I had a closer look at the screenshots (with another 3d modeller friend) and there are some very bad signs.
Look at the closest building. It's flat, essentially a fake building. Warband had these, but they were confined to the very edges of scenes. Unless this is just a mocked up scene for the blog only, it means this image is just window dressing and doesn't represent what the towns are going to be like up close.
What's more, there isn't enough space between buildings to fit a proper street system (with the exception of a very narrow street leading from the right side of the image to the castle, and they seem placed so that we see the front of them rather than to face the streets they're supposedly on. The trees are floating throughout the scene, and clipping with the building under the conveniently placed bannerlord logo.
This is a little hard to spot if you're not a 3d modeller, but the "normals" on the towers are messed up, meaning the lighting is broken. They're messed up in a specific way which can only be present if they've chosen to model the tree trunks at the corner of the tower. Why they decided to do this is beyond me. It adds nothing to the icon since it's not even a pixel wide, but makes it far higher poly than it needs to be. What's frustrating is that this would be a 2-3 minute fix, and is something 3d artists are trained to spot from day one.
Is this a warband texture? Where's the normalmap, seeing as the warband version didn't have one (or didn't have a good one, iirc?)? Is that warband ivy, too? Why reuse these textures which clearly aren't designed for PBR?
I love you guys and sorry for the hakarets and başarılar to you all but please guys i mean come on. Kemal would be spinning in his grave (he's a 3d modeller now, i hear)