I assume the vast majority of refunds would be denied though, considering most fans of the mount and blade series will have 100+ hours in Bannerlord, but I've never tried it so I don't know.
I'm pretty sure over half of these people have played FAR too long to even consider refunding it. Also Like what Qwerrecd42 said, or well pasted, we were lead to believe that we would help with the development of the game. That there would be communication between consumer and dev.
And yes, we don't like this game. At least I don't, but I like the idea and style of it. So we're here to either try to help and improve this game or watch it crash further into a greater ball of fire.
And sure. Maybe. MAYBE, the devs have better things to do then read our complaints. Yet they had a year to read some of the most famous threads in this forum, those that been here since the beginning, that offered suggestions to improve this game. And they were ignored. And if they aren't improving this game, what are they doing?
I skipped out on a lot of patches, but the menu lag is worse in 1.5.10 then it was for me in 1.5.5
If you had actual arguments, you would have argued something instead of trying to impress with edginess and silly personal attacks.
This might be something they can actually add. It doesn't seem like a major feature like some of what people are demanding (Not that they demand anything specific, just that the features be 'major'. And feature that does get added doesn't count though, for it is not major).Rebellion is poorly thought out. The player can capture a town without forming a kingdom. This then gives complete immunity from encroachment. Taken to the extreme, a player could slowly capture the whole of Calradia without ever having to defend.
A more complete version would include more consequences. For e.g on capturing a town, the player could be confronted by representatives from the neighbouring kingdoms along the lines of "Hey that's a nice town you have there. A pity if someone were to ransack it".Or "Thanks for liberating MY town. I'd like to have it back."
And refusal will naturally lead to war. That'd force the player to either sell the town, give it up, join them or go to war.
Sense of accomplishment is in the eye of the beholder, and like, neither you nor steveyboi will ever find it because you are already predisposed to hating the game. Tis already too late for you, move on to other games, the fun will never be there for you.Right! None of the mechanics are layered. Its just one shallow mechanic after another. There is no payoff for anything the player does, no sense of accomplishment. Its a remarkable achievement in complete and total failure.
I will post whatever I want, not interested in your feedback thanks.
@guiskj You are wrong about the motivation for taking control from the player, this is not some kind of weird tech/UX experiment. The Taleworlds intent is to make the game simpler and more accessible for wider audience and sometimes they achieve this by simplifying features and removing complex player actions, because casuals may be confused by complex things.
It's definitely a wrong way to go about making the game accessible. You can keep the depth and complexity, but still make the game casual-friendly if the complex features are not necessary to play the game, but add to the experience. Taleworlds are stupid and don't care about their core fans.
Edit: Just look at this TW dev thinking about the battle size slider and it will become clear why they do stupid things.
There's all of one current game using this sort of mana.But then you could use Influence to buy bandit troops which earns you Infamy that decreases your Prosperity but gives you a monthly bonus to Terror and if you earn enough Terror, you unlock evil dialogs that increase your Conquerness which you can spend to stake a claim on enemy fiefs unless your Civility is higher than your Lawfulness and it's Tuesday.
If anything I would see Paradox Interactive, which by the way published Mount & Blade back in the days. Yes I know they are notorious for being unorthodox on their DLCs but still, they cater a PC audience and most of the games published under this company are quite mod-friendly and as far as I know the company is doing pretty well.
I really don't know their current relationship with TW as of now but I'm pretty sure at some point they would be interested to make a concept out of it.
It fits pretty well their " Strategy first " vision too.
That's a subjective statement.
After I played Bannerlord for a while, and was disappointed, I asked myself the same thing.
I asked myself wether Warband (native) really was so much better than Bannerlord or if that was just my imagination from all the time I played with mods.
I started another game in Warband (native) and at first I thought; hell, Warband sure has some issues.
It's graphics are horrible, the randomized battle maps with their extremely unrealistic steep mountains were a pain in the butt and a lot of the issues I was complaining about in Bannerlord are present in Warband as well (mostly AI related).
But after an hour the magic reappeared.
There is far less of a grind. If you know what to do you can get going relatively quickly compared to Bannerlord and if you play intelligently you can even with just some dozen men swing the fate of wars (or at least try to). Also whilst the game had it's problems, at least it was playable. No broken sieges, less ridiculus steam rolling and most importantly of all: a degree of depth and immersion Bannerlord does not posess. Laugh about feasts and the like all you want. But they had their place and were important to worldbuilding.
I enjoyed viking conquest, but it also felt enough on rails to make replayability less exciting. But it has been a while and I think they did a few changes since last I played itViking Conquest (official mod) was the best Mount and Blade for me. BL is objectively a step down, albeit with better graphics and UI.
I think this partly boils down to Bannerlord being a decent game unless you've played Warband. The Warband-people probably, and with good reason, expected a lot more from Bannerlord than what we currently have. I mean, if you had told me three years ago that stuff like feasts wouldn't be in the game, I would call you crazy. Now... oh well.
To be fair the critics were screaming babies that scared the dev's away... they just happened to also be very correct in what they were saying.
Being a baby doesn't mean you don't have a good point... and this forum has done plenty of both.
I puzzle why taleworlds would prefer to interface with someone with a bit of professionalism as opposed to a collection of howling monkeys, some shouting contradictory things, and one or two ranting about the wimmenz.Following a youtuber is not a replacement for critical thinking. The community here had already a comprehensive list of changes it wants (and widely agrees on) and it didn't matter much.
If a youtuber has more say with Taleworlds, then maybe we should all just try to send our community suggestions to youtubers, instead of Taleworlds.
I spent 3 hours once killing the kraken only for the fight to not end after I killed it, leaving me to have to redo the whole thing.Battle Brothers was/is a top game!
I don't get a big Mount & Blade vibe from it, but still lots of fun.