Windyplains 说:
Windyplains 说:
Starting new log file.
Version: 1.153
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 2172MB/4096MB
-- CPU: AMD Phenom(tm) II X4 940 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 512K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 4 ( Speed: ~3000MHz / ~3000MHz / ~3000MHz / ~3000MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 5700 Series
- Texture Memory: 2806 ( Available Texture Memory: 2794 )
Processing Ini File {
Module_name = Floris
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource min_env_materials
Loading Module Resource min_bui_materials
Loading Module Resource min_fac_materials
Loading Module Resource min_fla_materials
Loading Module Resource min_gui_materials
Loading Module Resource min_itm_materials
Loading Module Resource min_map_materials
Loading Module Resource ext_itm_materials
Loading Module Resource exp_bui_materials
Loading Module Resource exp_env_materials
Loading Module Resource exp_gui_materials
Loading Resource barrier_primitives
Loading Resource test
Loading Resource shaders
Loading Resource simple_primitives
Loading Resource uimeshes
Loading Resource helpers
Loading Resource pictures
Loading Resource ui_server_filter
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Module Resource min_gui_overview
Loading Module Resource min_gui_particle_meshes
Loading Module Resource min_gui_particles_2
Loading Module Resource exp_gui_interface
Loading Resource ani_attacks
Loading Resource ani_attacks_single
Loading Resource ani_crouch_down
Loading Resource ani_death
Loading Resource ani_defends
Loading Resource ani_equip_arms
Loading Resource ani_human_mounted
Loading Resource ani_jump
Loading Resource ani_kicks
Loading Resource ani_lady_stand
Loading Resource ani_lancer
Loading Resource ani_low_walk
Loading Resource ani_man_cheer
Loading Resource ani_man_walk
Loading Resource ani_onehanded
Loading Resource ani_parry_attack
Loading Resource ani_poses
Loading Resource ani_run_forward_left_right
Loading Resource ani_run_lookingsides
Loading Resource ani_run_p
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_stand_guardsman
Loading Resource ani_stand_onhorse
Loading Resource ani_stand_shopkeeper
Loading Resource ani_strikes
Loading Resource uni_strikes3
Loading Resource ani_throw_stone
Loading Resource ani_turn_man
Loading Resource ani_twohanded
Loading Resource ani_walk_backward
Loading Resource ani_walk_lookingsides
Loading Resource ani_walk_sideways
Loading Resource ani_wedding
Loading Resource uni_defence
Loading Resource uni_equip
Loading Resource uni_fistswing
Loading Resource uni_jump
Loading Resource uni_lord_stand
Loading Resource uni_sideways
Loading Resource uni_stances
Loading Resource uni_strike
Loading Resource uni_throws
Loading Module Resource min_mov_skeletons
Loading Resource custom_banner
Loading Module Resource min_fla_banners
Loading Module Resource min_fla_banners_default
Loading Module Resource min_fla_flags_vertical
Loading Resource arabian_castle
Loading Resource arabian_houses
Loading Resource arabian_props
Loading Resource arabian_village
Loading Resource destroy
Loading Resource doors
Loading Resource dungeon
Loading Resource food
Loading Resource gatehouse
Loading Resource interior_thirsty_lion
Loading Resource interiors_a
Loading Resource interiors_arabian
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource interiors_d
Loading Resource interiors_steppe
Loading Resource object_b
Loading Resource object_c
Loading Resource object_meshes
Loading Resource prisons
Loading Resource prisons_b
Loading Resource scene_small_tavern
Loading Resource ship
Loading Resource square_keep
Loading Resource stone_houses
Loading Resource valleyProps
Loading Resource viking_houses
Loading Resource wall_meshes1
Loading Resource workshops
Loading Module Resource min_bui_general
Loading Module Resource min_bui_pavise
Loading Module Resource exp_bui_castle
Loading Module Resource exp_bui_churches
Loading Module Resource exp_bui_fake_houses
Loading Module Resource exp_bui_siege_engines
Loading Module Resource exp_bui_town_houses
Loading Module Resource exp_bui_village_houses
Loading Module Resource exp_bui_general
Loading Module Resource exp_bui_swadia
Loading Module Resource exp_bui_vaegir
Loading Module Resource exp_bui_nord
Loading Module Resource exp_bui_rhodok
Loading Module Resource exp_bui_sarranid
Loading Module Resource exp_bui_player_faction
Loading Resource object_bodies
Loading Module Resource min_fac_beards
Loading Module Resource min_fac_body
Loading Module Resource min_fac_face
Loading Module Resource min_fac_hair
Loading Module Resource min_fac_jewellery
Loading Resource armors_new_heraldic
Loading Resource heraldic_armors
Loading Resource tableau_shields
Loading Module Resource min_itm_animals
Loading Module Resource min_itm_armors
Loading Module Resource min_itm_books
Loading Module Resource min_itm_boots
Loading Module Resource min_itm_cloths
Loading Module Resource min_itm_dresses
Loading Module Resource min_itm_gauntlets
Loading Module Resource min_itm_helmets_civilian
Loading Module Resource min_itm_helmets_war
Loading Module Resource min_itm_horses_normal
Loading Module Resource min_itm_horses_war
Loading Module Resource min_itm_instruments
Loading Module Resource min_itm_shields
Loading Module Resource min_itm_trade
Loading Module Resource min_itm_weapons_axe
Loading Module Resource min_itm_weapons_blunt
Loading Module Resource min_itm_weapons_ranged
Loading Module Resource min_itm_weapons_spear
Loading Module Resource min_itm_weapons_sword
Loading Module Resource ext_itm_armors
Loading Module Resource ext_itm_cloths
Loading Module Resource ext_itm_dresses
Loading Module Resource ext_itm_gauntlets
Loading Module Resource ext_itm_helmets_civilian
Loading Module Resource ext_itm_helmets_war
Loading Module Resource ext_itm_horses_normal
Loading Module Resource ext_itm_horses_war
Loading Module Resource ext_itm_shields
Loading Module Resource ext_itm_weapons_axe
Loading Module Resource ext_itm_weapons_blunt
Loading Module Resource ext_itm_weapons_ranged
Loading Module Resource ext_itm_weapons_spear
Loading Module Resource ext_itm_weapons_sword
Loading Resource scene_encounter_spot
Loading Module Resource min_env_terrain_borders
Loading Module Resource min_env_map_trees
Loading Module Resource exp_env_grass
Loading Module Resource exp_env_objects
Loading Module Resource exp_env_snow_trees
Loading Module Resource exp_env_trees
Loading Module Resource min_env_skyboxes
Loading Resource map_icon_meshes
Loading Resource map_icons_c
Loading Module Resource min_map_icons
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 313436
Finished All...
Error: Unable to load Modules\Floris Expanded Mod Pack 2.5\Music\min_menu.mp3 : 1
Error: Unable to load Modules\Floris Expanded Mod Pack 2.5\Music\ext_menu.mp3 : 1
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
475 parties added.
launch complete.