castellum would be sickHmmm, I don't think so. GK siege maps were always either too easy to defend or too easy to capture. GK siege nights with 2 rounds per map always end with one team's top player having below 10 kills (in a 40v40 most of the time). Timer was 10 minutes for all maps even though all maps had different layers of defense. (some having only one so good luck defending that)
On another note, I would find it really cool if some comp maps from warband could be remade in Bannerlord. (A,B,C flags could be at the same spot as the three locations.) I feel like naval outpost or castellum would be super fun to play on skirmish for example. (with some adjustments for the size and the spawns of course)
Thanks for your feedback! We'll have a conversation as an admin team. My initial hold up about banning anything is the extent at which it's acceptable. If we ban Khuzait, then why not ban everything else that is unfair about the game(which is a lot, like Xauna) Unfortunately, this is the current state of the game we're stuck with.Khuzait should probably be banned from tournament. Banning a faction seems extreme but can't ban classes or place class limits on a faction which focuses on cavalry and expect it to be playable for teams, meanwhile leaving Khuzait as is will kill certain matchups. Such as Sturgia on the desert map where Sturgia has pretty much 0 counter to mixed lancer and HA spam (Which could be a really common matchup, as it seems Sturgia and Desert map are the most common things in the queue rn). Also it's not really that extreme seeing as Khergits wasn't in WB tournaments and as soon as we get private servers we'll probably leave Khuzait behind too.