Hey is this SVN version the absolute latest version of the mod? If not, I could use a link to the latest version download or how to do it through that tortoise thing I installed
I'm talking about the only Troy that mattered: the one during the Trojan War. After the Trojan War, Troy was sacked and resettled several times, but it was never more than a tiny village of more than a couple dozen people and was eventually permenantly abandoned. The Roman settlement of Ilium was later founded on the site during the reign of Caesar Augustus, but it too was eventually abandoned.
If you can't/don't want to use the module system, a number sequence in two of the five lines of the text will need to be changed. For NATIVE you will changed the numbers between the [ x ]'s to 363. For DIPLOMACY you will change it to 773. For any other module, search for "dlga_lord_talk:lord_talk_preoffer", locate the second series of numbers (between [ x ]'s here), then change the second series of numbers in the below code to whatever that number is. Make sure to take out all four of the [ x ] that I have. Voila!
Basically, think of the numbers between the [ x ]'s as the address for the "Lord Menu", or in other words the menu that comes up whenever you speak to one of your lords. That series of numbers tell the accompanying line of code when it is supposed to be used, in this case "363" is the "Lord Menu" for Native while "773" is the one for Diplomacy.
As far as adding the 5, when you go into conversation.txt, the very second line is just a short series of numbers. Add 5 to whatever that number is. For example, if it is 3490, you will make it 3495. I might be wrong, but if you use the module system as opposed to the txt files, that number is automatically updated.
My history might be a bit fuzzy, but I don't think hardly anyone (except for some eastern Persian peoples) used armored horses during this time period, and even then it was only half barding. Heck, stirrups hadn't even been invented yet.
Seether, you can't be serious after reading about the problems we ran into so far. Mazai already wasted his time, because his references were incorrect, he doesn't know what scene editing entails and you still think it is a good idea to encourage him to proceed in this manner. If I was a moderator, I'd mute you!
How can a non-moderator lead someone astray? He asked for a suggestion of further cities to do so I gave him one. Whether he does them or not, or is lead "astray" or not, seems more like a red herring than anything else.
1) Johann, the companion, has a few errors in his Intro and Backstory. Things like missing periods, commas, run-on sentences, and things of that nature. Also, in his backstory, several times he talks about how he treated wounds, but he does not have any points in the 3 "wound" skills. I would suggest either giving him 1 or 2 points in Wound Treatment or taking those parts out of his conversation.
2) Is there any plan to add Milan (the city) to the game?
Using the module system would have forced me to add close to 300 items, which would have been a pain in the ass. So instead I once again checked out item number 631 in the item_kinds1.txt . Didn't see anything wrong with it, but I rewrote it from scratch anyways... and it worked. But since I did download the MS as suggested, I have put some custom music into my mod .
So the fix for the "Unexpected End of File while reading file: Modules\MODULE\item_kinds1.txt" error is:
1) Ensure number of second line is correct; using Morgh's v1.38 Editor can verify and fix this.
2) Ensure that no item entries (very first part of item entry) are the same as any other item.
3) Set number on second line of item_kinds1.txt to 603 (Native default) and try to start mod; if you can get to the Main Menu, you are on the right track. Now change the number to something a bit higher; say you have 700 items, put number as 650. If you can get to the Main Menu, the faulty item in between 651 and 700. Now keep adjusting the number until you get the last one that works. If number 685 is the last that works, that means that 684 is the problem (always 1 less, as item list starts at 0). Rewrite the code from scratch, or copy+paste entry for an item that works and manually alter it.
Figured I'd hop in here instead of making a new thread, as I'm having a similar issue.
Up until recently I was running Diplomacy with 826 items. Everything was fine.
Today I decided to add another 44 items, for a grand total of 870. This number is confirmed with Morgh's v1.38 Editor. I have searched the forums and people who have had similar issues either have not resolved them or did not explain how they were resolved.
Anyways, since adding those new items, I constantly crash on startup, receiving the "Unexpected End of File while reading file: Modules\Diplomacy\item_kinds1.txt" error.
rgl log:
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
Loading Module...
Loading item kinds...
ERROR: Unexpected End of File while reading file: Modules\Diplomacy\item_kinds1.txt
To add onto this, I changed the number up top to try and localize the problematic text in item_kinds1, since the rgl doesn't tell me jack. After some work, I found out that 631 is the last number that allows me to get to the main menu; 632 and above crashes and gives me the above error message. So I would assume item 630 is ok and 631 is the problem, however that would make no sense since prior to adding the latest items, the number was 826 and worked fine... plus nothing appears wrong with anything around 631. So obviously it has to be the recent 44 added, but I'm not seeing anything out of the ordinary.
What I'm getting at is, aside from incorrect number up top and double spacing, what else would cause this to happen?