I'm having trouble finding the right term for an error I've seen across a few mods, hoping someone can tell me what I need to search for.
Specifically meshes that bug out and extend or stretch into infinity, I've seen it happen in alot of mods when NPCs die, often they're arms will stretch out across the whole battlefield.
I'm trying to implement an OSP into my mod and the item seems to be bugged in a similar way, a part of the wrist area extending up into the sky.
Does it have a name I can look for or does anyone have any advice?
I think I'm just going to have to upload over next few days without a fix for this as at the moment I'm just staring at huge lists of numbers I don't understand,
I've noticed bandits have stopped reinforcing each other in the mod I' making (as in five parties of bandits follow player but only one group's troops actually attack/engage at a time
see script_let_nearby_parties_join_current_battle for the rules around parties joining others (including bandits). One of the relevant ones is the type of leader troop (first stack) of a bandit group.
need module system to fix? somehow managed to break it with just Morgh's editor but can't fix without module system... Is there any other way?
seaching for "script_let_nearby_parties_join_current_battle" within my module turns up no results in file contents.
I've noticed bandits have stopped reinforcing each other in the mod I' making (as in five parties of bandits follow player but only one group's troops actually attack/engage at a time.), I'm working entirely with text edits so if anything Morgh's or the txt files? For all I know I've accidentally clicked some flag somewhere and it's as simple as turning it back off... or changing the composition of bandit parties means they break in this way?
I'm trying to setup the party reinforcements and am having some issues with lords recruiting units not in the kingdom_1_reinforcements_a,b or c.
For instance I've set swadian recruits to be upgradable to something else (my intention was for the player to use these upgrade paths not he A.I) but the AI is recruiting them even though the troop isn't listed in any of the reinforcements.
just using Morgh's, no MS. This is one of my final problems before going alpha but I'm totally stumped as to why they are appearing. I'm guessing there is a flag in Morgh maybe that I don't understand.
Hi all, I'm having a bit of a problem with a weapon causing ctds.
I changed itm_sword_medieval_b (the sword you begin with if you select smith) to a custom mesh for my mod, made a dummy scabbard mesh (which has worked on other swords such as the one carried by the tavern drunk) but the item is causing crashing and I'm not sure why. This is one of the last starting items I have to change, working completely without Module System but have almost finished.
Using paint.net -
when opening some dds files for retexturing I get a white and grey checkerboard with a few faint grey shapes (costumes most of the time but occasionally a modder's OSP textures do this.)
2 questions - Why are some textures like this when others are plainly visable?
How do I get the image to show up so I know what goes where?
I've been experiencing some crashing with no error message, I've read that there is a RGL Log or something similar that might shed light on whats going wrong, I can't find mine though.
Perhaps i need to turn on some logging variable somewhere but looked through RGL config but didn't see anything.
proper describe your process and explain what you meant by "moving". Include your code before and after.
imado552 said:
MODULE `mission_templates` ERROR:
failed to parse element #24
failed to parse element #0
not enough elements in module `mission_templates` entity `arena_melee_fight`
(4 total): (-19.0, 0, 0, 'list[len=30]')
Morgh's editor has a x/y pos for each entry in parties.txt, by changing these x/y values they're corresponding town will be re-positioned.
My module will begin crashing (with no error message) after i've moved two towns. one is fine but if I move a second all street scenes will crash. if I use Morgh's editor to reset the second town back to where it was it makes no difference but if i restore an old backup just before the second edit was made I'm fine.
I guess the closest I can get to showing "code" would be the entries in parties.txt before and after a move that causes this problem.
I've run into a problem with moving a city using morgh's editor, once I move a city attempting to enter the "streets" scene causes a CTD.
Is there an additional step i'm missing? I'd need to be able to move Calradias cities (for 3 of the factions) for lore reasons and if I can't get past this issue it'll be alot of work down the tubes, I'd already scened half the towns .
I'm experiencing a problem with moving cities with Morgh's editor, once I've moved a town entering the "streets" scene causes a ctd! My re-scened taverns, jails and castles all work but the town scene gives me a crash every time.
Is this expected behavior? if so what can I do to fix this with text edits?
cheers for any help with this,
and thanks NPC99 for the advice on openBRF, that'll really help!
EDIT: little bit more info, been at it off and on since post. still no where. there is definitley something wrong somewhere.
I moved one town towards the beggining of my modding process and had no troubles with it, everything worked fine. However if I move one more city all town street scenes (even settlements I've not altered in any way) cause ctd at "streets scene". Here's a weird thing though- If I move that extra city back to exactly where it was with morgh's editor I'll start a new game it'll still crash but I restore a parties.txt from before I made the edits everything is ok, but moving one more city causes ctds everywhere.
really hoping someone can help me with this becuase I can't turn up anything with searches.
hey guys, trying again to build my mod up but I'm having trouble with an error and i'm truly stumped.
I'm working with Morgh's, using native as a base. When launching the mod I got "too many variations on mesh:Boar Spear" but i'd not actually touched the boar spear (or the other tutorial spears...
I'm having trouble with a ctd at arms merchant, I think i've narrowed it down to my new shields but for the life of me I cant work out what i've done wrong. I literally just changed the mesh like i've done for countless other items, suddenly halfway through doing the shields I can't enter arms merchant without ctd. reverting to a earlier itemkinds works so it's obviously a recent change that is causing the problems.
anyone know of anything, specifically todo with editing shields, that might be causing this? (I don't know the module system so i dont know if hard-coded items are a thing, but then why would all my other edits work?)
EDIT: reverted back several days of work and now crashing on itemkinds that worked perfectly a few days ago, I've ****ed something somehow.
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