Recent content by Sundeki

  1. Sundeki

    Development Update #12: Weather System, Formation Targeting and Warehouses

    Hi, no we don't have any plans for that. For MP mods especially, I would advise you to use the Steam Workshop, encouraging players to subscribe. That way, whenever you update the mod, they'll always download the latest version.
    Alright, thanks for your response.

    I'm coming from the perspective of ease of access mostly. Right now if a mod is updated, steam will automatically download the update and the server you play on might not be updated for a while, and so you can't play. There's also the access issue of people, particularly new players, who load the game up, which takes a little while(a bit longer on hard drives vs. ssd's), and the only populated server might be a modded server (this is common in my smaller community), and they click join, and are told they don't have the right modules, and then have to close the game, and manually find the module on the steam workshop, and subscribe and so on. The rigmarole of jumping through a bunch of hoops is almost certainly driving players away (I've seen comments of people who later joined our community who were surprised that anything happened in multiplayer Bannerlord because they always saw the servers as being dead).
    Being able to download the requisite server files of the correct mod version, having them installed automatically, and automatically restarting the game, and potentially automatically joining the server, all through the ingame functions without having to deal with the whole steam workshop and mod versions and the like, would almost certainly help player numbers and consequently player retention. Which is more of a problem for my community/region than others, I'm guessing. Here, there isn't really casual daily players. Outside of two weekly 45 minute events, the servers are empty.

    I don't know how much this will change the current culture regarding Bannerlord multiplayer, which...isn't great at the moment. But I'm guessing streamlining server access will improve things a bit, and so I'd like it in the game. Food for thought.
  2. Sundeki

    Development Update #12: Weather System, Formation Targeting and Warehouses

    @Dejan
    Are there any plans to have a built-in mod download feature for Bannerlord multiplayer? Basically just the now integrated map download feature, but instead it downloads a module and puts it in your module folder, and then restarts your game with that module? Such a feature would be greatly appreciated.
  3. Sundeki

    [BL] Warbanner - Bringing Warband to Bannerlord

    Apparently the Discord server was nuked, so I think it's dead.
    Damn, RIP. That's a shame.



    In the unlikely chance there is someone relevant reading this; a Bannerlord overhaul which adds Warband classes and equipment selection, and a more functional and balanced combat system would be really appreciated. I'm sure there's a whole bunch of people who share my sentiment too. I'd do it myself but I have no talents or skills towards this regard.
  4. Sundeki

    [BL] Warbanner - Bringing Warband to Bannerlord

    Discord link is broken, and nobody has said anything in over 6 months. I assume this project is dead?
  5. Sundeki

    well well well, you just murdered the last straw for mp

    Mechanics: still awful
    Servers: still crashing literally every map
    Suggestions: ignored completely
    Community: Dead on arrival
    Everything the closed beta testers predicted: coming to pass.

    It takes true talent to take something with a cult following, and kill it completely. There are fictional settings with horrendous sequels that didn't kill the cult following. All the advice and recommendations were there, the community was there and dedicated like almost no other community I've seen. And we get this. It's times like this that I wonder if I have psychosis and have lost my mind completely, because I just can't see how this is possible with a hundred developers, a decade of development, and tens of millions of dollars to throw at it.

    Oh well, at least I still have my Warband memories.
    ryan-gosling-blade-runner2049.gif
  6. Sundeki

    well well well, you just murdered the last straw for mp

    im assuming you are saying there is still login issues, frequent dc's and constant server crashes?
    Servers crash as much as before, login servers are borked, disconnecting people constantly. Now I get a new *feature of 90% of the time I join a server I disconnect from the main lobby, and have to login again.
  7. Sundeki

    Release Plans

    Multiplayer, which still doesn't work properly and still isn't balanced, barely mentioned. You spent far more time talking about DLC...the game is barebones and in some cases barely functional. Why are you talking about DLC? Finish the game first before working on the next cash grab.
  8. Sundeki

    Custom Servers & Multiplayer Modding

    Will there be an update to the server list to show pings, and indeed filter servers by ping/mods like in Warband?
  9. Sundeki

    [BL] Warbanner - Bringing Warband to Bannerlord

    A heads up, with the release of MP modding, we are looking into bringing this into reality finally.
    (y)
    I'd offer to help out, but my ability to do anything useful is basically 0. Very interested, though.
  10. Sundeki

    POLL: Your reviews of the COMPLETED FINAL Bannerlord

    Developers are totally fine with the current state of multiplayer, which if I was an outsider with no prior knowledge and played it on someone else's PC with no context, I would still assume that it's an early Alpha, or indeed a tech demo. Not a finished product (and I'm just talking about the gameplay itself, not the servers). Singleplayer is still a dysfunctional barebones experience that, to me, still can't be played without a moderately sized modlist to give it enough flesh to be playable. 12 years of development+pre-development, and over a hundred employees, with as much of a dedicated playerbase and forum userbase that this series has; the end results are so lacking that if I wasn't here from the beginning watching this trainwreck in slow motion, I genuinely wouldn't believe that it would be possible. And yet here we are.

