Recent content by Sergeek

  1. Viking Conquest: Reforged Edition - way to check village's culture?

    kalarhan said:
    Northumbria villages have a ~75% chance of angle recruits in villages

    in other words: its random
    Oh, that's sad.
    Good to know, though, thank you.
  2. Viking Conquest: Reforged Edition - way to check village's culture?

    Currently in Northhymbre and just like in Friese, villages in there give you troops from two different cultures. Is there a way to check the culture of villages without all of that recruitment hassle? Maybe there is a list of villages in module system somewhere? Because opening my savefile in...
  3. Modding Q&A [For Quick Questions and Answers]

    Does the fact that player comes from another land ever occurs somewhere else in the game besides character creation screen?
    I want to make him native to Calradia, so I was wondering what else should I check.
  4. Modding Q&A [For Quick Questions and Answers]

    Some questions here! Thanks in advance :grin:

    1. Is it possible to place several kinds of troops in one tier? I have two tier-5 units in a faction, and I want villages to give each of them randomly.

    2. If I want to lower the number of tiers in general - would it be enough to just delete entries in module_scripts? Or should I also delete entries in module_constants?

    3. How can I make companions to clash "one-on-one", not whining around about two other NPCs at once? This trick with Dranton or another minor character who cannot be recruited? And what if I just delete the second "personalityclash" entry?

    4. Disable NPC's Complaints in module_scripts works only for dislikes? What about emissaries and "likes"?
  5. Modding Q&A [For Quick Questions and Answers]

    Is it possible to change skill placements on character sheet?
    I need "Tracking" laying right after "Looting", which means I must swap it with "Trainer".
    Just swapped the numbers in "header_skills" and "ID_skills" as well as positions in "module_skills" but it's still a mess - NPCs with "Tracking" and "Trainer" have broken skill investment now - trainers are good at tracking and trackers boost my party with exp :lol:
  6. Morgh's M&B WB/WFAS Editor v1.50

    Lumos, I just thought if merchants already had pre-made faces then it is possible to get those facecodes somewhere.
    But when you check their codes in editor - it always the same default ugliness. Can't understand how it worked in the first place - still so much to poke around :lol:
    Thanks for replies!
  7. Morgh's M&B WB/WFAS Editor v1.50

    Lumos, after I've done that things went even worse.
    image.png
  8. Morgh's M&B WB/WFAS Editor v1.50

    I'm just curious - why it always changes the face of start-quest merchant? :lol:
    No matter what I edit in troops.txt - it always automatically edit his face.
    It's nothing of importance, I'm just worried that it can mess up a face of someone more major, like a monarch or companion.
  9. Diplomacy 4.3 source (.py files)

    And what about
    https://www.assembla.com/code/diplomacy/subversion/nodes
    Looks like those are your source files.
    Downloaded, compiled and then compared output txts with those in Diplomacy 4.3 module-folder - same files.
    Looks legit enough for me :smile:
  10. Diplomacy 4.3 source (.py files)

    Another one in the line for latest source files.
    That's odd, 4.3 was released a while ago, so why no updates for "py" files?
    Just want to tweak it a little bit for my liking, can't wait to play :smile:
  11. Modding Q&A [For Quick Questions and Answers]

    Is it possible to make an option of becoming a king of existing faction?
    I've found a thread with similar question, but I wasn't able to find the actual answer.
    I never saw a mod with such feature, maybe it is hard coded and can't be changed?
  12. Unkillable troops

    Specialist said:
    First: You really should use the Q&A Thread in the future. It saves forum space and keeps it uncluttered.
    Oh, sorry, didn't want to be rude, missed this thread unintentionally :oops:
    Specialist said:
    Second:
    You want to use a ti_on_agent_hit trigger
    get the troop type, if the troop type is your unkillable troop, then add on all damage taken back to the HP and re-deliver it using a blunt weapon. (Haven't made anything like this in a long time, I'll post my code if I can dig it up for you)
    Thanks, would be awesome.
  13. Unkillable troops

    I need to find a way to make standard, non-hero, troop to fall unconsciousness instead of dying - messing with unkillable flag does nothing. Couldn't find anything about this topic here - is it even possible?
  14. Persuade a king

    One of the most important features of Diplomacy is persuading a king to start a war, but I can't figure it out. With persuasion of 6 it is still impossible to start a war. So I waited for opportunity, got this message about stolen cattle and "Faction Relations" had this "Casus belli" status -...
  15. Troop Trees?

    Thanks a lot for all of your posts!
    Looking forward to powerful dragoons :wink:
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