Recent content by Styrian

  1. New to modelling, armor Is invisible in game

    Someone finally figured it out.
    I extracted form Tpac as .dae and set to rigged.
    Then I DO NOT import the full body model to use as reference as it also imports a skeleton which conflicts with my .dae file, even if you delete the skeleton it still causes errors, just a general error from having 2 skeletons present and connected. (at least that’s how it was explained to me)
    So:
    Extract from Tpac as .dae setting on rigged, make edits I want, change skeleton name by adding “_not used” and also in the submenu of “human_skeleton” change the other “human_skeleton” by adding “
    “_not used” to that too.
    Change the name of the helm so it doesn’t conflict.
    Export as .fbx file to my mod folder under assetsources.
    Open mod tools and import assets.
    Create item in .xml and Change name of the “mesh” in .xml to the name of the file that appears in the mod tools (not the fbx, the name I changed the helm to in blender).

    Seems obvious now, everyone was telling me to import the male body skeleton as well as exporting as .dae from Tpac.
    I think maybe they haven’t used the latest version or something but basically it was down to having 2 Skeletons on the model which it couldn’t handle so when you reach the game I guess it doesn’t know what to do and doesn’t show anything? Not really sure.

    I had tried the .dae before on its own but I think I exported it as static which didn’t work.
    Hey,

    I have similar problem as you - my model is invisible both in model viewer and in game (it was crashing too upon equipping it + empty item icon).

    As I understood, the problem you faced was the exported Rigg from Tpac Tool that was causing problems?

    I export mine (from tpac) as .dae, Type Rigged and then I export (from 3ds max) by having Rigg and skinned items selected (..and _notused suffix at root dummy object and 1st root bone).
    I don't understand the part with two skeletons.. did you import body and head into your software to get two?
  2. FBX Export settings for Max users

    Hello guys, I'm new to the Forums as well as Bannerlord modding.. just completed my custom asset and want to implement it into the game, but I struggle since in most tutorials Blender is used. Can You please explain or point me in the right direction (documentation maybe)? What are the...
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