Some_other_guy的最近内容

  1. Some_other_guy

    Trial By Fire (A Beginners Guide to 1.35)

    This is cheating, but if you ever happen to be ambushed by a much larger party than yourself, you can simply press tab and retreat in the first 10 seconds of the battle to get of the ambush, however, some ambush sites provide a flat plain that is great for a tactic that can be described as 'herding'.

    You will need a horse, and preferably a long spear...a sword will work if you're good enough.  To herd the large group you will be facing, run through the blob coming at you, making sure to stay out of any spears that will stop your horse cold.  After running through (and getting the entire group's attention) start circling around the group, picking off guys at the edge of the group.  Eventually the group should coalesce into a densly packed 'herd'.  At this point, circle closer and closer, keeping out of weapons range, and kill any foolish enough to drop their shield.  Any guy that breaks off from the herd should be easily run down without support from his comrades.

    This tactic works best against infantry with weak ranged capabilities like Dena raider or Franks (and non-cavalry, obviously).  A flat plain is the best terrain for this tactic.  Your weapon will break against groups larger than 20, so bring a spare.  The best way to get the AI to lower their guard is to keep your shield up, and your weapon in 'neutral' position.  It is very important to not get hit, one mistake can make killing those 20 Dena before an useless effort, keep your shield up unless you are using your weapon.

    You might notice this happens anyway (the herding) when you are the only guy left on your 'team' and the AI chases you across the map in a large blob.

    ALSO:  Circling the group counter clockwise (meaning the group stays on your left side) will result in a more elongated 'orbit' around the blob, but will usually result in better charge bonuses.  Circling the group clockwise (group stays on your right side) gives you a greater 'hit area', but you might not get as large a charge bonus as you normally get.

    Personally I prefer the clockwise technique, as it gives you a larger area where you can hit.
  2. Some_other_guy

    Constable Sextus's Armory

    RandomUsername 说:
    I once tried dumping a ton of stuff into his armory. It seems its bugged, since he stole few of the items (a good mailcoat, a greek horse, and a sword to be precise). When I quit the armory screen that knave had the nerve to publicly wear my mailcoat!  :evil: It was replaced with his byrnie though. Next time I entered my hall and talked to him he was again wearing his standard byrnie and my items hadn't returned to the armory.

    So he apparently only steals items that are better than his/ that he doesn't have as standard.
    Hahaha!

    Slyve 说:
    AFAIK, this is a Bug from Diplomacy. Last thing i read was that Waihti fixed it in the last version of Diplomacy, but i don't know which version is used in Brytenwalda, so my guess it that it is a version that still contains this armory bug.

    €dit:

    3.2.1

        bugfix: foreign caravans talk reasonable now
        bugfix: constable should not train clones of you anymore
        bugfix: told the chamberlain to stop stealing items from the item pool again and threatened jail

    from the diplomacy changelog

    Good to know, is the trainers hired from the constable also fixed, or is this a bug with Byrtenwalda, because I remember they worked in the previous version.
  3. Some_other_guy

    Constable Sextus's Armory

    mouthnhoof 说:
    your companions are basically leveling themselves. Those that do the killing get extra XP, level first and then pull all the others behind them. If one companion falls behind in level, everyone will contribute to training him.
    Didn't think of that, good point, though the lowest level of the lowest tier troops starts at 15, so it'll still be a while until your companions are able to affect your army.

    Veekey 说:
    I agree with you, trainers are currently bugged. My troops got leveled up by my party, my character and fighting with caravans. :grin: When your party members level up, choose intellect and then trainer skill. At the moment I can train about 25, 1st class troops (villagers) in one day, so I don't how any army issues.  :wink: I am playing with with realistic training off, but when I turn it on I see no difference  :lol: I think my Brytenwala is bugged... 
    I suspected as much.  Can you give me more details on how much trainer exp you get per day?  As I stated above, the lowest level for any given troop is 15, and I can train only 1 Gebur to Kotsetla in a stack of ~50 per day (With training skill of 6 plus and 4 from Liuva).
    I believe that the companions are unaffected by realistic training, so they tend to level at a pace similar to vanila.  The army troops however, seem to be simply untrainable (I have once taken out a group of 40 denas using the horse and pointy stick method, and I only got enough xp to upgrade a few gebur and 1 kotsetla out of a group of around 20, mostly geburs).  Maybe they were unimpressed  :lol:

