I will add this post until it goes into resolved. So I found another strange thing that I could not find talk about on the site (by the way, I found conversations about the top topic, but not in that context), the fact is that you have implemented a system of characters who fulfill their role, but they are finite and it is sad. The problem is that if they to be executed (by the way, these lords will end very quickly, because there are very few of them), then there will be no one left on the map, but this is complete nonsense, in which case, one of the bandits would seize power and spontaneously made himself a lord or something else would have happened, but this does not happen. It would be possible to make an auto character generator with trait blocking, adjust the description for the trait (in my opinion it’s implemented well or almost like that) so that the character has an ENT, and enter it into the game, otherwise it’s very empty in it, no one doesn’t run around the map, nobody chases anyone, it’s empty sad, there aren’t a lot of lords or warriors running around their possessions, they’re not protected, you can’t be governor of a village, it’s kind of logical, but it dooms the game to the above-described problem, there are basically no guards, there is no Main idea: a security tract, in the history stand out unbelievable sums, forces, minds and efforts, people and time, in order to make trade routes safe. here them: Firstly, there is nobody to rob them, secondly, if you rob them, no one is protecting them, but you solved this problem simply by speeding up the trade caravan, but this is nonsense, but just a person walks faster than the caravan, like a SHOPPING Caravan can be faster robbers running after him specially prepared for this task, or awaiting him, this is generally not implemented by the way(ambush) ...
please!!! stretch the game, let it play, enjoy it, you want to be in it, you just want to BE in your game, but it hurries the player to the end, conquest and denouement. it’s not even clear why.