp_bui_player_faction 
     Loading Resource  object_bodies 
     Loading Module Resource  min_fac_beards 
     Loading Module Resource  min_fac_body 
     Loading Module Resource  min_fac_face 
     Loading Module Resource  min_fac_hair 
     Loading Module Resource  min_fac_jewellery 
     Loading Resource  armors_new_heraldic 
     Loading Resource  heraldic_armors 
     Loading Resource  tableau_shields 
     Loading Module Resource  min_itm_animals 
     Loading Module Resource  min_itm_armors 
     Loading Module Resource  min_itm_books 
     Loading Module Resource  min_itm_boots 
     Loading Module Resource  min_itm_cloths 
     Loading Module Resource  min_itm_dresses 
     Loading Module Resource  min_itm_gauntlets 
     Loading Module Resource  min_itm_helmets_civilian 
     Loading Module Resource  min_itm_helmets_war 
     Loading Module Resource  min_itm_horses_normal 
     Loading Module Resource  min_itm_horses_war 
     Loading Module Resource  min_itm_instruments 
     Loading Module Resource  min_itm_shields 
     Loading Module Resource  min_itm_trade 
     Loading Module Resource  min_itm_weapons_axe 
     Loading Module Resource  min_itm_weapons_blunt 
     Loading Module Resource  min_itm_weapons_ranged 
     Loading Module Resource  min_itm_weapons_spear 
     Loading Module Resource  min_itm_weapons_sword 
     Loading Module Resource  ext_itm_armors 
     Loading Module Resource  ext_itm_cloths 
     Loading Module Resource  ext_itm_dresses 
     Loading Module Resource  ext_itm_gauntlets 
     Loading Module Resource  ext_itm_helmets_civilian 
     Loading Module Resource  ext_itm_helmets_war 
     Loading Module Resource  ext_itm_horses_normal 
     Loading Module Resource  ext_itm_horses_war 
     Loading Module Resource  ext_itm_shields 
     Loading Module Resource  ext_itm_weapons_axe 
     Loading Module Resource  ext_itm_weapons_blunt 
     Loading Module Resource  ext_itm_weapons_ranged 
     Loading Module Resource  ext_itm_weapons_spear 
     Loading Module Resource  ext_itm_weapons_sword 
     Loading Resource  scene_encounter_spot 
     Loading Module Resource  min_env_terrain_borders 
     Loading Module Resource  min_env_map_trees 
     Loading Module Resource  exp_env_grass 
     Loading Module Resource  exp_env_objects 
     Loading Module Resource  exp_env_snow_trees 
     Loading Module Resource  exp_env_trees 
     Loading Module Resource  min_env_skyboxes 
     Loading Resource  map_icon_meshes 
     Loading Resource  map_icons_c 
     Loading Module Resource  min_map_icons 
     
    } //Processing Ini File Finished
     Loading Music...
     Loading Textures...
     Finished Loading Textures...
     L8 Format is  unsupported
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body 
     WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start 
     WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
     WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water 
     Loading Module...
     Loading item kinds...
     Loading dialogs...
     Loading mission templates...
     Loading party templates...
     loading time:  313436 
     Finished All...
     Error: Unable to load Modules\Floris Expanded Mod Pack 2.5\Music\min_menu.mp3 : 1
     Error: Unable to load Modules\Floris Expanded Mod Pack 2.5\Music\ext_menu.mp3 : 1
     Loading tracks
     load_map_data complete.
     Init_map complete.
     init_meta_mission complete.
     map mesh built.
     get_ideal_sun_color.
     get_ideal_fog_color.
     475 parties added.
     launch complete.
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