Spacetaters的最近内容

  1. Resolved Character and Forge UI completely bugged

    Could you try this workaround?
    I think this worked! As far as I can tell from a new game, all my UI issues were fixed after this workaround.
  2. Resolved Character and Forge UI completely bugged

    Could you search the games installation directory for "*spritedata" and "gauntlet_ui.tpac" files and delete them? There should be 3 spritedata and 2 gauntlet_ui.tpac files. After you delete them try verifying again. Please let us know if this fixes or not.
    No change, also only had 1 spritedata I could find.
  3. Resolved Character and Forge UI completely bugged

    Can you try deleting the contents of "C:\ProgramData\Mount and Blade II Bannerlord\Shaders" and "C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\TileSets\pages" folders and verifying your game files?
    Did it for the beta and current build, no change.
  4. Resolved Character and Forge UI completely bugged

    Summary: When I go into my character or into the forge and clan my UI is completely bugged, Icons are glitched . I added the screenshots on twitter and posted the link .
    How to Reproduce:
    Have you used cheats and if so which: No
    Scene Name (if related):
    Media (Screenshots & Video):
    Computer Specs:
    OS: Windows 10
    GPU: GTX 980 HOF
    GPU Driver Version:
    CPU: i5
    RAM:
    Motherboard:
    Storage Device (HDD/SSD):

    I have same issue, but in the character and trade screen. Have attempted uninstall/re-install through steam, completely deleting every file and re-installing, and made sure my GPU was updated (I have about the same as OP in terms of specs). I'm trying the beta to see if the issues persist.

    EDIT: 1.6.5 seemed to change the screen with issues. Trade and smithy are fine for me now, but party screen has bug. I have switched it back and forth between the beta and 1.6.4, and I have UI issues in the trade and inventory screen in 1.6.4, and UI issues in party screen on the beta.
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