Recent content by Seek n Destroy

  1. Seek n Destroy

    Suggestions for new MS operations in Warband

    Unfortunately, even agents without dynamics will rotate on the spot to face whatever their target is.
    There's also
    Python:
    agent_ai_set_interact_with_player        = 2077  # (agent_ai_set_interact_with_player, <agent_no>, <value>),
                                                     # Version 1.165+. Enables or disables agent AI interation with player.
    Set to 0 it will stop the AI from facing the player when he passes near the AI agent but if you engage in dialog they will still rotate to face you.
  2. Seek n Destroy

    RaW 2.55 open testing and work in progress versions.

    This is outdated, there's a beta release for RaW 2.6 which you can download on moddb:
    Moddb Download Link
  3. Seek n Destroy

    SP Medieval [WB][Submod][LSP] Iberia Map for Hispania 1200

    Added another version of the submod for Hispania 1200: Reconquista for those that prefer the submod over the base Hispania 1200, I didn't test that one as much but hopefully everything is in order.
  4. Seek n Destroy

    SP Medieval [WB][Submod][LSP] Iberia Map for Hispania 1200

    Iberia Map Replacement for Hispania 1200 Hello gents, this here is a submod for the base version of Hispania 1200 that replaces the base map of the mod with one made by rgcotl, some additional changes include repositioning the parties, tweaking some scripts so the sea travel system from the mod...
  5. Seek n Destroy

    Better MS Scripting Reference: header_operations expanded

    I was about to ask the same thing :razz:
    That's quite interesting and useful to me if that's the case
  6. Seek n Destroy

    RaW 2.55 open testing and work in progress versions.

    32 bit OS usually don't allocate as much resources (around 2 Gb limit if I recall correctly?) and users on those systems would frequently report out-of-memory errors since the mod would push above that limit. Maybe making the game's executable large address aware would help but none of the team members have a 32 bit OS to test that and none had this issue on a 64 bit OS so that's why we suggest a 64 bit OS to run the mod, Warband is only 32 bit on Windows but I read it was updated to 64 bit on Unix systems: Steam News
  7. Seek n Destroy

    [Research] Odrysian Kingdom (Thracian Union)

    EDcit.png
  8. Seek n Destroy

    Rome at War: Suggestions/bugs

    You can create a thread for it if you want, it's just highly unlikely that we'll be adding any new culture to the mod
  9. Seek n Destroy

    SP Medieval [WB] Deeds of Arms and Chivalry

    It's going well enough considering the current worldly events, certainly slowed things down but we're alive and well :smile:

    Recent updates:
    OHYpreview_gamb_types.png
    archer_gambesons.png

    Made by AsherNitin

    cuisses_padded.png

    splinted_cuisses.png

    splinted_cuisses_2.png
    Made by AsherNitin

    Kastenbrust_armour.jpg
    Made by iJustWant2bPure using Narf's Churburg as a base

    20201031170439_1.jpg

    Helmet made by iJustWant2bPure

    Verneuil.png

    Made by iJustWant2bPure
  10. Seek n Destroy

    Rome at War: Suggestions/bugs

    Former is due to how the game blurs the models when swinging, adding a flag to remove the blur fixes it. Later is an engine issue (as far as I know) that missiles stuck to shields and sometimes to the ground will default to the missiles material instead of the custom material it was using, only permanent fix would be to remap all the arrows, javelins, etc... to that material.
  11. Seek n Destroy

    SP Medieval [WB] Deeds of Arms and Chivalry

    New scene by Rigo for the Burgundian town of Dijon:

    Dijon.jpg
    mYHbr.jpg
    6zlU8.jpg
    XjRKT.jpg
    GkP9C.jpg
    Comsb.jpg

    More previews coming soon™
  12. Seek n Destroy

    Upcoming games you nitpicky ****bags look forward to ***** about in the future.

    It just feels like they are testing mechanics and ideas for Warhammer 3 at this point.
Top Bottom