Recent content by TheOldRealms

  1. TheOldRealms

    Taleworlds Geliştiricileri İle Söyleşi

    1. Soru: The OId World'in Proje Yöneticisi TimuR tarafından;
      Geliştirmeye devam ederken, oyuna özel iskeletlerin eklenmesini mümkün kılacak mısınız? Değilse neden?

    2. Soru: The OId World'in Proje Yöneticisi TimuR tarafından;
      Bannerlord gelişimi için herhangi bir tür kesin yol haritanız var mı? Varsa neleri içerir? Daha fazla içerik mi? Gelişmiş mod araçları?

    3. Soru: The OId World'in Proje Yöneticisi TimuR tarafından;
      Gelecekte DLC eklemeyi düşündünüz mü? Varsa, neyi kapsayacaklarına dair herhangi bir fikriniz var mı?

    4. Soru: The OId World'in Proje Yöneticisi TimuR tarafından;
      Bitmiş ve tamamen yayınlanmış modlama araçlarını görmeyi bekleyebileceğimiz herhangi bir zaman çerçevesi var mı?
  2. TheOldRealms

    Asset Creation - Modder Questions

    Resource Browser
    • Implementation of items without xmls. Being able to input Attributes (Like item parts for weapons for example: Guard, blade, hilt or Length, weight) to added items in the resource browser
    • HDR map for substance painter
    Materials and Textures
    • Being able to project banners on armor like shields
    • Use ID color maps on shields like on armor (would save a lot of performance, time and loading time: That means we could use one texture/material for multiple shields)
    • More ID Colors for Banners
    • Import pictures (.png or .tiff) to be used on banners
    • Change Materials on one object or change with the state of the object (Change status of a weapon visually like rusty, broken)
    Animations and Skeletons
    • How to create joints outside of the mod tools?
    • Auto-Generate-Joints Function is not working
    • Documentation on how to add/edit custom animations
    • If you create ID in the action set xml, the game crashes - so its currently not possible to add new animation sets for different skeletons.
    Characters/races/mounts
    • Specify a race (like a custom skeleton, Body meshes, animation etc...) to a Kingdom/clan/faction. Like for example Dwarfs, Orcs, etc...
    • Being able to make custom races
    Scene Assets and Prefabs
    • Vertex Painting in the modding tools is not working
    • Editing the World Map crashes the game
    • Custom World maps have broken terrain
    • Custom decals atlas creation doesn't work
    Modding Resources
    • Provide Animations to test rigging inside 3D Tools
    Other
    • Being able to edit more through the Modding tools instead of xmls.
      Or maybe a xml editor within the modding tools?
    • Make modding tools more beginner-friendly
    • A way to add intro animations (Intro Video)
    • At Beta 1.5.7 having any modules (even empty ones) increases the loading times drastically
    • It seems that you cannot import a 16k RAW file for a heightmap because you have to set the dimensions of the RAW in the scene editor, and the prompt is capped at 4 digits, which makes it impossible to 16384
    • A way to see when/if the official TaleWorlds Documentations has been updated or what has been changed/added. Would be very helpful to know.
    • an easy way to access and possibly change the UI elements of the game, or at least the locations of all the UI elements listed out
    • let resource browser see the tpac files of the other modules besides native
    • a separate changelog for the modding tools on steam
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