Recent content by Songbattle

  1. Modded Randomly walked around on the map then crashed for no reason

    Summary: Was wandering around after rescuing siblings, then the game suddenly crashed How to Reproduce: just play for a while Have you used cheats and if so which: no Scene Name (if related): dont have Media (Screenshots & Video): dont have Computer Specs: OS: windows 11 GPU: GTX 1050 GPU...
  2. Crash on Game Save Load

    Similar:
    • at int TaleWorlds.CampaignSystem.Roster.TroopRoster.AddToCountsAtIndex(int index, int countChange, int woundedCountChange, int xpChange, bool removeDepleted)
    • at void TaleWorlds.CampaignSystem.Roster.TroopRoster.RemoveTroop(CharacterObject troop, int numberToRemove, UniqueTroopDescriptor troopSeed, int xp)
    • at void TaleWorlds.CampaignSystem.Hero.AfterLoad()
    I have none of the same mods other than the 4 basic ones we all have (harmony etc..)

    I've been checking every thread I can find on the issue and there doesn't seem to be any particular mod overlap. The only behavioral overlap I can see is changing the troop composition (age, or in your case adding soldiers with cheat menu). Yours is the first instance I've seen of a crash while playing. All the other crash reports have been only when trying to load the game.

    1. Troop composition / something about 'cheated' ages or composition
    2. Some background process like an overly aggressive firewall preventing some data from getting loaded
    3. Some corrupt config or windows file not allowing a process to complete

    Those are my guesses at the moment. I'm going to try to address all of them but what a PIA!
    try sending the crash report to the devs, they normally deal with unmodded issues. Also what was your party sizes when this happened mine was 350+
  3. Crash on Game Save Load

    I can load a previous save which is 4 hours old, but all the others cause the game to crash. The weird thing is thses are late into the campaign at 800 + days. Also did some debugging and found these.
    faulty XMLs
    campaign_map.xml
    Location: D:\steam\steamapps\common\Mount & Blade II Bannerlord\Modules\Native\Atmospheres\Interpolated\campaign_map.xml
    There are multiple root elements. Line 1159, position 2.


    clear.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\clear.xml
    There are multiple root elements. Line 588, position 2.


    cloudy.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\cloudy.xml
    There are multiple root elements. Line 352, position 2.


    dense_snowy.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\dense_snowy.xml
    There are multiple root elements. Line 1229, position 2.


    rainy.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\rainy.xml
    There are multiple root elements. Line 352, position 2.


    semicloudy_aserai.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\semicloudy_aserai.xml
    There are multiple root elements. Line 1328, position 2.


    semicloudy_battania.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\semicloudy_battania.xml
    There are multiple root elements. Line 1283, position 2.


    semicloudy_empire.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\semicloudy_empire.xml
    There are multiple root elements. Line 1321, position 2.


    semicloudy_field_battle.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\semicloudy_field_battle.xml
    There are multiple root elements. Line 1251, position 2.


    semicloudy_khuzait.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\semicloudy_khuzait.xml
    There are multiple root elements. Line 1326, position 2.


    semicloudy_sturgia.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\semicloudy_sturgia.xml
    There are multiple root elements. Line 1328, position 2.


    semicloudy_vlandia.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\semicloudy_vlandia.xml
    There are multiple root elements. Line 1324, position 2.


    semi_snowy.xmlLocation: D:\steam\steamapps\common\Mount & Blade II
    Bannerlord\Modules\Native\Atmospheres\Interpolated\semi_snowy.xml
    There are multiple root elements. Line 1270, position 2.

    Similar:
    • at int TaleWorlds.CampaignSystem.Roster.TroopRoster.AddToCountsAtIndex(int index, int countChange, int woundedCountChange, int xpChange, bool removeDepleted)
    • at void TaleWorlds.CampaignSystem.Roster.TroopRoster.RemoveTroop(CharacterObject troop, int numberToRemove, UniqueTroopDescriptor troopSeed, int xp)
    • at void TaleWorlds.CampaignSystem.Hero.AfterLoad()
    I have none of the same mods other than the 4 basic ones we all have (harmony etc..)

    I've been checking every thread I can find on the issue and there doesn't seem to be any particular mod overlap. The only behavioral overlap I can see is changing the troop composition (age, or in your case adding soldiers with cheat menu). Yours is the first instance I've seen of a crash while playing. All the other crash reports have been only when trying to load the game.

    1. Troop composition / something about 'cheated' ages or composition
    2. Some background process like an overly aggressive firewall preventing some data from getting loaded
    3. Some corrupt config or windows file not allowing a process to complete

    Those are my guesses at the moment. I'm going to try to address all of them but what a PI
  4. Crash on Game Save Load

    Hello,
    Can anyone explain what the problem might be (or what this means)?

    Exception information
    Type: System.IndexOutOfRangeException
    Message: Index was outside the bounds of the array.
    Source: TaleWorlds.CampaignSystem
    CallStack:
    1. at int TaleWorlds.CampaignSystem.Roster.TroopRoster.AddToCountsAtIndex(int index, int countChange, int woundedCountChange, int xpChange, bool removeDepleted)
    2. at void TaleWorlds.CampaignSystem.Roster.TroopRoster.RemoveTroop(CharacterObject troop, int numberToRemove, UniqueTroopDescriptor troopSeed, int xp)
    3. at void TaleWorlds.CampaignSystem.Hero.AfterLoad()
    4. at void TaleWorlds.CampaignSystem.CampaignObjectManager+CampaignObjectType.AfterLoad()
    5. at void TaleWorlds.CampaignSystem.CampaignObjectManager.AfterLoad()
    6. at void TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter)
    7. at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
    8. at bool TaleWorlds.Core.GameType.DoLoadingForGameType()
    9. at void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep)
    10. at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    11. at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt)
    12. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
    13. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
    Thank you.
    have the same crash report but different mods. Posted on the improved garrisons mod (the only mod we have in common) page on nexus will update as it goes. Heres mine https://report.butr.link/98B73D.html
  5. Need More Info Hope its not a big issue

    I managed to avoid the crash by making sure my city wasn't conquered. But then another one happened after I took a city by breaking its walls and then left it to chase an enemy army. The city was given to another lord. https://report.butr.link/D8BAE8.html
  6. Need More Info Hope its not a big issue

    Summary: Was playing with mods. I was moving across the map to go help my settlement which was under siege. How to Reproduce:https://report.butr.link/0322F7.html Have you used cheats and if so which: No Scene Name (if related): Media (Screenshots & Video): Computer Specs: OS: Windows 10 GPU...
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