Steforian的最近内容

  1. Steforian

    B Other More Metal Sound Mod V2.2 for 1.010/1.011 & Warband 1.105+ *Updated 6/19/10

    Does this mod work with WFAS? And could i use this mod with a gun-sound mod?
  2. Steforian

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    SmeHRt 说:
    Hey so ive installed the mod and it works fine, i was just wondering if there was a way to pass over my native save game to the polished landscapes module. I tried adding the lines of code to the native .ini but the trees/bushes/grass were sometimes upside down or hovering off the ground. Any help would be appreciated. I already tried moving my save game into polished landscapes and it gave me an error:

    "Load Error: Number of triggers in file: 25, exceeds 24"

    Is my save game corrupted now? Because i can't load it in native anymore either.
    Do this:

    Caba`drin 说:
    Flyboyz117 说:
    I'm also having the error of the "number of triggers in file: 25, exceeds 24". I copy and pasted my save file from native into "Battle Time" Mod. Is there any way to fix other than reinstalling the game?

    This happens if you are taking a save from a module based on version 1.142+ and trying to open it in a module made for 1.134 (or earlier).
    Do the following:
    Caba`drin 说:
    Caba`drin 说:
    my guess is it is complaining about the number of triggers? If that is the case, open up the "triggers.txt" file in your module folder. Change the number at the top (24) to 25. Scroll to the very bottom of the file and add the following on its own line:
    插入代码块:
    360.000000 0.000000 0.000000  0  0
    Save and then try to open up your save again.

    Make a backup of triggers.txt before you do so, of course.
  3. Steforian

    SP Native Pre-Battle Orders & Deployment (v0.96.3 for Warband 1143+WSE)-patch for 115x

    Dziadu_Swierznowski 说:
    Caba`drin 说:
    In the meantime, if you access the cheatmenu (instructions can be found around the forum), there's an option to view all items, where you can purchase the missing items as a hold-over.

    I've searched the forum, but there's no answer for my question so i will ask it here :wink: Is there any way to access "lordly" etc. items via cheat menu? I really need to find a large bag of khergit arrows. There are no arrows available at shops, and cheatmenu gives access only to plain khergit arrows. The same goes for gloves.
    All items accessed from the cheat menu are the only ones available through the cheat menu. So what you see is what you get. Dont forget you can use the money cheat to be able to purchase things easier.
  4. Steforian

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Senag2 说:
    Scenes Workaround
    for main Polished textures NOT alternative with less trees.

    Since it was becoming a wee bit annoying and gamebreaking at parts I took it upon myself to fix town/village/castle scenes for the mod. This is by no means a permanent solution and I may have missed stuff but I think it'll do for now. The problem is that if you used native scenes with the mod, because the mod changes certain bushes and rocks into tree clusters, it makes a wonderful mess of things in village/town/castle scenes. Therefore I have deleted the trees that intersected with walls and objects and blocked paths in scene quests, all of them or at least I think I did :smile:

    Download link: http://www.megaupload.com/?d=CMTXRHRV

    NOTE: Make sure you download the particles_2 file (1st page) and overwrite the one in resource folder to get rid of rock error messages.

    INSTRUCTIONS
    1. Download the mod.
    2. Place flora_kinds.txt and ground_specs.txt from PL_warband archive into \Mount&Blade Warband\Modules\ Mod name \Data folder
    3. Copy Brf files from \Modules\Polished_Landscapes\Resource to Modules\ Mod name \Resource
    4. Copy textures  from \Modules\Polished_Landscapes\Textures to Modules\ Mod name \Textures
    5. Download the ScenesObj archive above.
    6. Extract it into the ScenesObj folder of your module.

    In module.ini add
    load_mod_resource = env_materials
    load_mod_resource = map_tree_meshes
    load_mod_resource = particle_meshes
    load_mod_resource = tree_meshes
    load_mod_resource = xtree_meshes
    load_mod_resource = grass_meshes
    load_mod_resource = plant_meshes
    load_mod_resource = xtree_meshes_b
    load_mod_resource = xtree_meshes_c
    load_mod_resource = grass_meshes_b
    load_mod_resource = tree_e_meshes
    load_mod_resource = terrain_borders
    load_mod_resource = particles_2

    And  change these lines (hyphen comments them out):

    #load_resource = map_tree_meshes
    #load_resource = particle_meshes
    #load_resource = tree_meshes
    #load_resource = xtree_meshes
    #load_resource = grass_meshes
    #load_resource = plant_meshes
    #load_resource = xtree_meshes_b
    #load_resource = xtree_meshes_c
    #load_resource = grass_meshes_b
    #load_resource = tree_e_meshes
    #load_resource = terrain_borders
    #load_resource = particles_2
    Thank you so much, this worked perfectly (at-least in all the taverns and castles Ive seen so far). If i could +rep you i would.

