Spectacle的最近内容

  1. Spectacle

    How do you avoid/minimize severe weather damaging your ships?

    I guess you're not supposed to sail when the weather is severe.

    But since the only information you get about the weather is a short message if it changes while you happen to be sailing, it's hard to know when it's safe to sail or not.
    I hope a patch can add some kind of indicator of the current weather.
  2. Spectacle

    Mount & Blade: Warband - Viking Conquest DLC (Release Date: 11th December)

    Any chance we can get a date for the release date announcement? Alternatively a date when we'll know when the release date will be announced?
  3. Spectacle

    Shield skill bug

    I think it's been fixed. I fought against Kradus in the arena and found that all my arrows hit his shield even though I aimed well outside it. The shield size was obviously much bigger than the size of the model. My shield skill was 0, and Kradus' is probably up there in the stratosphere, like all his combat skills.  :smile:

    About the tactics skill, none of the party skills stack, only the highest counts, though you do get a small bonus from your characters skill level.
  4. Spectacle

    No morale gains from winning battles?

    When one of the static morale modifiers, such as party size or food variety, changes, it's automatically balanced with a change in "recent events" so that the total morale stays the same. It's been like that since the original. In your case losing 21 men meant that your size penalty was much reduced, so that penalty was essentially moved to recent events instead.
  5. Spectacle

    Massive Memory Leak

    Don't just make empty claims about memory leaks. If you think the game is leaking memory then periodically alt-tab to windows task manager and check how much memory the game is actually using.
  6. Spectacle

    Warband released on Taleworlds

    2 days left of the download. I wish they would have put up a torrent, this is exactly what bittorent is meant to be used for.
  7. Spectacle

    throwing weapons.. one question

    I bet it will be possible to mod something like a throwable warspear.
  8. Spectacle

    "unable to lock vertex buffer " ?!

    Reduce the number of corpses.
    If that doesn't help, reduce battle size.
  9. Spectacle

    Tactic skill: what it does or was supposed to do?

    Blaknight 说:
    Also if you have a high battle advantage you get less renown I'm pretty sure so i  wouldn't waste points on it

    No, renown is based on the number of troops in the armies that engage, not the number of troops on the battlefield. The tactics skill will actually get you more renown from a big battle, since it means fewer enemies appear in each round, and the battle will then stretch over more rounds, each one earning you renown.
  10. Spectacle

    Warband at E3

    I think M&B's accessibility could benefit a lot from having a small storyline at the beginning of the game. It would give some guidance and a clear purpose for new players as they get used to the game mechanics, let them level up their character a bit, and leave them well prepared for playing in the sandbox. Currently a brand new player is likely to run into a band of looters and get raped within 30 seconds of starting the game, making many players say "WTF?" and abandon the game :sad:

    IMHO, M&B was a lot easier to get into during the betas. Zendar was the obvious place to go at start, and there you could fight in the arena to get used to combat in a risk free environment, improving both your own skills and your character. Then you'd get the quest to hunt down the river pirates, giving you a clear goal for your first steps outside the city.

    The current melee arena is too chaotic to be very useful training for "real" combat. The tournaments are good, but happen too infrequently to rely on them for training.
  11. Spectacle

    Swadian Knight discussion

    Swadian Knights are definitely my favorite troop. Not because of their fighting prowess (huscarls are clearly better), but because they are the strongest mounted troop. Having a large, all infantry army means that your map speed will be slow as molasses, no fun at all.
  12. Spectacle

    Modding Q&A [For Quick Questions and Answers]

    I finally found the solution to my problem!
    The issue was with this bit of code:

    插入代码块:
                   (start_mission_conversation, "trp_npc1"),
                   (jump_to_menu, "mnu_quest1_stage2"),

    The script doesn't wait for the conversation to finish before continuing to execute, so it jumps to the menu instantly, so fast it appears the conversation never starts. By moving the jump_to_menu to the end of the conversation code, it works as it's supposed to.
  13. Spectacle

    Toughguy Farmers

    I once saved a caravan from a huge war party of several big lord armies, all loaded with prisoners. The end result was a 300+ strong caravan moving around Calradia, not bothered by anyone. They had 50 or so prisoners of their own, too.  :grin:
  14. Spectacle

    Modding Q&A [For Quick Questions and Answers]

    I'm trying to make a quest with a conversation in the middle. The situation is that you fight a group of enemies in a city together with a specific NPC. Once the enemies are dead, IF the NPC is not unconscious, he should have a small conversation with you, and then the mission moves to the next stage. If he's knocked out then there should be no conversation. However, I can't get the conversation to start! Here is the relevant code, can anyone see the problem?

      (1, 4, ti_once, [(this_or_next|main_hero_fallen),(num_active_teams_le,1)],
            [
                (assign, ":npc_agent", -1),
                (try_for_agents, ":agent_no"),
                (agent_get_troop_id, ":troop_id", ":agent_no"),
                (try_begin),
                  (eq, ":troop_id", "trp_npc1"),
                  (assign, ":npc_agent", ":agent_no"),
                (try_end),
                (try_end),
     
           
                (try_begin),
                  (main_hero_fallen),
                  (jump_to_menu, "mnu_quest1_failed"),
                (else_try),
                  (ge, ":npc_agent", 0),
                  (agent_is_alive, ":npc_agent"),
                  (start_mission_conversation, "trp_npc1"),
                  (jump_to_menu, "mnu_quest1_stage2"),
                 
                 
                (else_try),
                  (jump_to_menu, "mnu_quest1_npc_fallen"),
           
                (try_end),
                (finish_mission),
                ]),

    The menues at the end are just placeholders at the moment.
    Any help will be much apprechiated!
  15. Spectacle

    first aid: only works a couple time per battle?

    I'm not sure but I believe first aid is applied immediately when a companion is knocked out. This is often enough to get the companion over 15% health, meaning they will still contribute their skills to the party, even if they are no longer fighting in the current battle. So if you have two first aid specialists in your army, you won't lose the benefit of first aid even if both are knocked out, assuming they had enough health at the start of the battle to remain over 15% after first aid.
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