I can't get over that they're estimated release date is still sometime in 2021 currently. There is still so much that needs to be done both SP and MP wise.
Oof Q4 (next year between lines)... by then you guys have to be able to put in all the "top" features that are being claimed in SP and fix the MP from head to toe +performance and optimisation +modding support... so that all that time will be worth it.
Great point bringing up battle brothers system, it's fantastic.If you're asking me personally, yeah, I know a bunch of them because I play the game a bunch. Mesui and Olek, for two clan leaders.
Speaking more generally, people are going to know at least some of S-tier women to marry and the starting head of their clans, at least if they play for awhile.
edit: This is a bit of an aside though and more of a personal complaint about the entire way M&B (Warband, VC, every mod I played) treats companions. These wooden as **** mannequins that basically exist to pad out my party and act as another XP bar to fill, rather than actual characters. Battle Brothers has wholly generated characters with like two or three sentence backgrounds and I cared infinitely more about Bros (who could and did die at the drop of a hat) than I ever did any companion in any M&B title or mod because they actually did interesting things and expressed plausible motivations through their actions -- the thief couldn't stop stealing **** and so I had to make a choice. The Orc Slayer left when there were no more orcs to slay. The noble bastard (or exiled noble, I can't remember now) had assassins come to try and kill him. It is all proc-gen, background-based reusable because they died constantly but it was way more interesting than having some dude hover in my orbit and maybe one time talk about how he got wounded and ****ed some girl herding cows.
I agree completely with what you've written. Unfortunately I doubt that they will do anything like this, as we know the decision makers at Taleworlds are quite happy with the state of the game and do not allow for complex features to be developed. My theory is that the dynasty system will continue to be pointless (not further developed) and be a gimmick for the vanilla base game. If the heads of the team cared about depth they would be prioritizing more complex features by now.When the date comes of the planned release from Early Access, Taleworlds needs to sit down and make themselves a complete design document for what they want a feature complete Bannerlord to look like.
It should include, in order of priority:
Such a list would be a good step towards fixing the apparent work culture issues of TW and would definitely be welcomed by the community.
- The things everyone naturally expected would be a part of Bannerlord when they bought it. Missing features from the last Mount & Blade game, and new features Taleworlds said would be in Bannerlord, such as the crime system. Also the Italo-Norman masked helmet which TW used to advertise the game, and banners.
- Features that give a reason to exist to game mechanics that currently seem pointless. For example, right now there is very little reason to do a long-term dynasty playthrough, because once you reach the endgame and conquer all of Calradia, you run out of challenging enemies to fight. So we need a civil wars or invasions feature to introduce endgame enemies and make longer playthroughs have a reason to continue. Also, we need some kind of feature that gives the player a reason to spend time in towns, as we have these beautifully crafted city scenes but it's pointless when there's very little gameplay reason to spend time in them. In conclusion, features need to be added that give meaning to existing meaningless features.
That can be Taleworlds' official roadmap which they should share with the whole company and community. These are reasonable goals which a company of their size and resources can be expected to complete, and which they are obligated to complete, now that they're rolling in Early Access bucks.
The next two points should only be mentioned on the roadmap without details as to what they actually are; only as general guidelines.
- "Bonus features": Anything that's been a popular request among the community, but isn't necessary to make existing game systems relevant; this category is things TW didn't give anyone reason to believe would be in the game, and thus have no obligation to work on, making it low priority. Can be considered after release and completed if there is time and inclination, or can be added as DLC later.
- "Pet projects": Anything which TW employees personally feel like working on but nobody asked for, like barbers. These should be considered low priority as they're being paid by the community to make the game; they aren't being paid to make a game for solely their own enjoyment, and working on pet projects is time not spent working on things the customers paid for.
I don't think reddit is that heavily favored over the forum. People on r/mountandblade and the bannerlord sub-reddit aren't too happy about the state of Bannerlord either. Threads come up constantly about buying the game and it's usually a 50-50 of wait for it be developed further, or the game is fun because of the battles.This is why Armagan apparently prefers the friendlier Reddit over his own forum.
Axios I notice you do this quite often, I am not sure what your role of devil's advocate is helping here. The official company position is that EA will last around one year, which finishes in 2 months time. I have been playing other games/doing other things in my spare time too, those activities don't remove one's passion for the series.I'd personally recommend moving on to other things; play some other games. Play the odd drop of multiplayer here and there and just give the game another 1-2 years.
It's clearly not finished; so I'm not gonna play / treat it like it is.