Recent content by Thorgrim

  1. Thorgrim's Map Editor v0.9.0 (Updated 20/06/2008)

    Sorry about that, fixed the mirror link: http://members.iinet.net.au/~dstent/mnb/MapEditor0-9-0.exe

    tommylaw said:
    can i use this to change town garrsion sizes?

    Nope, You'll need to wait for the module system to do that.

    Sorry I don't have time to support this any more, but my suggestion to anyone wanting to edit the 1.003 map:  Back up your parties.txt and module.ini, as the current version of the map editor may well mess them up.  I would suggest working in a separate mod (ie make a MapEditor module) then just copy the map.txt file over to the module you are actually making.  I'll fix it at some point, but for now that's the best suggestion I have to offer.
  2. [Outdated] BRF Edit --out-of-date, see OpenBRF-- (last version 12/5/2008)

    Ok, so I just uploaded a minor patch.  It should add support for loading older BRFs.  This should make the porting process a little easier for some of you.  Note that it will still only save in 0.950 format, so you cannot really use it for creating mods for older versions of M&B.

    Also note that this is again a very quick fix.  At the moment I can only manage to spend maybe an hour or 2 every couple of weeks working on M&B projects, and although some people may not realize it, it takes quite a lot of time to keep something like BRFEdit up to date.  Especially when you consider that I have no source code to know what the BRF files contain.

    It is also kind of unfortunate that I got half way through re writing most of the rendering engine, and then ran out of time.  So yes, there are lots of bugs, and some features that don't work at all, and I apologize for the delay in getting things sorted out.
  3. Thorgrim's Map Editor v0.9.0 (Updated 20/06/2008)

    I guess the map editor doesn't support Vista.  Oh well.

    I suggest you upgrade to Windows XP anyway... if possible.
  4. Grab 3D models from any openGL/DirectX apps

    There are a number of programs which have similar functionality.  If your interested, you may want to try out this one that I've been working on recently:

    http://www.sandboxsoftware.com.au/directx_explorer

    It has a lot of other features for DirectX debugging and analysis as well, but if you hit Ctrl-Z to enter the frame debugger, then hit Ctrl-D it will go through the frame and dump it to an Obj file.  You can also right click textures used in the frame and save them out as well.  It places everything in <app dir>/DXExplorer

    The scene dumping is pretty under developed (I've been focusing on all the other features - scene dumping is just a minor part of what the tool is for) but it somewhat worked with M&B last time I checked.  It's not really likely to work with very many other games though.

    You can always use BRFEdit to get content out of M&B anwyay :wink:
  5. Module System for version 0.960

    Great to see the latest module system in the hands of modders again.  Nice work Armagan.

    Looking forward to seeing what everyone comes up with :smile:
  6. Thorgrim's Map Editor v0.9.0 (Updated 20/06/2008)

    Just uploaded a new version which should work with 0.95x and 0.96x.  Let me know if you find any major issues with it.  I haven't really had any time to test it. :wink:

    spiritwind:  Looks like your module.ini file could have some errors in it.  Take a look at the values for map_min_x etc at the top of the file, and check they look correct.
  7. [Outdated] BRF Edit --out-of-date, see OpenBRF-- (last version 12/5/2008)

    Fei Dao said:
    More details on my problem - Some old brfs can import/open correctly, some can't. The ones that open, the textures don't show up, they just turn into a pink blob. Under the texture tab, it is blank.

    The other old brfs, I get a plethora of error messages, and then the textures load, but the meshes don't appear.

    Ugh... If only I backed up my old brf edit version. (Please, does anyone have it?)

    Try: http://members.iinet.net.au/~dstent/mnb/BRFEdit0-8-3b.exe

    http://members.iinet.net.au/~dstent/mnb/BRFEdit-0-8-5b.zip ( This one had some issues still though)
  8. [Outdated] BRF Edit --out-of-date, see OpenBRF-- (last version 12/5/2008)

    Ok, really quick hotfix so that it mostly works with 0.95x.  Animations etc are broken again of course (And I'll be waiting for 1.0 to fix them), but meshes, materials etc should mostly work.

    You may also notice that BRFEdit now displays normal mapping pretty much as it appears in game.

    Have fun, and sorry I don't really have any time to provide any kind of support at the moment.  Feel free to post any issues you have though, and I'll look into them whenever I can.
  9. [Outdated] BRF Edit --out-of-date, see OpenBRF-- (last version 12/5/2008)

    Hi all,

    Sorry, but chances are I might not be updating this until M&B 1.0 is out.  Armagan has been further changing the skeleton format, so any work I do on getting the current format working, is likely to be thrown away once we get the 1.0.  And in any case. 0.903 doesn't fully support custom skeletons yet anyway.

    I may try to get 0.8.5 to a more usable state, but to be honest I'm not sure if I'll even have time for that.
  10. Recommended Adobe Photoshop tutorials

    Here is a good one:

    http://www.youtube.com/watch?v=VXeZ0s8DXZ0


    Seriously though, 3d total has some fairly good photoshop tutorials in their tutorial section:

    http://www.3dtotal.com/
  11. Thorgrim's Map Editor v0.9.0 (Updated 20/06/2008)

    A map of that size should work... have you tried just backing it up, and creating a blank map of the same size to see if that works?

    As Highlander says though, that error is usually for when the map is too large, or too dense.
  12. [Outdated] BRF Edit --out-of-date, see OpenBRF-- (last version 12/5/2008)

    Hey guys,

    Sorry I haven't been able to release an update in a while.  I've been rather busy, and still am...

    I have a bunch of other hobby projects as well as this one, and unfortunately M&B related ones aren't at the top of the list right now, even if I did have the time.  I will try to get back to M&B soon, but it probably wont be for at least a month or more (but you never know, sometimes I get the urge to spend a weekend coding M&B stuff :wink: )


    MAXHARDMAN: In theory, the next version of BRFEdit may allow you to create skeletons, however M&B still doesn't fully support multiple skeletons.  You will be able to use anything which can export to SMD format (So yes, Max, Maya, milkshape or whatever you like).
  13. SMD support

    gMax can do animation.  But it has its problems.  Another option is Blender, which is also free.
  14. Thorgrim's Map Editor v0.9.0 (Updated 20/06/2008)

    Hmm, I'll take a look at the end of the week.  I haven't had any spare time for the last few weeks... and I have a heap of things I need to get done in my short break from work... so we'll see.  I thought I tried it with 0.900 and it worked though.  Things will hopefully be a little less hectic next year though, so hopefully I can get a fix out in a few weeks.
  15. An Idea for the UE

    The UE uses .NET, so the gui is fairly easy to modify.

    I still have the source lying around somewhere, but don't have any web hosting at the moment (Had some server issues).  Once its back up I might try set up an SVN repo for it again.
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