A lot of things that I'm glad to read, shows that I'm not the only nut with this feeling and thought about the decline in quality in video games. I consider videogames an art, and they are, as an art that encompasses the narrative and audiovisual, there should be a better commitment to quality, on the part of the company as well as the programmer. It is very normal to find out that such a movie or such a series ended in failure due to changes in directors or the production company hurrying up an unfinished job. The video game market seems not to learn from its neighbors, a market that, after creating an iconic game, has a product that will sell for 10, 20, 30 years.
I am a person who tolerates a lot, bad graphics, ridiculous bugs, I don't mind spending more than a year playing this game with the characters without eyes in their thumbnail images, or that now there are several cities that appear with the blue floor. What I cannot tolerate is that this game, over time, has shown zero progress in mechanics such as the lack of diplomacy, the lack of personality of the AI, the lack of roleplay mechanics, the total lack of texts. And this game could have all that, it shows that it can have it and suggests that there is or was that intention, he wants to cover many things and fails in all of them.
I don't know if you're talking about a recent or old game. I achieved a global conquest a long time ago, where I practically did the same thing, I did not execute many people and it lasted a great number of years. But you did not achieve anything if you should have executed someone, I'm sorry but if you executed people you took away the attack power of your enemies, you made the easy way! Also, a game of forty years, you didn't notice in 40 years the AI constantly hitting you hard
It is that you do not understand, that DOES NOT EXIST in bannerlord, that mechanic does not exist, as well as in another post that we talked about, there is no such thing as merciful nobles being better people than those who are not. The only mechanic that exists is the balance of strength, I did not start having rebellions because that, I am only a vassal in a kingdom of 20 clans, the rebellions appear because the AI needs to balance the level of difficulty. Now as soon as you kill a few more people, the northern empire will declare war on me again.
enlighten me please because I hardly see any way out. have 100% chance of not escaping and drag 300 nobles in my inventory around the map? It would take hours only for eventually all progress to be lost because my allies want us to declare peace.
I think you didn't understand me. you kill all the nobles of vlandia, the game announces that vlandia no longer exists, your peace-weary nobles vote to declare war on vlandia, now you are at war with a nation that does not exist. In the war window the gray face of the last ruler of Vlandia appears. TW never fixed this, they didn't program what to do with the game when you destroy the enemy kingdoms, because they don't expect you to, I guess.
When you go to war, you are supposed to have a plan of conquest, looting is strategic, because you need to starve your enemies, not yourself. That is why the sites existed, you did not destroy the fields or villages, because instead of looting or destroying, you ate that food. A looting as presented in Bannerlord is the one that is done to destroy a source of resources, fields, houses are destroyed, people are killed. It is the type of looting that you need to destroy the village so that the enemy can not advance, it is a looting that they should do in the enemy zone away from the main conflict zone. Make it difficult for them to get food and troops.
A shield soldier is one less fian in the party, just fians. f1+f3 and they will go up the stairs cleaning everything. If you call some allies to the siege better, just to improve the balance of power and reduce the difference of troop numbers in the battle, most likely 95% of the troops will be your fians, since the AI hardly use tier 6 troops Try one day a hero focused on being a good captain of archers and only uses fians, it's broken, any battle you enter will be doing more than half the damage, very profitable.
A stronger militia would prevent what I commented above, or me conquering 5 cities with 16 characters. The only slightly decent militia is Vlandia's, because they use crossbows and can do significant damage with them. The militia categories only apply to one of the policies that make them appear, but it is a policy that, as I recall, has many negative points, it is very difficult to apply if you enter a kingdom and it does not significantly improve the militia either. . A strong militia could prevent the cities from falling easily, because even if the city was conquered, the battle would do enough damage for the army instead of going after another conquest, to concentrate on recovering and taking care of what they conquered. Letting the player can enjoy the game, mainly offering exciting sieges.
It seems irrational to me, mainly because apart from generating almost no profit, it makes the newly conquered city have no food, you cannot replenish troops, it becomes a dead zone for days that causes the armies to end up without food. Most of the problems we talk about here stem from that senseless destruction. poor cities that are not a challenge to conquer, poor enemies that are not a challenge on the battlefield, all for a few extra coins.
In these conditions I even build something, as soon as the camp is finished I attack. i usually use fians and have good medicine, my brutality has no consequences for my troops.
It seems pretty bad to me that ranged weapons are built right in the line of enemy fire. It would be better that where you build the ranged weapons it had a switch mechanism, instead of a square, where the weapon is built is a rectangle, the weapon is built in a safe area and you can push it to the firing area, to Except for the Trebuchets, which, being a ranged weapon, should be able to shoot from the safe zone, and which is a weapon designed for that.
I remember that problem of abandoned siege machines in the beta, now I really don't know if it persists. Leaving a siege tower would be the most convenient, since you can in extreme cases, destroy it with your bare hands to end a battle.
Another stupid detail is that the catapults in the campaign mode do kill, in direct combat they don't. When destroyed, kills the user. Unless in a party you only have family or companions, no one gets hurt (I know because I'm doing the family-only ms. chiken challenge and I conquered two cities with the power of family! It takes a week to camp and 2 days by catapult, with 16 very determined people, but it is necessary if you do not want them to fall in combat before reaching the walls)
The one we all do, and perhaps the worst, is to destroy all siege weapons. The AI no longer falls into that trap and doesn't let its troops die in a bottleneck. The best thing in the first wave is to allow the enemy some advantage, like keeping a siege tower and breaking their battering ram, so they have the confidence to continue sending troops, enough for the first wave to be very damaging, the only problem is that this Also don't reduce your strength, so you don't end up losing more than them at the end. It all depends on what rules you have in your game. If your victory depends on the garrison or the militia, you're screwed.