tdriftx的最近内容

  1. Lord Knocked Unconcious, Yet Escapes?! Bug? - v1.113

    Ominous_Penguin 说:
    Ah yes I forgot about the 'Your men carry you away.' thing.

    I suppose the ideal system would be where the enemy actually have to carry the wounded off the edge of the map. Or slump a wounded man over a horse and give it a slap so it carries the person away.

    Then it would be down to the player to chase them down before they escape.. that is if they notice them.

    So if you kill/wound all the enemy except a lord and then knock him out, then you should 100% capture him because there is no one left to carry him away.

    Yeah definitely, that is what is needed and would definitely be a very enjoyable addition to the game.  The main problem is the fact none of the enemy get away (you kill all of their men) yet somehow the lord escapes.
  2. [S] Party size modded file

    Finassar 说:
    tdriftx 说:
    Does this change the Morale to work with it?  The main problem to having a big army is -1 morale per each troop, there is no point having a War Party of 2000 if everyone has negative morale and leaves.  Otherwise I could just edit my character export to give him insanely high Charisma so that he can have unlimited troops anyway.

    It does this as you ask

    Then this is exactly what I wanted, thanks for this.  maybe some of the things you have pointed out in this thread could be added under your first post for a deeper understanding
    Like the fact it counters the negative morale given per troop and that leadership gives 100 troops per point.

    Thanks again :grin:
  3. [S] Party size modded file

    Does this change the Morale to work with it?  The main problem to having a big army is -1 morale per each troop, there is no point having a War Party of 2000 if everyone has negative morale and leaves.  Otherwise I could just edit my character export to give him insanely high Charisma so that he can have unlimited troops anyway.
  4. Disguising In A Town and Fighting When Noticed - NEEDS ATTENTION!

    To those saying it is easy to do the fights, that can really get some peoples nerve for the mocking about how you find it easy just because some people just aren't naturals/fanatics at the game.

    My girlfriend can't do any of them at all so simply avoids this feature and hates it.  I consider myself at least good (if not more than good) in combat in this game, however you have to basically do each town at least once to do it perfectly seen as you only have a few seconds to move in the right direction and block/hit the guy infront of you, otherwise you get hit at least once.  When they run faster than you, multiple guys are blocking and hitting at the same time, and they hit with different swings, you can't block nor stand a chance of escaping/not dying.
    I have found some towns easy enough to do after knowing where they are positioned and the best tactics, but some towns are almost impossible to do.  Unless you edit your stats, attempt it on the easiest settings or have never done this at a low level, I can't understand how the majority wouldn't have trouble or get frustrated and sick of it as the majority of gamers aren't natural-pro gamers.
    It isn't a major requirement for the game but the feature sucks, in my opinion, until it is touched up.  I'd personally love to see this added and would be something I'd thoroughly enjoy each time I play.  Having the disguise means you could go into any town disguised, whether it is a friendly or hostile town, just adding that extra feel of difference rather than walking everywhere in the same thing.

    The_Freeman 说:
    I'm fine with the disguise thingy.
    What I would like to see implemented however is the actual fighting/chasing scene: the whole town becomes empty and the guards simply spawn next to you and you got no other options but to fight them to death.
    I would like to see a more realistic situation, like this:
    You are noticed, the scene starts with you inside the city with a guard or two next to you (the one that noticed you), meanwhile the simple town's folks start running away in panic from the scene and other guards spawn in different parts of the city and try to reach you, also, the town gate start closing, let's say in a minute or two for dramatic effect.
    To escape you either have to fight them all, thus resulting in the chance of visiting the tavern, shops and the like, or you reach the town gate in time to escape from the city and rejoin your army on the world map.
    What do you think?

    Basically this is what I definitely want to see as well.  The 'Disguise' feature would be more for enjoyment and that tip of realism added, however the whole way you get attacked now just really sucks.  The way you have explained is pretty much how I imagine it should be :grin: I'd definitely want to see something along the lines of your idea, I especially like the added suspense of only having 1 - 2 minutes to escape until you are locked in and forced to either fight or be put in prison.

    Edit:
    Ronan 说:
    PrinceGhaldir 说:
    This idea really sounds like you're making mountain out of a mole-hill.

    yes, I agree. Improving the game is a bad idea.

    I'm not saying it is major and ruins the game, it's a suggestion to a feature which would make it much more enjoyable and would be possible for all audiences.  I'd just like to see this turned into a full feature rather than something that is so basic and lacks what it should be, in my opinion.

    How is improving a game ever bad?  You're under the 'Suggestions' area, which is for features/additions to be suggested, therefore suggestions for 'improving' the game.
  5. Beta or Release?

    Reading through, DesDope pretty much answers what I would so I don't really need to voice my opinion as he has done it for me  :wink:

    I am basically on his level of feeling and how he also feels about TaleWorlds, as I too love their work and fully support them.  I guess this is more to voice the perspective of the customer for future reference.

