Shaola的最近内容

  1. [1.7.0] Impossible to separate infantry types now into different formations?

    My first post... Long time fan of this game. Have been massively underwhelmed with Bannerlord 2 until about now, when it finally feels like the enjoyment levels are becoming similar to that of previous titles in the series.

    My whole play style is now not possible due to this poorly thought out implementation. It's a game, it's still fairly "early" in its development, I get that. I'm not ranting or crying but what I don't understand is why the development team don't utilise the community more?

    Instead of just unleashing this level of change, why not present a new system to gather feedback so that we can point out what, frankly, seems like a lot of obvious issues that didn't need to have developers waste their time building in the first place.

    The fact I can't create, or even modify, my troops is a shame but this new formation system really feels like we're taking a step backwards.

    It feels like mission impossible to create a rigid system that doesn't allow players to just pick a troop type and manually assign it to a custom formation, just like you used to be able to do.

    New pre-deploymen for non-sieges with the old formations systems would be great.

    If you want to add this new slider approach, simply work with the following system:

    Formation > Unit Type

    Campaign Map (Before Battle Initiated)

    Assign Unit Type to Formation (as before)

    Pre-Battle (After Battle Initiated, Before Battle Commences)
    Same UI as we have now:
    Display formations as per campaign map default setup
    Each created formation will show a slider for every Unit Type assigned to it, showing a % value of the Total Units per Unit Type

    Example:

    Formation 1 consists of:
    80% of Unit Type A (leaving 20% left to assign)
    20% Unit Type B (leaving 80% left to assign)

    Formation 2 consists of:
    20% Unit Type A (leaving 0% left to assign)
    100% Unit Type C (leaving 0% left to assign)

    In this example, there player still has 80% of Unit Type B to allocate amongst their formations.
    If a user tries to set 100% allocation for the same unit type in two or more factions, it will just reduce the other %'s to ensure players can never have more than 100% of any Unit Type allocated at any moment.

    For additional player QoL you could introduce groups too. A group would consist of two or more Unit Types.

    Create Formation > Add either a Unit Type or a Unit Group. A little more complex but I'm sure it's easy to figure out based on the above.

    Just some ideas. Sorry if already suggested, I have limited time/bandwidth today and so wasn't able to read through all three pages of comments.
后退
顶部 底部