superniceguy的最近内容

  1. superniceguy

    Resolved The Tech tree window in the Bannerlord Wiki (ingame) make CPU and GPU go 100% all the time, sometime it causes crash without any crashlog

    Summary: The Tech tree window in the Bannerlord Wiki (ingame) make CPU and GPU go 100% all the time, I can hear the CPU and GPU fan go loud every time I visit the Bannerlord Wiki. Sometime it causes crash without any crashlog How to Reproduce: In game, press N to open Bannerlord Wiki, then you...
  2. superniceguy

    Resolved The performance in the newest update (1.2.0 hotfix) doesn't go well as the version before the hotfix

    Summary: Before that hotfix, my game work just fine with 60fps~ , all maximum ultra setting. but after the hotfix for 1.2.0 . The frame rate is pretty low 4x~5x in normal battle (not siege). Usually my game got 60fps~ in normal battle and ~60fps in siege battle (before 1.2.0 hotfix) How to...
  3. superniceguy

    Resolved Watchman now become a kid

    Have this same issue
    I just figured out that the mod called "Female Soldiers for all Factions (Merged Troop Trees)" is the one that causes that issue. Just remove that mod and everything work fine. If you are using that mod as well then I recommend you to replace that mod with other female troop mod.
  4. superniceguy

    Resolved [Beta 1.1.0 w/ hotfix] Units are still ridiculously tall compare to 1.0.11

    How do you know if you did install the beta hotfix? There is no version visible on launcher...?
    The game pop up in Update Required zone today and when I allow it, it just download 0/0b.usually it gonna show a few mb to few gb like e1. 1.0 but this some it just show 0kb. Also they have release a patch note, they only do it when they release the new patch.
  5. superniceguy

    Resolved After clearing courtyard in front of gate, AI stands and protects gate instead of opening it (from attacker perspective)

    What version are you playing? I'm playing e1.1.0 and seems like that bug doesn't happens anymore. Before it AI usually stand in front of the door or open and close the door immediately. But in e1.1.0 it less happens than before. (Still happens sometimes)
  6. superniceguy

    Resolved [Beta 1.1.0 w/ hotfix] Units are still ridiculously tall compare to 1.0.11

    I think maybe, MAYBE they have uploaded the wrong hotfix or they have missing something while packing the hotfix patch. Because units in my game (e1.1.0) still looks fat, feel like nothing changes after the new hotfix patch :neutral: weird
  7. superniceguy

    Resolved Crash after bandit lair - Main Quest

    Is the mod still the only way to fix this issue?
    Yes. Actually this bug has been fixed in the newest hotfix for Beta e.1.1.0.
  8. superniceguy

    Resolved Rolling Back from Beta build 1.1 to Main build 1.0.10

    finally i found solution!! you should delete beta save files and e.1.0.10 load crash problem will disappear. (dont forget steamcloud deactive)
    So I can't use my e.1.1.0 save files to my e.1.0.10 game? Btw, why are use go back to 1.0.10? I thought the optimize in e.1.1.0 is better than 1.0.10 ?
  9. superniceguy

    Resolved Siege menu disappears after successfully convinced the enemy join player's kingdom.

    Summary: The menu (Lead your soldier / Send your soldier / Stop the siege) when player start siege the castle/town will disappears after player successfully convinced the enemy join player's kingdom. It will make player stuck in the siege scene, there no way to start/cancel the siege. Unless the...
  10. superniceguy

    Need More Info Character go through inside the stone stair

    Summary: If character running into the stone stair in siege map (or city map, the stone stair in front of the Hall). You can see that the character clip into the stone stair. But if he stop moving, then the character will standing on the stone stair instead of inside it. How to Reproduce: Just...
  11. superniceguy

    Resolved Can't pickup siege weapon ammo if it drop outside of the container

    Summary: The siege weapon ammo if someone pick it up and drop it down outside of the container, then it will be unable to pick up. How to Reproduce: Pick up a siege weapon ammo (rock, oil pot,...) and drop it outside of the container, then you will notice that you can't pick it up again. (You...
  12. superniceguy

    Resolved Crash after bandit lair - Main Quest

    Is anyone know the name of that trade perk?
  13. superniceguy

    Resolved All generic units are a bit wide - 1.1.0

    Same, some unit have a small head as well. And Watchman unit become a KID.
  14. superniceguy

    Resolved Watchman now become a kid

    Summary: The Watchman unit model now is a kid model. How to Reproduce: Just upgrade the unit to Watchman unit and you can see it's a kid model instead of watchman unit model Quest/Settlement Name (if related): Media (Screenshots & Video): Version: e.1.1.0 Computer Specs: OS: Win 10 GPU: GTX...
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