Berserker Pride 说:
Guess what making the game harder for everyone at higher ping to block decreases the challenge for players part of POM with low ping. On medium you actually have to worry about how to beat someone with skill rather than just spin spamming random directions.
I wasn't being killed by swings I actually put a block to and there were some awesome fights. They even have ff set not to reflect.

The trouble with reflect is it doesn't actually correct any behavior. People still group up like a bunch of zerglings. I can't count the number of times that I've killed myself because some moron was just off my shoulder out of view. On regular ff you have to respect the combat zones of your teammates.
Agree with you about speed. The KEEN duel server in Australia uses medium. I played there last night and it was so much more enjoyable than the battle server with its inevitable mass cav/archer. Medium makes the game more accessible to more players IMO, and I can't see why that is a bad thing.
I don't agree with you about reflective FF. To be clear, I'm not saying you're 'wrong' as it is merely a matter of opinion and you're as entitled to yours as I am to mine.
While people getting in the way so you hit them is annoying, reflective is better than straight FF as that setting in no way punishes the person who runs in swinging wildly. THAT person might kill a few team mates in their rush to a kill, but it doesn't STOP them doing it. Reflective WILL stop them as they will soon kill themselves. The Australia servers tend to have FF set at 60/40.
I know people will say 'ban/kick' those people, but:
1. you are limited to 1 poll per rotation, not round (I think), so you can't necessarily poll to remove those players doing it.
2. you're in no way assured that such a poll will succeed.
3. there are too many polls put up as it is.
So long as you rely on polls you are not assured that a person's thoughtless/inconsiderate play will be punished. Reflective FF is the ONLY way to make that a certainty.
It's unfortunate that servers can't be configured to have DIFFERENT FF settings based on attack type. I would set reflective on 100% for missiles as it's completely ridiculous the way archers fire into melee without concern for hitting their own team.
Cheers