    I don't post reviews for early access games, which is why I haven't posted one yet. But given the development of this game has been one to two steps forward and one to two steps backward for years now, there is zero chance that whatever TaleWorlds has in the pipeline for the last major update will truly change anything. So I know that I will be giving this a negative review.
  11. Sundeki

    What's the plan for multiplayer?

    TaleWorlds should make an effort to fix multiplayer. But they won't. Hence; Mods are the only future for Bannerlord multiplayer.
  12. Sundeki

    cRPG has only a week and already killed Vanilla

    maybe Taleworlds will finally realize their terrible mistakes
    :ROFLMAO:
  13. Sundeki

    cRPG has only a week and already killed Vanilla

    Progression systems are a cancer on mp games but the abomination TW created isn't any better. At least crpg lets you pick your gear.
    This. I've made several lengthy posts over the years criticizing the fundamental concept of cRPG in Warband, but native Bannerlord is so poorly designed, that I think even I would prefer playing cRPG in Bannerlord over the current state of native.
    I agree with this general sentiment. I never really liked or disliked cRPG that much, but I definitely preferred Native Warband. Compared to Bannerlord Native, cRPG is far preferable even for people like me.

    How big is the MP scene anyway? I would consider BL a SP game mostly. Not so, eh?
    Bannerlord's Multiplayer scene is still somewhat tied to Warband, which Native never recieved proper attention from TaleWorlds. Given that it was a rather niche indie game when it came out in 2010, the 'penetration' of the market didn't happen in one big go. A lot of games these days get hyped, massive playerbases at launch, which depending on how good the game was then leads to either a fast or moderate decline in players/concurrent players on an order of 90%+ (99% in many cases) and the game never picks up momentum again. Warband's multiplayer never had that single massive push, in part because most people that play Mount & Blade do it for the scale and flexibility of the singleplayer (something which multiplayer simply doesn't have without significant modding). But it did have a consistent influx of players as more people discovered this somewhat niche indie game at different times, leading to a surprisingly consistent multiplayer population for most of the first decade. So right now it's a rather small (certainly small compared to singleplayer numbers, especially given just how bad Bannerlord multiplayer is - there still isn't open server access yet), but highly dedicated Mount & Blade MP playerbase. The vast majority of whom are either inactive waiting for MP to not be total rubbish, or still play Warband.
  14. Sundeki

    Will FailWorlds ever apologize and explain what happened?

    In the past ppl used to respect and listen to specialists, professionals and those who honed a craft. You'd go to a doctor, he'd tell you X and X it was. You'd debate a product with the engineer who made it, engineer would tell you Y and Y it was. This societal IQ drop only really happened after the internet picked-up pace with google and endless pages of misinformation started to fill the mainstream of the search engines. The majority of the web's just a massive "con", it's hard to find valid founded info about most things, and so we started to see this pattern emerge: Young idiots discussing disrespectfully with Doctors about treatment - specialists being dissed by social networks because they pointed out an educated opinion over a "controversial"(for laymen) subject. Even journalists started publishing blatant lies and charlatanism as if it was the absolute objective truth over subjects they don't even begin to comprehend nor have the mental capacity to do so...
    "Specialization" isn't what it used to be, though. Part of the problem lies there. Specifically, if you look at the sciences; the current scientific community has a catastrophic problem with replicating and verifying the results of other studies, with half of scientists surveyed here saying that they couldn't even replicate their own results. The academic community (who educates everyone) is difficult to trust when it can't even replicate it's own results. And the modern quasi-worship of 'science'("Trust the Science!" makes my blood boil for several different reasons), even though it has become so subverted by petty politics and big money, has created a strange set of social expectations which will make the aformentioned problems more difficult to resolve. That laymen are distrustful of specialization in the 21st century is less to do with the idiots outside of academia as it is to do with the idiots inside it, in my opinion. The internet sometimes providing incorrect counter-positions is merely a consequence of that, rather than the problem itself; especially since many of those counter-positions end up being correct in the end due to the inflexibility and incompetence of the system as a whole.
  15. Sundeki

    couched lances need to have a reduced area of effect

    Its a several-fold problem. I'm not sure if the hitbox is too big necessarily, but the "killbox" is often not where you'd think it is, both when using the lance and when being lanced.
    I'm not sure if it is a desync problem or a collision issue in multiplayer, it does not seem quite as wonky in single player.
    This.

    It's a hitbox issue with the weapon, and it's not just on horseback (although it's definitely the worst on horseback). And it's not always beneficial. There are days where I have stable 60fps and 21 ping, and I watch 10-15 times a round where the texture of my lance travels through peoples' bodies, or especially heads, and it doesn't do anything. Often I'll couch at a group of people, the lance travels through 4 or 5 enemies with my horse nudging them aside and doing no damage, then I couch a teammate who is on the other side of the horse 2 feet away. Sometimes I miss enemies with my lance by as much as 3-4 feet, and still manage to hit them. I am not versed in the technical details, but my layman's guess would be that it's mostly a server sync issue. Horsemen would sometimes get out of sync temporarily with the server (usually after bumping someone with a horse) in Warband, so it's a problem that's been around since forever within the series. But it's downright atrocious in Bannerlord. So much so that Horsemen feels like a diceroll simulator. And it's made worse by (you guessed it) the weapon attack delay.
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