Resurrecting this thread as I seem to be incapable of completing any of my play-throughs before I lose interest...
Early game keeps my interest... it's "scrappy" and I'm just trying to stay alive and build a sustainable character (trading, running away from bandits, recruiting, managing the levels of my recruits to stay within my budget). I know what I need to do and I know I have multiple avenues to get there.
Mid-game transitions to a more military focus (more battles, formations, armies, sieges) with some limited character development (marriage, children) and diplomatic play (influence, voting). Progresses/changes things up in a reasonable way. In some sense "I've made it! Now I can think about my vision and execute my strategy to get there."
Late game after I take my first fief and create a kingdom I just completely lose interest. Partly it's because I know how frustrated I'm going to be with spending all my time chasing lords around the map to recruit them while my stupid vassals start pointless wars... partly it's because the only real goal is "take all fiefs". Extremely one-dimensional. In fact it's more one-dimensional than mid-game. This is when I expect the game to be different and more complex, not less. Where's my reward for making it this far? Don't get me wrong... I struggled in the same way with WB. In fact, I think part of the issue for TW is that they classified WB as a "success" without ever fixing this (or recognizing it was a problem in the first place). So I'm not actually sure they understand it's an issue. And if they do, I'm not sure they understand how to fix it. Remember, when you're a hammer... every problem looks like a nail.
I read through this entire thread and there were some good ideas... In particular, I was interested in the reference to the Civ series. I've played Civ for years across multiple versions and for countless hours before I ever discovered WB and then BL. One of the big reasons I kept going back was that they developed multiple "victory pathways": military, science, diplomacy and culture. And you have to play very differently for each. And you have to achieve your victory before someone else does (regardless which path they choose). Right now BL feels REALLY one-dimensional: "fight lords, take fiefs". One solution to that would be to expand on that one dimension: slightly more involved interactions with other lords, adapting the timescale, better balancing, etc. This seems to be the focus of most of this thread. At the extreme you would create a "BL meets CK3". But that's a REALLY tall order. And I think the complexity of CK3 would be 2 steps too far.
Another option would be to add other dimensions (victory pathways and endpoints/goals) like you see in Civ. And I actually feel like BL already has some of the pieces in place for this.
For instance, every town has a garrison (path to military victory). But they also have merchants, artisans and gangs. I would love to see other options for "winning" like:
1. Merchant Victory: Your trader character takes over all caravans. You're the "Medici bank" of Calradia and no king will dare cross you lest you forbid caravans from serving their fiefs, thus causing starvation and rebellions.
2. Artisan Victory: Your smithing character takes over all workshops. You're the "James Hoffa" of Calradia and can bring each faction's economy to a halt giving you tremendous say over matters of state.
3. Criminal Victory: Your rogue character defeats and leads all gangs in Calradia. As distasteful as the kings may find it, they require your cooperation, in particular so you'll keep the merchants and artisans in check.
Adding interactions between merchants, artisans, gangsters and lords would add significantly to the late game dynamic. Regardless of which position you decided to play. To me this would be as important as diplomacy with other factions. And more so if these characters dominated all of Calradia.
I suspect we wouldn't be so upset with the limitations of any one "victory pathway" if we had the opportunity to play the game from multiple angles for each new campaign. Anyway, just a thought. Though it may be too late for such things. What I'm proposing is actually quite difficult to rearchitect if it wasn't designed for from the beginning.
Unfortunately right now every time I think of starting a new campaign (recently considering a rogue playthrough) I ask myself: "To what end? Just until I get bored?" So I don't. I'm gradually shelving BL and it isn't even technically released yet.