Dest45 说:
Literally every video they show us shows leagues of improvement over the last. Their “feature creep” is working wonders. They aren’t a seasoned developement team, there have been obstacles snd setbacks. A games initial release sets the whole tone for its life-span and long term interest. Most players will not play again after the first months and even weeks. OKAM was really popular when it came out but it died literally two weeks later because it wasn’t ready. It was fun but it wasnt ready and not what people expected.
Same with plenty of games, No Mans Sky, The Division..
Bannerlord isn’t ready until Armagan says its ready, be thankful they are self publishing and able to make a great game on their terms even if it takes a little while.
Warband was an indie game. Bannerlord is the big leagues. Things are different.
The problem with having EVERYTHING go through one person is of course that we can only do so much at once. What if this person demands a department to add a feature that directly conflicts with a different feature? The entire game will hang on the daily mood and schedule of Armagan which is pretty bad.
Now It might not be like this but I have gotten the feeling that nothing happens without Armagan's approval. This to me sounds worrying. This is similar to the story around CDPR and their "complicated" development of the Witcher 3. Sure that game came out ****ing fantastic but the development was plagued with over ambitious features that had to be scrapped and big chunks of the game reworked. They too run an "everything needs to go through the top" kind of management.
Yes, their game came out ****ing fantastic so maybe this is the development method to go with! But their game was delayed by a year from their initial release date so maybe that can tell us something.
Bannerlord will probably be an absolutely fantastic game. But at this point I don't really think it is safe to bet on a 2018 release.