    Edit: actually at the Tavern in Jelkala there are some unusual decorations, but thats all :razz:
    2011080700.jpg
  5. Steforian

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Jsfranco95 说:
    I really hate posting problems but this time ill make a exception as i have no idea whats wrong  :???:, Ive added this to my prophesy of pendor and changed the module.ini to the correct specifications, i DONT CTD when playing the game but when looking at the sky, its pitch black even in day so I'm guessing  there something wrong with the sky mesh's, i receive the message get_object failed for mesh: skybox_clear_01 and skybox_cloud_13 here's an image to clarify what I'm talking about  :cry:
    http://imageshack.us/photo/my-images/148/mbwarband20110807214405.png/
    http://imageshack.us/photo/my-images/204/mbwarband20110807214411.png/

    any help would be appreciated, thank you in advance.
    Hmm looks normal to me...
  6. Steforian

    BUG Reports v 1.35 (Read first page before post)

    Idibil 说:
    Steforian 说:
    Ive also noticed that when ordering your troops to charge, some of them charge backwards towards the enemy. It really takes the realism out of the combat.

    Are you using 1.35 of 31 of July? Motomataru had fix in this version alls previus formations problems.

    Indeed i am using 1.35 version. Is there any small code-fixes i can handle/perform to fix this?
  7. Steforian

    BUG Reports v 1.35 (Read first page before post)

    Ive also noticed that when ordering your troops to charge, some of them charge backwards towards the enemy. It really takes the realism out of the combat.
  8. Steforian

    BUG Reports v 1.35 (Read first page before post)

    aodhanofgael 说:
    that is the graphic pack not the original version.
    So its supposed to be like that?
  9. Steforian

    BUG Reports v 1.35 (Read first page before post)

    Idibil 说:
    Steforian 说:
    I tried downloading and installing the 'Polished Landscapes' sub-mod, and tried merging it into this mod as instructed. When the game launches i get the following error:

    'unable to open file: Modules\Brytenwalda\Resource\867_armour.brf'

    Where you get it?  :shock: We have change it to Graphics Mod Pack. Old Polish Landscapes 1.332 version dont run with 1.35

    I tried downloading it from the link here : http://forums.taleworlds.com/index.php/topic,154472.0.html

    But the file was removed, so i searched the web and got an alternative download. It never occurred to me that it might be of a different version, so that's probably the problem. Thanks. :grin:

    Edit: So the game runs now (with the Graphics Mod pack), but ive found a new problem. Some of the trade goods (no armor or weapons so far) have a blackened texture for whatever reason. Here's a screen shot:
    2011080400.jpg
  10. Steforian

    BUG Reports v 1.35 (Read first page before post)

    I tried downloading and installing the 'Polished Landscapes' sub-mod, and tried merging it into this mod as instructed. When the game launches i get the following error:

    'unable to open file: Modules\Brytenwalda\Resource\867_armour.brf'
  11. Steforian

    Bug Reports - 0.95pre10

    Some of the camp menu mod options reset after loading a game or restarting the game. Such as the 'use unit indications' option and the 'use English faction names' options.
  12. Steforian

    SP Native Pre-Battle Orders & Deployment (v0.96.3 for Warband 1143+WSE)-patch for 115x

    Is this mod compatible with Brytenwalda? I believe Brytenwalda does not have an orders sub-mod.
  13. Steforian

    1.143 - Merchants without arrows/bolts/gloves/boots

    Caba`drin 说:
    Yes, 1.142 broke something in the merchants. 1.143 fixed it for Native, but it is still broken in mods. Modders need to make a few changes to their code to fix it. When they do, the mods will say they are for 1.143, rather than 1.134 like the ones you name say.
    Were you planning on making a fix for your own 'Pre-Battle Orders' mod? Or have you already and i just cant find it :razz:
  14. Steforian

    SP Native Pre-Battle Orders & Deployment (v0.96.3 for Warband 1143+WSE)-patch for 115x

    Where do i put my copied save games to play them in this mod?

    Edit: I found where, i just get a triggers error now when i try to load them.

    Final Edit: Ya i feel like an idiot, just noticed the solution a couple of posts earlier, now everything works.
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