Recent content by tomsim96

  1. Killable Lords, Children and Heirs, Large time advancements

    Currently playing a game called Crusader Kings 2, the time mechanics, vassal and family lineage from this game would be brilliant in Mount and Blade
  2. Killable Lords, Children and Heirs, Large time advancements

    I think it would make the game feel more alive. Imagine, you create your Kingdom, take a few castles and a fews towns. Give a town to your favourite companion who then gets married and has children. War's declared by another faction, your companion is captured and executed by a Lord from the...
  3. Killable Lords, Children and Heirs, Large time advancements

    I believe this is in the right place, please move it to a more appropriate section if necessary.   My suggestions for Banner Lord is to create a more challenging game by allowing Kings and lords to be killed in battle (% chance would be controlled by the player in the options) or executed once...