    Edit:  And I'm pretty sure the armory just steals whatever you put into it without any sort of benefit.
  4. Some_other_guy

    Constable Sextus's Armory

    Training realism is on.
    Update on armory:  I placed about 10 different spears in there to see if it did anything.  They randomly disappear from time to time, but do not appear to have an effect on recruitment.  However, I cannot say this for sure, as I have been transfering troops back and forth between Loidis and Eoferwic to fight off besiegers.  I am assuming for now, it has no effect.

    Assuming that trainers are useless in the new version of the mod (as they currently seem to be) does anybody have any tips on how to level up my troops without incuring large casualty rates?  I pretty much only hire mercenaries and recruit nobles from towns nowadays...I'll check on villages with high relations to see if they have any good pickings, but they do not, more often than not.  Admitedly, it is more realistic this way, but it does make some of the features in this mod useless...can anyone say otherwise?
  5. Some_other_guy

    Constable Sextus's Armory

    What does it do exactly?  I've put an axe in there once to see if it does anything, and it just disappears.  Do I have to put items in the armory for my troops to be trained? The reason I ask is because I hired around 200 Gebur Jutes, but only 16 were turned into Kotsetlas...And this was when I...
  6. Some_other_guy

    BUG Reports v 1.332

    -- OS: Microsoft Windows Vista  Service Pack 1 (build 6001), 32-bit
    -- RAM: Available physical RAM: 1116MB/2047MB
    -- CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 2 ( Speed: ~2500MHz / ~2500MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 8800 GT
    - Texture Memory: 1266 ( Available Texture Memory: 1206 )


    -- OS: Microsoft Windows 7  (build 7600), 32-bit
    -- RAM: Available physical RAM: 2750MB/3584MB
    -- CPU: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (GenuineIntel)
    - L2 cache size: 4096K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~2405MHz / ~2405MHz / ~2405MHz / ~2405MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 570
    - Texture Memory: 2783 ( Available Texture Memory: 2763 )

    Haha, yeah, I can see our system have some similarities!  :mrgreen:

    On your memory problem though, I might have a solution for you (looked through a bunch of older posts, found this) :
    http://forums.taleworlds.com/index.php/topic,131274.0.html

    Your problem with the memory shortage may be fixed by the virtual memory settings:
        Menu Start -> Settings -> Control Panel -> System -> Advanced
        Performance -> Settings
        Advanced tab -> Change
        The tricky part is setting the values right. Microsoft suggests (http://support.microsoft.com/kb/308417 , Step 2) to set the minimal value as 1.5x of your RAM and maximal value as 3x your RAM (so if you have, for example, 2GBs of ram then minimal is 3.5GBs and max is 6GBs... so that's 3500MBs and 6000MBs). There's plenty of topics on the web with performances results and such revolving around this subject so... Google.
        Save, reboot

    My save problem seemed to have to do with windows not assigning enough memory to warband which can be fixed with this:
            if you are running as an Administrator go to Menu Start -> Run, type cmd and press ENTER
            if not go to Menu Start -> Programs -> Accessories, press RMB on Command Prompt and select Run as Administrator
        in Command Prompt type "bcdedit /set IncreaseUserVA 2990" without quotes and press ENTER
        reboot

    Edit:  You may have to do both
  7. Some_other_guy

    BUG Reports v 1.332

    somerled_skye 说:
    rgl_log txt:

