Yes of cource.....
i dont know what else to do
edit: this is the path D:\Games\Mount&Blade Warband\Modules
edit 2:
- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 2247MB/3327MB
-- CPU: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz (GenuineIntel)
- L2 cache size: 4096K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2400MHz / ~2400MHz / ~2400MHz / ~2400MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: ati2dvag.dll / Description: ATI Radeon HD 5800 Series
- Texture Memory: 1024 ( Available Texture Memory: 1037 )
Processing Ini File {
Module_name = Calradia
Num Hints = 12
Setting Map Min X = -112.220215
Setting Map Max X = 228.687347
Setting Map Min Y = -270.785858
Setting Map Max Y = 247.748932
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Scan Module Textures = 1
Scan Module Sounds = 0
Loading Resource test
Loading Module Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Overwritten module resource is ignored due to the module switching: textures
Loading Module Resource materials
ERROR: get_object failed for texture: weapons2.lod