That's not the point of the thread at all. I don't care much about the melee stas of the throwing weapons.
It's about my issue that I ( and seemingly a couple other people aswell) don't like the gameplay that evovled from cav having acces to strong throwing spears.
But then again you and me seem to have really different views on that. So no hard feelings.
The whole problem with throwing spears stems from the fundamentally skewed balance in Skirmish; your suggestion on cav javs is merely a crutch to somewhat prop it up, but not to fix the underlying issue.
Which is the fact that, in Skirmish, the narrative is almost entirely dictated by cav, especially heavy cav. While I feel that light cav is in a decent place right now, being powerful, but also quite fragile, heavy cav is still a problem. Let's do a quick count:
- cav superiority = flag advantage;
- mobility and harrassment potential;
- survivability (double-tap W to moonwalk out of a scrap);
- insane armor;
- one-hit couched lances and bump-stabs.
Granted, all these features can only be taken advantage of by good cav players (I'm garbage, btw). But there is definitely a reason why:
a) cav always gets drafted first at Destiny Pickups and,
b) when picking infantry, most teams have generally favoured the classes that have access to throwing spears. It was heavy inf before the rebalance, light and shock inf after.
As it stands right now, throwing spears are the quickest and most reliable way to down a heavy cav. It takes 2-3 two-hander swings to off the rider, while spears and one-handers do frack all, and I'm not even talking about the horse. Rearing has become more reliable after the fixes last autumn, but cav is still more afraid of pila than of the janky lolsticks called infantry spears.
Fix cav superiority, and one-shot abominations won't be needed at all.