    Starting new log file.
    Version:  1.134

    -- OS: Microsoft Windows Vista  Service Pack 1 (build 6001), 32-bit
    -- RAM: Available physical RAM: 1116MB/2047MB
    -- CPU: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+ (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 2 ( Speed: ~2500MHz / ~2500MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce 8800 GT
    - Texture Memory: 1266 ( Available Texture Memory: 1206 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Calradia
    Num Hints =  12
    Setting Map Min X =  -178.012619
    Setting Map Max X =  185.339508
    Setting Map Min Y =  -232.722122
    Setting Map Max Y =  197.089081
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.450000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  0.800000
    Setting armor_reduction_factor_against_pierce =  0.250000
    Setting armor_reduction_factor_against_blunt =  0.650000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Scan Module Textures =  1
    Scan Module Sounds =  1
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    Loading Resource  ani_lancer
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    Loading Resource  ani_jump
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    Loading Resource  sarranid_armor
    Loading Resource  raw_materials
    Loading Resource  khergit_lady_dress
    Loading Resource  vaegir_helmets
    Loading Resource  gauntlets_new
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    Loading Resource  bride_dress
    Loading Resource  full_plate_armor
    Loading Resource  weapon_meshes_e
    Loading Resource  fur_armors_a
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    Loading Resource  warhorse_new
    Loading Resource  ship
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    Loading Resource  object_c
    Loading Resource  tree_f
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Loading Module Resource  867_armour
    Loading Module Resource  867_armour_b
    Loading Module Resource  867_tunics
    Loading Module Resource  ad_viking_byrnie
    Loading Module Resource  ad_viking_shields
    Loading Module Resource  ankle_boots
    Loading Module Resource  barfhelm
    Loading Module Resource  communityhelms
    Loading Module Resource  cloaks
    Loading Module Resource  faradonmodels
    Loading Module Resource  kolba_shoes
    Loading Module Resource  Kolba
    Loading Module Resource  kolba_shoes_barelegs
    Loading Module Resource  Rathos
    Loading Module Resource  Rathos_Shields
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    Loading Module Resource  talak_weapons
    Loading Module Resource  stoned
    Loading Module Resource  vendelhelmets
    Loading Module Resource  thewitcher
    Loading Module Resource  vikingclothes
    Loading Module Resource  kolba_to_czeresniak_i_kocha_mata_berserkera
    Loading Module Resource  testus
    Loading Module Resource  sail
    Loading Module Resource  sib_helms
    Loading Module Resource  skins
    Loading Module Resource  Companions_Overview_mesh
    Loading Module Resource  std_banners
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    Loading Module Resource  std_flags_vertical
    Loading Module Resource  caza
    Loading Module Resource  thick_armors
    Loading Module Resource  thick_armors_f
    Loading Module Resource  thick_armors_g
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    Loading Module Resource  thick_clothing
    Loading Module Resource  thick_helmets_f
    Loading Module Resource  pictos
    Loading Module Resource  Tempered_mat
    Loading Module Resource  Tempered_mesh
    Overwritten module resource is ignored due to the module switching:  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  animals
    Loading Module Resource  ikony_miast
    Loading Module Resource  vikingweapons
    Loading Module Resource  thick_armors_new_a
    Loading Module Resource  bd_ramobjects
    Loading Module Resource  paczkarolanda
    Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  80400
    Finished All...
    StoreStats - success
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    416 parties added.
    launch complete.
    Switching to menu window...
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    Error: Unable to load town_neutral.ogg : 1
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    HERR_BUFFER_LOCK_FAILED!
    179054
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    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control...
    my own rgl_log.txt
    Starting new log file.
    Version:  1.134

    -- OS: Microsoft Windows 7  (build 7600), 32-bit
    -- RAM: Available physical RAM: 2750MB/3584MB
    -- CPU: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (GenuineIntel)
    - L2 cache size: 4096K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~2405MHz / ~2405MHz / ~2405MHz / ~2405MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 570
    - Texture Memory: 2783 ( Available Texture Memory: 2763 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Calradia
    Num Hints =  12
    Setting Map Min X =  -178.012619
    Setting Map Max X =  185.339508
    Setting Map Min Y =  -232.722122
    Setting Map Max Y =  197.089081
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.450000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  0.800000
    Setting armor_reduction_factor_against_pierce =  0.250000
    Setting armor_reduction_factor_against_blunt =  0.650000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Resource  test
    Loading Module Resource  textures_face_gen
    Loading Resource  shaders
    Loading Resource  textures
    Loading Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Resource  uimeshes
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    Loading Resource  helpers
    Loading Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Resource  tree_meshes
    Loading Resource  xtree_meshes
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    Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.