    I love there support and effort, although I do keep in mind that they are a small company, therefore doing a lot more than they would if they were bigger so they can get their name out in the industry, otherwise they won't make it big, it is all business after all.  None-the-less they are still an awesome team and I want to see the best for them.

    As a customer and fond supporter, I am hoping voicing our opinions about this major issue (major in my opinion) leads to better feedback, for the customers, from the Developers about their future releases and what to expect.  Not only will this satisfy existing customers and strengthen their support, but will also lead to more success in gaining new customers that are interested and fascinated by their amazing work.
    An average gamer that is trying out games and doesn't know/want to know about TaleWorlds history is more than likely going to run into issues like this, boycott the Developers and the game and make sure everyone thinks their games are the worst you could come across and aren't worth trying.  I would be highly disappointed to see that happen and it happens all too often nowadays.


    Finch 说:
    Having a auto patcher reduces the need for people to go to the site to check up the changelog, read up on comments, etc. Many will run the patcher, patch their game assuming that it is for the best. If they need to go to the site, they have a 'excuse' to go visit the site, click around the forums, etc. Every so often patches fixes old bugs and introduces new ones.

    First of all, steam already auto-patches the game and I hear quite a few people use the steam version for this, I personally don't enjoy using steam.  So your argument against an auto patcher has already been dismissed.

    If people are interested in reading the changelog and comments, they will do it anyway.  For the majority, they don't bother.  Instead they check to see if there is a title that states 'new patch' and if there is they go to the download page, download it, patch and play.
    The 'needing' to go to the site is what frustrates people, people want the quickest, effortless way possible and auto-patching is a well-known feature that comes with a lot of software.  Most auto-patchers show a changelog and some launchers have clickable links to go to the Forum or website to read more, if that is what the user actually wants to do.

    To be honest, I have never seen someone make such excuses for not having an auto-patcher, I didn't suggest making an 'unstoppable automatic patcher that gives no information and screws all users over'.  At least your stubborn heart to keep the non-steam launcher so basic and out-dated is amusing.  I personally feel you are over-dramatising.  I hope this doesn't offend you, I'm just giving my opinion in a light-hearted manner, which can be hard to portray in text :grin:
  6. Controversy.

    I have been playing multiple, different save games of Warband lately and I have only just realised my controversy, and the fact it is what has been negatively effecting a few of my games. So after searching I managed to find this thread and read through it.


    My girlfriend and I are disappointed to see this feature in all honesty, I see the point in realism and for those that want a true feeling of those times, however we mainly play this game for the combat, domination and enjoyment of the times rather than the realism factor, let alone 'political realism' which is the part that we don't really enjoy but put up with for this game.
    This feature has just taken the fun out of my Faction and the control I have.  I would be fine with it if it was something I could ignore, with no negative effects, while having the same responsibilities and options - although being very rewarding and worthwhile if I choose to do it well.  Without any negative effect, I think it would please those who want that realistic factor and not ruin the game for those who don't, like me and my girlfriend have found it has just done for us.


    If features like this are going to be something added, especially the 'political realism' features, if that is the main desire and what a lot of other customers are wanting, then maybe the option, when starting a new game, to choose whether you want to play the 'simple/combat' version or the 'realistic' version of the game so both sides of customers are happy (it would need a summary of the differences so new players understood and could choose to their preference of game style).


    I simply love this game for the combat mechanics and the warring between Factions, especially being able to make my own Faction for complete domination.  The relationships that I need to keep up are enough for me to bother doing than having to have a whole lot of 'political' features, that some/most people won't enjoy, simply for a realism factor.  It is a game after all, so anything that has an effect on enjoyment should be adjusted slightly unrealistically to keep customers satisfied and recommending to their friends and associates rather than giving them the feeling it isn't worth the time and effort.

    As someone else stated, it may be fine to have the negative effects - but only when the AI is a lot more advanced compared to what it is, as for now the AI just doesn't work with making it possible to enjoy the feature.  With the AI touched up a LOT, I could see myself possibly even enjoying this feature and I'd happily continue recommending this game to everyone I know/meet, as I have been.  The fact you have thought about this feature, and got it half-working well, is great, but this should not have been added on a released version when it is far from finished.  It is a major way to put new customers off and it is not a free Beta testing version for people to give their insight on new features and wait to see it finalised, it is a paid version that people paid to have with enjoyable features, not half finished features that are desired, these should come with Beta patches/series instead.


