So, one thing I haven't noticed in all of this is the case of a swing impacting before it gets to its full speed. This issue is particularly apparent with thrusts at short range: all that seems to be considered in Warband is current momentum. And correct me if I'm wrong, but it seems like that might be the same in current Bannerlord? Shouldn't a weapon that is being held by arms that aren't anywhere near fully extended be able to do damage based on continuing the thrust or swing even if its initial impact is extremely low speed?
The Warband damage model seems to be such that you could hold a dagger against someone's neck, then attempt to slit their throat and bounce off. I don't want to see that same phenomenon in Bannerlord. Mostly because I like spears and sword thrusts, but I don't like doing 0-1 damage and failing to stagger someone because they're too close for the damage model to make proper sense of the blow.