Sirra 说:
... assassins or simply exceptions who were fighting like that.
That is the one place where fighting with two daggers could make an appearance in the game, rogues and criminals fighting in the streets and taverns. I don't thinks that's enough to justify the development of a dual-wielding mechanic, especially since it would have to be balanced against regular armaments.
Sirra 说:
ok. was that about swords? but what about daggers, knives?
Doğacan 说:
Reality of things is that dual-wielding was never really a thing on the battlefield...
This is true and extends to daggers as well. They are not battlefield weapons, no matter how they are wielded, and would only be carried as maybe an absolute last resort, but mostly as tools off the battlefield.
But we're neglecting your other idea, which I find very interesting.
Sirra 说:
[...]
and also in my opinion it would be logic if you add an attractiveness scale for character which will have an influence on his relationship with ladies for example.
Physical attractiveness is undeniably important in social interactions and it would be great to do justice to this factor in a roleplaying game. In pen and paper RPGs that do this, it was always interesting and felt authentic and human.
But I'm afraid I don't see it happening for Bannerlord, as it doesn't fit the character system. Attractiveness would be an attribute that a character is born with, and that they can do little about. Since the game does not have attributes, only skills, there isn't a system in place to integrate it into. It would have to go along a number of other attributes to be balanced against.
And of course, there are also the custom faces. It would not be very immersive to play a fantastically beautiful character (stats-wise) that actually looks like a grotesque lab experiment (looking at you Warband MP, though I'd often rather not). And if you want to play such a character properly, you'd be under pressure to create the most perfect face you can, and might not be satisfied by the outcome.