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  1. CO OP multiplayer

    There are like three ways to add coop
    1. Time runs the same in cities and in battles. While any of the player is in a city or fighting a battle all other player's speed  slows down to this minimum. While all the players are on the strategic map the time speed flow can be  adjusted by a server admin/ane player (the most preferable option for me)
    2. While any player is in a ciity or in a fight other players are forced to spectate or, in case of a fight, join the first player's side (or fight against him) as one of the attackers/defenders (play as a regular soldier in an  army)
    3. Only one player commands the army. Other players are always traveling with him. (The least preferable option for me but still an awesome gameplay)
  2. [Poll] Multiplayer Discussion Thread

    The most importaint thing to do is a coop campaign. Nothing else matters as much as a cooperative campaign with a group of players doing actions, leading their armies and fighting battles on the same map.
    This may be deifficult to make because when one player moves across the map time may flow faster while the other one is in battle. This problem may be solved by either blocking time acceleration while any player is in battle or forcing other players to watch the fight(or participate in it as one of the fighters).
    I think this kind of gameplay mode bring a lot more audience. Personally, if this mode will be implemented not only I will buy the game but so do my two friends (triple the profit in this one case).
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