Recent content by SoSwadianWOW

  1. SP - Quests Make main quest time limit OPTIONAL

    I understand that you want players to prioritize and focus on main quest during campaign, but those limits do not work well. I am not the type of player that likes to rush. I play games to RELAX, w/o time limits etc. I do not want to beat records. Especially when you want to RESTORE Empire and...
  2. SP - General Saving crafting template, no reset of parts after craft, time etc.

    Arrrggg, I made the same crafting post in UI, it did not bring this one up though in the "search" before i posted though as you were first and I was in such a hurry this morning I missed your post. Oh well, maybe they will read at least one of these and take the idea to heart.
    The more similar suggestions the higher the chances of implementing it. :smile:
  3. Beta Patch Notes e1.6.0

    It would be cool if player could save own-made crafting templates. AND if after crafting item - the menu with selected parts did NOT reset :/
  4. SP - General Saving crafting template, no reset of parts after craft, time etc.

    I have several suggestions, concerning 1.6: 1 - CRAFTING: after crafting one item all chosen parts should NOT go back do default ones. Sometimes we make a lot of the same (usually cheap in materials, but giving lot of XP) weapons. And constant re-selecting parts is annoying 2 - CRAFTING: option...
  5. SP Top Suggestions

    I have several suggestions, concerning 1.6:
    1 - CRAFTING: after crafting one item all chosen parts should NOT go back do default ones. Sometimes we make a lot of the same (usually cheap in materials, but giving lot of XP) weapons. And constant re-selecting parts is annoying
    2 - CRAFTING: option to SAVE certain set of parts as a player-made template, which would eliminate the need of re-selecting all parts everytime we enter smithy
    3 - MAIN QUEST: time limit should be optional (some players like it some want to play w/o a time-stress)
    4 - TIME: maybe it would be better to make an in-game year last for 365 days? Seasons of the year would be longer but it would be more intuitive when looking on save 'days'.
    5 - TIME: It would be nice if in the world map, there would be displayed number of days passed since the start.
    6 - PERFORMANCE: in 1.5.8 fps was cool, after 1.5.9 it was horrific. In 1.5.10 and 1.6.0 - is better but still :/
  6. SP Native Diplomacy 4.litdum (v1.7 has been released - 28.02.2023)

    OK, so IMHO the nice stuff would be a fix of Swadians stats. Seriously, the power draw3 for Sharpshooter is a mistake... And riding 3 for infantrys.... TaleWorlds failed with swadia :/
  7. Last NE update

    It's not ready yet. Now Soulmata is collecting ideas.
  8. Last NE update

    First of all:
    MAKE WINERY MAKE WINE AGAIN!!! :razz: There was a bug that there was no wine in game, and some quests needed it. U know its strange when in middle ages game there is no wine :/
    Maybe make very low salaries but higher uprgade costs for troops? It would be more logical - cos u wont buy heavy armor for soldier for 100-200 gold...
  9. Windmills and other stuff :)

    Hi, I am curious whether windmills give +5% prosperity ONCE or every weak? It's important to me :) And... Are the construction times shortened here? In native they were way too long and windmills were useless... Did u give players ability to possess bigger armies ?
  10. Randomly getting 29999 experience

    Hoopla said:
    Sometimes when i'm playing diplomacy, I will randomly get a message saying 'you got 29999 experience), and level up.  I'm pretty sure it's not intentional, as that's a huge amount of exp for not really doing anything, and i've never experieenced this in native.  Does anypne know how to fix this?

    Or have you been following marshall?
  11. Discussion for Native Expansion Developer Snapshot

    I really LOVE this mod. Beautiful and cool. It is in 99% finished, so pls any modder who knows the job - FINISH IT :smile:)))

    In official release there was issue where no wine was avaiable - in fact there was hidden wine :razz: It had the image and the name 'Ale' :smile: If u see closely u can notice that 2 barrels both called 'Ale' of the same quality have different prices. Also that 'hidden wine' as 'Ale' IS being consumed in quest 'bring wine for party' :smile:

    BUG with troop stats
    3 swadian troops (pikeman and the 2 before them in tree) They had NO Agility. I have fixed it in troops.txt and i will present here my fixes to it.

    pikeman:
    Code:
    trp_swadian_pikeman Swadian_Pikeman Swadian_Pikemen 0 15728640 0 0 15 78 0
      366 0 730 0 731 0 365 0 195 0 759 0 760 0 760 0 721 0 279 0 280 0 281 0 282 0 283 0 411 0 526 0 528 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 
      16 13 6 6 14
     100 30 120 30 30 30 0
    0 0 0 13104 208896 0 
      34359738369 1315051091194281984 1835136 0 67645760199 7916447985573822463 2031036 0

    infantry;
    Code:
    trp_swadian_infantry Swadian_Infantry Swadian_Infantry 0 49283072 0 0 15 66 82
      358 0 354 0 363 0 366 0 730 0 189 0 190 0 187 0 188 0 191 0 195 0 759 0 224 0 224 0 271 0 271 0 476 0 477 0 411 0 499 0 435 0 412 0 551 0 552 0 553 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 
      13 12 6 6 10
     100 30 30 30 30 30 0
    0 0 0 13088 204800 0 
      17179869185 1315051091194281984 1835136 0 50465891015 7916447985573822463 2031036 0

    saergant:

    Code:
    trp_swadian_sergeant Swadian_Sergeant Swadian_Sergeants 0 49283072 0 0 15 70 79
      366 0 730 0 731 0 365 0 188 0 606 0 191 0 195 0 759 0 760 0 477 0 479 0 474 0 411 0 826 0 553 0 553 0 554 0 559 0 559 0 560 0 280 0 275 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 -1 0 
      15 12 6 6 12
     100 30 30 30 30 30 0
    0 0 0 13104 208896 0 
      34359738369 1315051091194281984 1835136 0 67645760199 7916447985573822463 2031036 0
  12. Developer Blog

    dark knight attack is 100% random :grin: it should be less random (for example no sooner than 500 day)
  13. Discussion for Native Expansion Developer Snapshot

    release small patch that will replace wine in quests and for example: you will have to give a lord 3 barrels of ALE (instead of wine) for a feast ;P
  14. Player Suggestions and Feature Discussion

    Well... player should be able to get peasant troops auto-recruited for free if he has castle/town (like other lords do).
    I LIKE the idea of persuasion skill connected to charisma (which is more logic). Another issue - maybe athletics skill should be connected to strenght instead of aglity? Imho it is your strenght and toughness that enables you to overcome the weight of armour not the agility.
    Another issue - swadian 'guard helmet' gives too little armour compared to lighter rhodok equivalents. The same with vaegirs - heavy armours that give less protection compared with some even lighter armours ;P And nordic helmets seem to be OP (well, imho they're quite ugly and vaegirs have cool helmets but their stats suck ;()
  15. Bug Reports and Player Feedback

    i hope new versions will be save-compatible ;P
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