Agreed. The penalty doesn't make sense when there is no choice to be made. I think there has been a miscommunication here.I get that but it really doesn’t make sense for fiefs of their culture because the only choice is to show mercy. Like you locked us into that decision, which means as the player I have to avoid ever retaking my cultures fiefs with cruel lords. This isn’t adding to gameplay at all.
You guys can’t actually think that makes sense...
ps it’s fine if it only works against different cultures fiefs, like if Urik was an empire lord.
'Show Mercy' allows the winners to take over the settlement without causing too much harm to it or its inhabitants. While this is expected for settlements of one’s own faction culture, showing mercy to foreign settlements will cause unrest among the troops. Just as with the other choices, some nobles will approve or disapprove of the action.
There is another one that gives 10 HP after offensive battles. Probably that.Alright lads, I'm bringing this one back: I was on 60% health and I got knocked out in battle. My troops still won the battle... However, I went from 1% to 40%!!
Even if this is supposed to heal up to 30%, it's still broken because it just healed me 40% lol...
Getting my harry potter healing potions on!
How are clearing hideouts are mandatory compared to quests? Quests have negative effects too. Besides, hideouts are generally not that closely packed on the map. That particular part of the map seems to be problematic.You have got largely optional things, like quests, that are good for an early character, and then you have these hideouts, which at the moment are a mandatory chore that the player must do at some point.
And how will bandits spawn if they remove them? Out of nowhere? Then you won't even have any way to combat bandit infestation.Honestly I'm leaning toward the idea that they should be removed, because they simply don't seem redeemable as a meaningful game mechanic.
Shields on the back reduces damage but I don't recall them being able to block all incoming damage. Do you have any footage of that?I would definitely love that. I reported that shields don't block on back. Months pass and they claimed that it was finally fixed. I go play the game and shields still don't block on back.
Prosperity 5162'den 3982'ye düştü yani Vlandian Footman şehri pillage etti. Saldırıdan önceki save dosyamı da gönderdim.Army leader ölmesine rağmen pillaging oldu mu, settlement pillaging negatif etkilerinden etkilendi mi yani Vlandian Footman şehri pillage etti mi?
Can you try lowering your mouse polling rate? It at least made it bearable for me.Generally I run at 2x my refresh rate because, for some reason, load speed is tied to framerate (go figure). I was just running it as fast as possible to show the extent of the issue. It was doing that on 120 - 150 fps.
I hadn't noticed the whole "total freeze while cursor is on screen" bit until just before that video, which is why I recorded it and put the engine fps limiter to something crazy.
At this stage, Scene editing is like torture and anything outside of a battle is wildly unfun FPS are about 1/4 what they normally are if you are moving the mouse.
At this point the no-cursor fix might be the best option, and I am sure there is a program that can overlay a cursor over the game to make it simpler to use.
Villager Connections saves 50% more gold when 'you' get captured, not your workshop. redmark refers to the Rapid Development perk which returns 5000 gold when you lose your workshop and that perk is at 175.