Recent content by Skenderax

  1. corona? :(

    There are some poor people out there who have sources telling them that its just a flu, that its fake, or that they can go out and work... :sad: poor souls
  2. succession question

    You are given a choice between companions, yeah.
    would be interested to see if companions that don't get along leave and you have to rebegin the search for a couple newer companions to fill the gaps. Or if there is a coup d'etat attempt or something like that so that there's a chance that you're heir must restart if you're kingdom isn't united enough when you die
  3. Age and Death.

    I feel I may die of old age waiting for all these extraneous pieces to be finished. So many years in development and half the game is unfinished or just a placeholder. And I thought I had issues with time management...
    oh, you're a coder too?
  4. Age and Death.

    128 years old lmao I'd say 60 is already pushing it for the middle ages, unless they have a high-level surgeon available to them or something. Would also be quite sad to see children potentially die before their parents, even their grand kids!
  5. Give us level 1 companions.

    I mean, its a start. But yes, maybe an orphan, slave-born, a high-born third son, or runaway merchant's daughter would be an interesting low-level companion. That way you can pick someone with potential in certain skillsets but that is still at a lower level in pretty much everything.

    On a side note, I'd say 'forcing' sounds pretty farcical considering that this is early access and there are naturally a lot of things missing. You aren't forced to play this so just be more positive and productive. Your username says a lot about how you are able to express your feelings but ideas would be good too. Not trying to be a prick too, just constructive so that your future ideas can be a little more useful to the devs.
  6. SP - Player, NPCs & Troops Vassal ranks

    Yes, you have a better idea of what can go on that's for sure. I guess mine looked a little more at the general game and how the -100-->100 relationship mechanic would be a variable. I like your quality of life recommendations, especially as to how the clan leader can settle clan arguments etc. I guess the companions' traits would have an effect, and building trust and respect would be a large factor to maintaining successful longterm relationship to avoid that. I don't doubt the devs capability of creating AI behaviours (since its probably already in-game), but I would be interested in seeing how they develop various character types from treacherous to honourable.
  7. SP - Battles & Sieges Medic troops/companion in-battle perks

    I'd rather see something like standard bearers and horn blowers first before medics. But yeah, some support units would be fun to see.

    Completely agree, I meant more as an AI adaption rather than a new skin or something like that. Specifically for the party surgeon role to begin with, and later we can have troops more specialised with their own skin. That may require an additional window/panel to allow the play to specify what party members do (other than fight with cavalry, archery, infantry, etc.). An engineer may prefer to use siege equipment (with perks), for example, and a medic may prefer to help those near him, specifically if archers are wounded - helping infantry in the middle of the battlefield could be risky and they may not choose to help (I guess that would link to an empathy characteristic that the battle-hardened may not care for as much).
  8. SP - Player, NPCs & Troops Citizen/Troops with sympathy for factions

    It would be interesting if the tables were to be turned by a few tens of soldiers and citizens (as villagers may be involved too) who felt as though the attacking or defending force were more deserving of the settlement. Situations may vary, and here are a few options: 1. The original faction...
  9. SP - Player, NPCs & Troops Dogs, aren't they cute?

    Honestly, any domesticable animal from their respective environment should be accessible through specific quests or activities, or through chance. Maybe there can be a skill that increases this chance (not sure which one). And there should be a chance for that pet to die, or for you to have more than one (with skill providing various limits), an opportunity to decide if they fight (if they are capable), or to benefit the army in some other way (eg a hawk could help with vision on the map). Breeding may be an interesting idea to add to this game, providing another interesting profession to spend time on. There could even be pet stores! Also, dragons is a bit overkill but there could be the option to toggle the "Mythological" option at the beginning of the game, just as in death mode, in case they wanted to fiddle around with a plotline that might add dragons. If there are dragons, there should be multiple so that opposing factions can attack you, too. I like that you AlexanderCicero added various breeds of dog, and I think it would be nice with other animals like cats, birds, even rodents or snakes (although the two latter may be more for aesthetics)!
  10. SP - Player, NPCs & Troops Vassal ranks

    I like this idea a lot, and how it might add to the game's statistical results. Layers are important to make the hike to monarchy more difficult, but also achievable through political relations. I also feel as though there should be a limitation to what you can choose, simply due to popularity and power. Say, if your companion became a vassal and was seen as a lower rank, you'd have to invite them to your army and fight with them, using your own renown and relationship with them as evidence to other vassals that they are worthy of a higher rank. In contrast, if there is a vassal that you don't like that is of lower rank (possibly 2 ranks, not two) then you should be able to influence their lower rank (although higher ranks than you could have power to ignore this suggestion or order). Say, if you were trying to derank Dertherd's heir, he may disagree and use his power, but if he were to lose power, represented in relationships, money, and troop count (and likely other factors like influence), he may at some point not be able to override your decision, and thus begins your climbg to favorability within your faction! In conclusion: I like this idea, I just feel like another layer of complexity would be that you won't be able to just waltz up to people in your own faction as king and put them down, or as an important vassal, you'd have to alter the politics in your favour first.
  11. SP - Battles & Sieges Medic troops/companion in-battle perks

    I feel as though it would be interesting if companions with certain levels, and troops that have a more supportive role (ie archers, crossbows) could be involved with helping revive or motivating unconscious fighters to fight again. Similar to how, in Apex Legends, a legend is revived, that...
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