Teutonic_Blut的最近内容

  1. Teutonic_Blut

    OSP Medieval 3D Art Teutonic and Lithuanian items

    usnavy30 说:
    Teutonic_Blut 说:
    ...?



    Bloody well saw that coming
    Don't think I forgot now, I didn't.
    I am occupied fixing item bugs right now I will get to it soon. The bugs have to be fixed now due to deadlines of the work.

    Fair enough

    Michadr 说:
    I have some items kind if you want them, but not for all the items  :neutral:  i didn't want them all.
    (i do have items kind for 40 items)

    That would be very much appreciated!
  2. Teutonic_Blut

    OSP Medieval 3D Art Teutonic and Lithuanian items

    ...?



    Bloody well saw that coming
  3. Teutonic_Blut

    Peasant Armour help

    First off, to edit textures, you edit .dds files in the Textures folder. There is a program called DDS Converter 2 with 3 colored blocks as its icon that allows you to convert .dds files to an editable image and back to .dds to replace the ones you edit.

    Always backup your textures before editing anything. I use Gimp 2.8 to edit the converted .dds files, as the GIMP DDS plugin doesn't work for me.


  4. Teutonic_Blut

    LSP 3D Art Elephant

    Hmm... I added entries to Item_Kinds1 and Module.ini, added the proper file into Resource, and put the .dds's in Textures.

    I believe I have added the incorrect entry for Item_Kinds1. I tried copying an entry from a different mod dealing with horses and simply... changing it to correspond to elephants. But my efforts are in vain. How would I go about writing this correct entry?

    Thank you if you help.
  5. Teutonic_Blut

    OSP Medieval 3D Art Teutonic and Lithuanian items

    usnavy30 说:
    I plan to use this soon so I will get the item_kinds file out in notime soon. Thanks Kovas for this awesome OSP.

    Hope so! Internet promises are not always reliable


    If you do get out the item list, thanks a ton.
  6. Teutonic_Blut

    OSP Medieval 3D Art Teutonic and Lithuanian items

    bowlie 说:
    Anyone got a list of items to add to module_items?

    Yes I can't find this anywhere! I would hate to have these magnificent models lost to the many mod dev's out there who suck at editing the item_kinds1.txt file.


    These are such great models, it would be a shame to waste them. Would someone put their item list for the items included in this pack up here?
  7. Teutonic_Blut

    Mount and Blade 2 - Suggestions

    Ser Brock 说:
    More formations
    More factions
    If you join a kingdom, you get titles (ex. Duke _____, Baron _____)
    Knights hold more power than just being total tanks. Like they can control your fief for you.
    A better recruitment system, troops leave after a certain amount of service time ( excluding knights and very loyal war-hungry footmen)
    Siege equipment.
    Larger battlefields.
    Larger scale armies.
    Implement navies.
    Can choose where your men charge.

    These are excellent suggestions. I favor the idea of more faction-entities. Parts/regions of swadia could break off and join the Nords or some other kingdom for varying political reasons. Instead of just capturing cities, you could capture regions, each with their own pluses and minuses.

    Siege equipment would be difficult to implement in my opinion, but certainlywould be interesting if they can get it to work.

    And the need for an improved command system is obvious. The volley fire in with fire and sword is a good example of what is needed. I would love to see effective volley fire for archer & crossbow troops in this new game, and not just musket troops. Again, this is also where fire-arrows would make themselves known, as they could set fields & battlements alight at the whim of the commander.

    With this in mind, a more rigid, defined command system would be better than "Stand here. Charge from here. Hold ground here." For example, the  commander (player) could have different animations for different commands. For volley fire, one would select the desired squad and hit the command, raising an arm, thereupon entering a mode where one can target an area of the battlefield and give a command to those troops concerning that area:  Archers, volley fire at {targeted ground 20 feet ahead}. Once the command is carried out (which would take only a few seconds), the commander would lower his arm, and regular combat would ensue. This would utilize the quick-button command system of the first mount&blade games while improving on it and allowing for more dynamic commanding on the battlefield.
  8. Teutonic_Blut

    Mount and Blade 2 - Suggestions

    I would like to see a small area of the map devoted to bogs and swamps, or smaller yet such areas scattered around the map. I also hope to see fire-arrows - possibly more expensive specialized versions of broadhead arrows - and advanced formations/tactics to go along with the more diverse terrain.

    European_swamp.jpg


    images


    phalanx4.jpg



    And divide the initial kingdoms up further. Make west Swadian French-looking, north-east Swadian Germanic, and so on and so forth.


    The music of the first two is downright fantastic. Needs no change in style here!
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