Hi, no we don't have any plans for that. For MP mods especially, I would advise you to use the Steam Workshop, encouraging players to subscribe. That way, whenever you update the mod, they'll always download the latest version.
Alright, thanks for your response.
I'm coming from the perspective of ease of access mostly. Right now if a mod is updated, steam will automatically download the update and the server you play on might not be updated for a while, and so you can't play. There's also the access issue of people, particularly new players, who load the game up, which takes a little while(a bit longer on hard drives vs. ssd's), and the only populated server might be a modded server (this is common in my smaller community), and they click join, and are told they don't have the right modules, and then have to close the game, and manually find the module on the steam workshop, and subscribe and so on. The rigmarole of jumping through a bunch of hoops is almost certainly driving players away (I've seen comments of people who later joined our community who were surprised that anything happened in multiplayer Bannerlord because they always saw the servers as being dead).
Being able to download the requisite server files of the correct mod version, having them installed automatically, and automatically restarting the game, and potentially automatically joining the server, all through the ingame functions without having to deal with the whole steam workshop and mod versions and the like, would almost certainly help player numbers and consequently player retention. Which is more of a problem for my community/region than others, I'm guessing. Here, there isn't really casual daily players. Outside of two weekly 45 minute events, the servers are empty.
I don't know how much this will change the current culture regarding Bannerlord multiplayer, which...isn't great at the moment. But I'm guessing streamlining server access will improve things a bit, and so I'd like it in the game. Food for thought.