    } //Processing Ini File Finished
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
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    loading time:  32097
    Finished All...
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    map mesh built.
    get_ideal_sun_color.
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    3807 parties added.
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    HERR_BUFFER_LOCK_FAILED!
    12731
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    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control...

    Looks like the same problem.  A song failure?  As in the music?  I had music disabled, and this seems to happen whenever I attempt to save after an event (battle, and changing the gear on all of my companions, although, it worked when I only changed the gear for 1 or 2, then saved in increments).

    Oh, and awesome mod.  Seriously.  Really good.
  8. Some_other_guy

    [TKoV] The Kingdom of Veluca ( Recruiting cRPG Warriors )

    Those guys got muted for overquoting didn't they.  Yeah...yeah they did.
  9. Some_other_guy

    [TKoV] The Kingdom of Veluca ( Recruiting cRPG Warriors )

    I can see that this thread is somewhat active again.....POST
  10. Some_other_guy

    [TKoV] The Kingdom of Veluca ( Recruiting cRPG Warriors )

    Mulek 说:
    Double posting to say double posting is bad is the ultimate pinnacle of hypocrisy forum-wise. Or a spamming mod. Can't decide...
    I think Robert may be a spam bot...of feints!  :lol:
    Actually, what is this spamming mod you are referring to?  Spamming moderator?
  11. Some_other_guy

    [TKoV] The Kingdom of Veluca ( Recruiting cRPG Warriors )

    ChaosDwarf 说:
    Mulek 说:
    Mttaco13 说:
    Can I do the divine "BUMP" so another people see the thread?
    No, you shouldn't double post. It is a nay-nay.
    quite true quite true
    You just did it again....
  12. Some_other_guy

    [TKoV] The Kingdom of Veluca ( Recruiting cRPG Warriors )

    Dub 说:
    I am am not a solamnic knight I was but not anymore especially with a leader like this Flavius im ashamed of you traitor *spits at his face* The rest of the chivalric knights if you stay here you have no honor.

    I like this guy already.
  13. Some_other_guy

    [TKoV] The Kingdom of Veluca ( Recruiting cRPG Warriors )

    I hope we're nominated for best Warband Drama Thread  :lol:
  14. Some_other_guy

    [TKoV] The Kingdom of Veluca ( Recruiting cRPG Warriors )

    Today in Warband news:
    It seems the leader of the famed Hoboknights, one HoboDuke Gabeed, has mysteriously disappeared without a trace.  He was last seen near Yalen.  Controversy has erupted out of his alleged legal will, specifically, his naming of Voso as heir to the full helm of the HoboDukedom; a serious rift has arisen between supporters of Voso, and Scipio, Seneschal of the HoboKnight order.  Scipio has declared Voso`s claim to the throne illegitimate, citing the fact that Voso is, apparently, incompetent.  Also something about the will being forged, but that is besides the point.  Will civil war erupt over the helm, or will a settlement be reached(question mark, my keyboard is not working properly...)  And whatever happened to Gabeed (Question mark again)  Will he truly return in time to prevent civil war (Qmark)  Or does he just not have Warband (Qmark)

    Also, what do you guys think of the latest developments on the hoboknights thread (I KNOW some of you must read it, I sure do) :lol:
  15. Some_other_guy

    Word of Advice Thread

    39.  If you have reinforcements from your allied lords while assaulting a castle, have all the archers positioned in an ideal place to shoot at the men on the walls while the rest sit back and wait for the arrow storm to subside.  Oddly enough, the defending archers always seem to die faster than your own (and besides, most of them aren't your men anyway  :grin:).
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