Shield wall formation seems to work well when you have other infantry lines to flank the enemy.
Nah, that’s an illusion: the “tank” infantry line works better if not in shieldwall. In addition to the block attack problem, the change in combat also make them suffer:
1. Now even with shield, block has direction;
2. In shieldwall, units lower their aggressiveness and tend to block instead of attacking;
=>
Result:
When confronted by a blob of aggressive opponents, units in shieldwall always attempt to block but since there are so many attack from different directions (especially when enemies wield short weapons, I.e. imperial archers in melee), they just can’t defend, always stun by little damages and gradually be cut/smashed to death.
(Lately I wasted tons of time closely watching how melee works in custom battle, and finally understood why imperial veteran infantry lose to imperial archers in 400v400)
However, there are mods I found that help improve game experience a lot: (I don’t like the way range units are so OP)
1. custom damage: where you can increase efficiency of armor, so that heavy infantry & Cavalry won’t be a joke any more;
2. Deadly horse charge: 5 times charge damage is just about the sweet point: a decent rear charge of cavalry is decisive.
(Although I wish the author can add the “knock away” feature as in multiplayer)