Cheat menu expanded to show your new items 2.012
Ok, so you've added new items and want to try them out, backup menus.txt and then find this bit:
menu_cheat_find_item 0 {!}Current_item_range:_{reg5}_to_{reg6} none 4 2133 2 72057594037927941 144115188075856210 2120 3 72057594037927942 144115188075856210 96 2110 2 72057594037927942 288230376151712875 2106 2 72057594037927942 1 3
mno_cheat_find_item_next_range 0 {!}Move_to_next_item_range. 6 2105 2 144115188075856210 96 4 0 30 2 144115188075856210 288230376151712875 2133 2 144115188075856210 0 3 0 2060 1 864691128455135262 . mno_cheat_find_item_choose_this 0 {!}Choose_from_this_range. 9 1532 1 360287970189639684 2120 3 1224979098644774912 144115188075856210 96 2110 2 1224979098644774912 288230376151712875 2121 3 1224979098644774913 1224979098644774912 144115188075856210 6 3 1224979098644774914 0 1224979098644774913 2120 3 1224979098644774915 144115188075856210 1224979098644774914 1535 3 360287970189639684 1224979098644774915 1 3 0 2042 1 360287970189639684 . mno_camp_action_4 0 {!}Back_to_camp_menu. 1 2060 1 864691128455135255 .
So add
435 +
the number of items you are adding to those instances of
288230376151712875. I think that's it anyway. For my pict mod that added 16 items I appear to have changed it to 288230376151713026. The 435 is the stab-only version of weapons that are used for some game-mechanic I don't understand, they're in the game but don't show in the item list, so your new items will be after them in the list.
You should know that these newly added items won't have the equipment modifiers for heavy/medium stuff. There is potentially a way to add this too, so try to have your items in blocks of types. So have all your heavy armour next to each other in the list (after all the existing items, dont put them in the midle of the list). Should make it easier to implement the skill modifiers if I get round to working it out.