skycaptain95的最近内容

  1. OSP Code Combat [WB] Weapon breaking trigger

    According to the manual, shields are supposed to degrade one condition level (Reinforced -> Thick -> Normal -> Battered -> Cracked) when you break them in combat, and be removed from your inventory when Cracked and then broken.

    ...But I have never seen a shield degrade in condition level or be removed from my inventory. I'm trying to create a script that will allow me to do this. Do you know how it could be done?
  2. OSP Code Combat [WB] Weapon breaking trigger

    Is it possible to adapt this script to shields as well or would it have to be fundamentally rewritten?
  3. Modding Q&A [For Quick Questions and Answers]

    Dusk Voyager 说:
    Depends on what you want to mod.

    As above, I want to modify shields so that breaking a shield will degrade it by one condition level (Reinforced -> Thick -> Normal -> Battered -> Cracked) and it will be removed from your inventory when Cracked and then broken.
  4. Modding Q&A [For Quick Questions and Answers]

    Dusk Voyager 说:
    First off you have to return your own shield you start with as well as its modifier, store its coordinates when you drop it first, letting a variable value remain at 0 until you've dropped it and then set it to 1. If the xy coordinates of the picked up item is exactly the same as the ones stored while the other variable is at 1, then set it back to 0. That means if it isn't on you anymore at a given frame despite the value being 0, it's been destroyed and should degrade or disappear.

    Are simple modifications really this complex in Mount & Blade? I'm used to the easily modifiable Elder Scrolls series.
  5. Modding Q&A [For Quick Questions and Answers]

    jacobhinds 说:
    I remember seeing a shield degrade by ome level on at least one occasion. I assume they work like horses, whoo have 2-4 lives even if they're lame.

    Well, yes, they do have multiple "lives" unless they are Cracked, but that doesn't answer my question. According to the manual it should lose one condition level when broken in combat, until broken when cracked, where it is removed from your inventory. I want to know if there is a mod to allow this instead of the absurdly low chance of shield degradation there is now. If there isn't, I would like to know where to look to create one.
  6. Why don't shields break?

    According to the Mount & Blade: Warband manual, shields work as follows: And then further down: I have never seen my shields lose condition levels, ever. Moreover, I have never had a shield removed from my inventory just because I broke it. Why isn't this working as intended and how can I...
  7. Modding Q&A [For Quick Questions and Answers]

    According to the Mount & Blade: Warband manual, shields work as follows:

    Shields have a condition rating that indicates how beat up (or carefully designed) they are. Shields that are Cracked or Battered have seen hard service, and will be more easily damaged than new shields, whereas shields that are Thick or Reinforced are specially made and will withstand more damage. If a shield is broken during combat, it will degrade one level. If it is already “Cracked”, it will become permanently destroyed.

    And then further down:

    There is also a chance that a shield broken down in battle will be damaged beyond repair and will thus be removed from your inventory.

    I have never seen my shields lose condition levels, ever. Moreover, I have never had a shield removed from my inventory just because I broke it.

    Why isn't this working as intended and how can I mod my game to fix it (i.e., have shields lose one condition level when broken in combat and be removed from the inventory when Cracked and then broken)?
后退
顶部 底部