SiDeath的最近内容

  1. SP Medieval [WB] Hundred Years War v6.0 Released!

    I'm really looking forward to this.  Was one of my all-time favorites in Vanilla and I can't wait to see what y'all have done.  Will it be TweakMB compatible?
  2. SP Other The Gathering Storm - A Wheel of Time Mod (Beta) Latest Version: V0.2.7d

    mat2rivs 说:
    SiDeath 说:
    For what it's worth, just got a crash in battle after using a weave to blow through some Trollocs.

    Also, shouldn't the Legion (and most everyone else) be at war with the Shadowspawn?  I saw at least one faction sending a caravan to Shayol Ghul!
    Concerning the crash...  Do you have the latest patch: V0.2.4?  If so, crashing should be less frequent, but it still depends on the capability of your computer.

    At 120 days and beyond, everyone will be at war with the Shadowspawn.  I wanted to let some of the politics from the early portion of the series play out before that.  Active war between the world and the Shadow basically starts at the Last Battle.  Before that, it's mainly just the Borderlands doing the work.

    Beyond, the crash, I'm glad you are having fun.

    (Also, if you made the last post on the forum, you can click modify to just add more text to that post.  I personally don't care about double-posting but I've seen some people who get all worked up about it.  It seems like a silly thing to get worked up about, assuming both of your posts are meaninful, but it happens.  Maybe it's covered in the forum rules.)

    Thanks for the feedback!
    mat

    I do have the newest patch - I don't know if being on a QuadCore is the problem or not.  I've only had the one, so it's not a real issue.  Is your mod TweakMB compatible?
  3. SP Other The Gathering Storm - A Wheel of Time Mod (Beta) Latest Version: V0.2.7d

    For what it's worth, just got a crash in battle after using a weave to blow through some Trollocs.

    Also, shouldn't the Legion (and most everyone else) be at war with the Shadowspawn?  I saw at least one faction sending a caravan to Shayol Ghul!
  4. SP Other The Gathering Storm - A Wheel of Time Mod (Beta) Latest Version: V0.2.7d

    I have to say, so far, this mod is an absolute blast!
  5. TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Samarkand 说:
    lonan 说:
    SiDeath 说:
    Are the people having issues with greyed out items playing in countries where you would use a "," to decimalize a number and use "." to denote thousands?

    Yes, my Windows uses Russian standard (English version of the game though). Can it be the problem?

    This is actually a typical problem. Some countries use the character ',' as comma and others use '.'. I have had so many 'errors' in integrations when some users are from countries that use ',' in their data that I now a days implement automatically some correction to their data.

    So, you user, change your windows settings for Control Panel / Regional and Language options / to English (USA) (that uses '.' as decimal separator) and try again (with a virgin version of the native file).

    And mr Kefka. If this is a problem with ',' and '.' then perhaps a REPLACE(value_, ',', '.') could help when you search for values in the file.

    Mvh Ola

    I think he should use a "localization" option.  Say that you're in the USA, it uses the "," but if you're in Russia, it uses ".".
  6. TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Are the people having issues with greyed out items playing in countries where you would use a "," to decimalize a number and use "." to denote thousands?
  7. Morgh's M&B WB/WFAS Editor v1.50

    Morgh 说:
    SiDeath 说:
    Going forward, are you going to add more Python editors?

    Its not necessary to add them. Most module files contains scripting/functions or you can easily change the values in a text editor. I won't insert something like a menu wizard or else. Python is for the people who are knwoing what they are doing with it.  The three editors are just for comfortable editing of troop and item data.

    Gotcha.  I was hoping you wouldn't mind, because Python is a little daunting for me and your tool is really helpful.

    I'll probably end up having to add new templates to the menu editor anyway.  It would be super helpful if you could play with the settings in the templates that are available, like having one click do multiple actions (if possible).  For instance, adding gold AND exp or something.  Plus, what are the parameters for adding inventory versus buying inventory?  I seem to keep having one bolt of velvet added to my inventory every time I try and use the add inventory template, but when I buy at 1 denar each, it works fine.  The 1 denar is totally negligible, but I was wondering if this is WAD?
  8. Morgh's M&B WB/WFAS Editor v1.50

    Going forward, are you going to add more Python editors?
  9. TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    SiDeath 说:
    Would you mind adding a line that lets you alter how likely your liege is to grant you a fief and how much money you get in compensation?  I remember that from the 82 tweaks thread.

    I really hate to echo my own request, but adding this function would be a huge boon to me and I'll bet lots of other people as well.
  10. [S] Calradia at War - v1.1.1

    sirgrigor 说:
    Admiral Lord Nelson 说:
    Hi,
    At first i like the mod and congrats for this good work. But i have a little question: Can i play "Calradia at War v1.0.1" with the diplomacy mod "Diplomacy_v1.9beta"????
    - Maybe its possible copy and paste the diplomacy files in the Mod CaW without problems?

    Mmhh i don`t now because this. Can you tell me, please. I love more diplomacy too!
    Thanks and iam waiting for your next Version from CaW :razz:

    The next version should have the Diplomacy mod built into it.

    s/g

    Consider me on tenterhooks.
  11. Morgh's M&B WB/WFAS Editor v1.50

    LtpLegend 说:
    @ SiDeath here is where I was getting the code to edit my troops http://forums.taleworlds.com/index.php/topic,111689.0.html

    they say your unique ID is 360287970189640610 for native because that is the end of the list where your troop would have been created. I have a lot more troops from anther mod I'm using so that id wouldn't work. Its sequential after 360287970189640610 would be 360287970189640611 then xx12 etc. My understanding is that I need the unique ID of my recruit troop to implement into the text file in order for it to give me the correct troop.

    Thank you for the supporters answer =) that solves one problem.

    Ok I don't have time to check in Python, but it sounds like it should be that xx12 number.
  12. TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Would you mind adding a line that lets you alter how likely your liege is to grant you a fief and how much money you get in compensation?  I remember that from the 82 tweaks thread.
  13. TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    huldu 说:
    SiDeath 说:
    huldu 说:
    I downloaded 1.113(full install) from the site just to be sure i really had the latest build. The thing is, the bandit respawn is still grayed out. Would someone please explain what is going on here?

    Are you modding Native?

    No mods or anything, not even a change in any file. A clean install of 1.113, start tool and the bandit respawn is grayed out. Got the install directly from taleworlds site from their server. So yeah, i find it very weird that i cant see the bandit respawn timer :smile:

    You're talking about the "Number of hours for a bandit party to respawn"?  My isn't greyed out.  What an interesting issue.
  14. Morgh's M&B WB/WFAS Editor v1.50

    LtpLegend 说:
    When I make my troops what faction should I make them? Originally in hootkb (sp) Rooster guy's (no offense) editor I made them player faction and that crashed my game. Should I make them player faction in your editor or commoners?

    I want to make them my kingdoms troops and will be editing code so they can be recruited in any villages I own and recruited by my lords too. I'm just unsure what faction to make them. Thank You.

    and how do you find out the unique ids of troops. The troop I want is troop number 933 if it helps.

    The unique ID is exactly what you're looking at.  Change it to "Player Supporters" for them to be in your kingdom.  "Player Faction" should only be your party.
  15. Morgh's M&B WB/WFAS Editor v1.50

    Antifiriz 说:
    When I add a troop, it says "bad ending of reading file troops.txt". I am very annoyed, is there a solution for this?
    Anyway, great tool! Thank you Morgh!

    Could be that you have to hand change the counter at the top, have you looked at that?
后退
顶部 底部