First time I properly browsed these forums in bloody ages and this is what I see
Anyway, I don't understand the rationale behind
less combat depth. You'd think decently large, involved battles are at least 50% of what draws people to this sort of game, so deliberately limiting depth seems to me like a good way to sabotage player retention.
It's puzzled me in regards to Total War as well. Who actually likes 4 minute battles? Don't you want epic battles to actually feel like epic battles? Wouldn't you want them to last longer and give the player more options to make more interesting decisions and pull off cool tricks, to actually be a tactician?
The entire concept of short, minimal-depth battles is so utterly confusing. Why downplay one of the game's defining aspects?