    I hope none of this comes across badly, it is meant to be taken light-heartedly.  I am just stating what may have not been considered as I want to see the Developers succeed to the full extent that they deserve and in turn, have as many customers buy their product as possible to support and reach their goals.
  7. [S] Arena Overhaul mod [released for Warband SP]

    This looks amazing and what should have been done with arenas to make them at least somewhat worthwhile playing other than the tournaments.
  8. Banner Choosing - MUST HAVE

    With the banners, everyone naturally has their likes and dislikes of each one, whether it be because of the colour, style, image or layout. Rather than making even more banners to try and compensate for those who are picky (like myself), as I see there are a few mods done to do so already, a...
  9. Beta or Release?

    Finch 说:
    An auto patcher is not a good idea ... imagine with the 1.112 patch was released with a auto patcher. We all know the 1.112 patch caused a lot of the path finding to be messed up, made the game crash, etc. Those and others were serious bugs that were introduced by a patch. If such a patch were auto patched, more people would have gotten it compared to fewer people who actually went to the site to download, click install, etc.

    They patched the game a day later due to the patch being so bad, so I don't see how it would be a problem.  Most auto patchers also have the option to download and install the patch or do it later, too.  The fact there wasn't an auto patcher, I downloaded version 1.112 and didn't check up for a patch later so had it for 7 days, with an auto patcher I would have had much less frustation having it fixed the next day instead.

    Also the more people playing the older versions, the more bugs causing frustration to those that don't realise there is a patch that fix them.  So your comment contridicts itself, later versions are meant to be better, not worse.
  10. Disguising In A Town and Fighting When Noticed - NEEDS ATTENTION!

    Archonsod 说:
    You're fighting mid-tier troops. You shouldn't need that much polearm skill :razz:

    I don't think the equipment is the issue so much as the scenario. It would possibly be better rather than have you fight the battle to simply have you wandering the streets, with a chance any guard you pass may recognise you and raise the alarm. You have more options then in how to approach the situation - try to sneak past and hope they don't recognise you; try taking them out quietly so they're no longer a problem, or plain old running away ...

    I like the scenario idea, think that should definitely be how it is done, too.  But definitely want a 'Disguise' gear option for extra enjoyment.

    The polearm is basic and I don't like using polearms, it's more preference rather than what is wrong with it, even though it is weak and their swords almost have the same reach.  People that aren't good get completely frustrated with it too and find it impossible, and it is not about making it only possible for the fanatics, but for all audiences.

    Edit:
    markik 说:
    Well, I like it, but I also think it would be rather difficult to implement.

    Actually, I personally think I could write the code and implement it in a day quite easily.  The scenario idea would be a bit more effort than the simple code for an extra 'Disguise' gear feature and a simple skill with a percentage modifier for the chance of being noticed.
    Adding the 'Disguise' stat to items may be time consuming, but extremely basic as well.
  11. Make the Devs laugh Photoshop Contest!

    Best in my opinion:
    shole 说:
    warbandqueen.jpg
    Havoc 说:
    37973364.png

    Enjoy!

    Liked these:
    MimiCry 说:
    Mr King, your Shining Armor was just too tempting.

    Dunkelzahn 说:
    NoobBox2.jpg
    UltimateProtection1.jpg
  12. Make the Devs laugh Photoshop Contest!

    rokema 说:

    This would actually be a cool mod to see made for Warband.
  13. Character Export?

    Gidean 说:
    i dunno if this is why but i tried exporting a character but the new character had a different name.. try making them with the same name? worked for me

    so if that works maybe rename the yourcharname.txt to the name of the new character?

    Yeah, they have to have the same name, unless they have changed it since the first M&B.
  14. Automatic Game Patcher

    Aeon221 说:
    It doesn't patch itself automatically? Wow, how medieval! I haven't had to patch a game manually in years! The very idea is just ludicrous!

    Of course, I buy my games on Steam, where they're managed for me, auto-patched and kept in a single location on my computer.

    If you want to join the modern age, I'm pretty sure that there's a way to get download access and patching from Steam just by adding your serial key. But since I haven't bought a game from a non-mainstream digital distribution provider in forever, I really don't know.

    I know a lot of people, like myself, prefer not to use steam.  I'm not against steam but just don't enjoy using it.  In that case, having an automatic game patcher for the game itself is definitely needed for people like myself as I know a lot of people don't use/like using steam.

    The patcher would be very simple to setup, I could probably set a basic patcher up myself with the M&B layout for it in less than 10 minutes as the coding required is basically non-existent.  For other users that don't code it just wouldn't be done for them.  Even if someone else like myself makes a mode for the game with one and they package it under a game patch for release as part of Warband with given consent by whoever does it.  None-the-less it is defeinitely required for non-steam users.
  15. Disguising In A Town and Fighting When Noticed - NEEDS ATTENTION!

    When you disguise yourself to get into a town you are at war with, whether it be to sell items to the market, sell off some prisoners or check the tavern for a companion you are looking for, you will usually be noticed and either have to surrender or fight your way out. Now I actually don't...
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