Alright, so I downloaded the awesome Dark Age mod for Viking Conquest. Pretty badass mod, feels like a return to Brytenwalda's overall feel. However, I didn't like the look of a couple armors - specifically the bare Picts (I'm not really a fan of the diaper-over-trousers look).
I've spent the last couple days learning how to edit armor/weapons etc through openBRF and Morghs to change them, but I've ran into an issue - https://steamuserimages-a.akamaihd.net/ugc/833581111265578862/71F290E6C8BCBA61EFC7BDD61A33E8161606534C/ As you can see, the chest shows up as a missing texture (I'm assuming that's what the white body/invisibility cloak signify, correct me if I'm wrong). I've ensured that all the proper textures are in the proper location and when I use openBRF, the armor displays as it should, but nothing I've done solves the issue once I actually run the game.
Looking further through openBRF and Morghs, I've run into this: http://i.imgur.com/GT0YWWw.png, the mesh, and http://i.imgur.com/lBt9pE1.png, the texture/material. Why isn't it reading that it's being used? Is it something to do with module.ini or scripts? I managed to put Krag's Picts models as standalone uniques into the game with no problems as a test, so I'm unsure of what the problem is.