thelightfang的最近内容

  1. Is the dynasty mechanic wasted feature and is it also the reason fast paced combat agenda pushed by TW?

    For me, it's a complete waste of a mechanic. To me it seems they just added it for the lulz "because we can" and then did nothing with it. The whole marriage, having children/forming a family system is terrible and underwhelming. It lacks soo much depth, so much dialog, so much interaction, that having a child and then playing as them is just a pure cosmetic feature in the end. If they expanded it, made the children age faster, add more interaction with them (you can't even see them until they grow up?? Damn nice absent parents we are in this game lol), maybe it would be an interesting RPG mechanic, right now it's useless
    I'm playing the beta, so I might be a bit ahead, but there are interactions as they age, key choices, a coming of age (with a huge boost of skill points to start out their level 1 careers. The kids make great caravans, and they don't limit how much family you can have either. My longest campaigns, I only play the main character, but I usually end up with 8 or so of my kids running caravans after I push them into trade throughout their early life. So, imo, the dynasty system isn't a waste, so much as it is a part of life in Calradia that can be used or not with little harm.
  2. Playing Bannerlord

    Playing Bannerlord
  3. Resolved (imprisoned but not imprisoned NPC)

    Summary: There is an NPC name Zoana who won't talk to me, is constantly a prisoner in one of my territories, and the only member of her clan left (Osticos), and one of the few "Northern Empire" leaders left (She's actually the only one, but hires mercenaries without leaving a castle somehow)...
  4. Resolved [Beta 1.3.0] [1.2.0] Trade skill gain problem, the "Purchase Table" is broken. Confirmed on both full and beta release.

    Beta 1.4 includes this issue as solved in it's patch notes. Recommend changing this to solved.
  5. Need More Info (Exploitable Glitch)Thugs in town standing around

    This also applies to allied companions, who will no longer follow the player or attempt to engage, but stand still wherever they were when the glitch was initiated, unless you have them follow you after the initial dialogue.
  6. Need More Info (Exploitable Glitch)Thugs in town standing around

    Summary: Thugs(of all tiers) in towns who are supposed to guard areas can be made to stand completely still, allowing the player to easily mop them up. How to Reproduce: Go into town, to one of the maked areas (i.e. Clearing, Backstreets, Waterfront), talk to a thug, "I'm just having a look, do...
  7. Possible Prisoner issue

    Solo kingdom they will escape too. I don't believe this was the intent, as if you run around the map, they will stay in your party for quite a while. Waiting in a town, castle, or village seems to pretty much automatically release them with no gain for the player at all or any chance to stop them. Which means executing people in order to reduce army sizes if you can't beat them outright, or convincing them to join your side, so I think this also has to be addressed for balancing purposes. It's still Early Access guys!
  8. Resolved Some graphical issue in town

    Summary: Some graphics simply aren't loaded and display as black areas, others are partially loaded with black going through them. Though this doesn't affect play, it does affect appearance How to Reproduce: Go to a few different cities and look around, it's especially bad in Epicrotea...
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