Sabin Stargem的最近内容

  1. how much do you cheat

    Pretty much all the time.  As I am not awesome in real life, I settle for being powerful in my single player videogames, with the downside of being woefully unskilled at them.  I really love playing as Hyper Sonic, being the godking of Calradia, and wooing the ladies of Shira Oka.  :smile: 
  2. Unofficial Troop Editor 1.9 for troops.txt file

    I have an suggestion to make, however selfish it may be.  Using the Troop Editor I employ it to alter my Companions so that they have maximum statistics in all skills or abilities, and I found it to be a long process to do.  I am copying and pasting high numbers in each box, but this still takes a long time.  Buttons to copy the stats, skills, and item blocks and to paste them as appropriate would be nice.  This could also be useful by allowing the quicker creation of near-identical troops, and then altering them as needed.
  3. Max Army Size and Morale - Easy to change in scripts.txt

    Nifty!  Goddess knows that my army tends towards the bitter without regular skirmishes.  Thank ye!
  4. Should Zendar be brouht back?

    One possible reason for why Zendar is independent could be where it is located.  Not only is it between two coastal factions, but it is close to the sea while being right next to a lengthy river.  If you could use boats and toll bridges in the area, you could become a powerful and somewhat flexible coastal power.  To be attacked by any given faction would invite the other coastal power(s) to intervene, and supplies could be sent directly to Zendar through the river. 
  5. How do you make your companions happier?

    Giving items to your companions doesn't make them happier, if their morale-bar is any indication.  Rats!
  6. 0.95x NPC Stats and Interaction

    I just figured out a little something - you can see the morale of a given companion if you talk to them and place your cursor over their picture.  Figured that I should pass this on, since it didn't seem very intuitive.
  7. Companion - Import - Export - please

    Basically, you first enable cheats in the Configuration menu, then in-game you go to your companion's stat screen.  Start pressing Ctrl+X to receive 1,000 XP a pop until your companion is at the right level.

    That said, I definitely would like to import/export my companion's stats - I spend a lot of time powering up my characters, because I want to create the mightiest team of independents within Calandria.
  8. Big Armies... too big

    Maybe the amount of renown a lord or player can get is 'capped'?  There could be XX,000 Renown throughout the gameworld, and each lord starts with a small portion of that pool, along with various independents.  When a lord reaches the 'cap', their renown can 'trickle' into the other lords and king of their faction.  This can make a faction more powerful as a whole, while preventing individuals from being able to overpower everyone with their personal army.

    Furthermore, garrisoning troops could 'cost' renown.  This is done so that players & lords can store troops in their castles, towns, and villages, but they will have to lose a portion of their renown for doing so.  In effect, this will 'release' renown into the world to be gained by beating bandits and the like, which would help perpetuate protection of villages and interception of rogue forces.  Maybe other things could cost renown as well, to further make it into a renewable commodity.  Losing tournaments, friendly villages sacked, and so on are possibilities for this 'cost' to manifest.
  9. New things in .950

    Most items in stores seem to be of higher quality.  Maybe this is to balance out the smaller stock?
  10. New M&B lore

    No, no...it is Marnid & Borcha who are the rightful heirs to Caladria, you rebellious dogs!
  11. New M&B lore

    If I recall right, the Khergits in Halmar are currently the second-generation of invaders, who replaced the previous inhabitants.  This generation is big on trade, and it is likely that the third generation will get replaced by a fresh set of invaders. 

    Veluca is apparently the romantic and artistic counterpart of France & Venice.

    Praven was once the capital of the Caldrian Empire, and is one of the largest cities in the area.  Thus, Swadians are proud to own Praven.
  12. The future of M&B

    I think that there is still plenty of things that should be worked and expanded upon.  The need for roads, correcting the capture/release/disband buttons, making persuasion more useful and clear in it's purpose, fixing and adding to owned properties, more interesting/intimate companion dialogue and mechanics, ect.  Even with all of these things done, there would still be plenty more things to be done.  I am also kind hoping that Mount & Blade will someday get a expansion called 'Mountain Blade', if only because I find it amusing.

    I am not quite sure if Mount & Blade would be finished enough by the time v1.0 rolls around, if I were to judge by v0.950.  Too repetitive, too unpolished, and possibly too unknown to the masses.  Kind of worrying, in all.
  13. Most Defensible Castle

    It has to be Praven.  That place has only one narrow ladder, there are spikes between the starting area and the castle, and the spawn point is right in front of the enemy, with no protection and not much more than a stone's throw away from the defenders.  In short, the attackers are fish in a barrel.
  14. Time-scale: Taxes, payrolls, wounds, construction and seasons.

    Well, if time could be sped up while giving meaning to each of the 'seasons' as they were, it certainly could help the game in a number of ways.  Currently, enemies respawn at breakneck paces every in-game day, which is not only ridiculous in realistic terms, but also makes defeating hordes of enemies harder to feel.  Having months pass by with varying effects could help stabilize army distribution and growth, all the while being realer and giving value to the time frame of each season.  In winter, tracking could be easier when there is snow, but vision or tracks would be obscured by snowstorms...cows become vital in ALL seasons, crops are extremely profitable, ect.  Basically, time and place lends meaning to the various things you can build or collect.

    GaGrin's suggestion about the Pirates! time system could be helpful, but I also suggest that the time-bar to still be implemented...perhaps upgraded, a little.  I think that if the time bar is held down and a mouse button is clicked, an 'slice' of time passes by instantly.  Say, the left button increases time by one hour, and the right button allows a day to go by.  If a mouse button is held down instead, hours/days pass by for each second of real time.  This should make skipping time easy to  control in my opinion.
  15. Climbing and Crouching

    The only decent use for crouching would either be for stealth or ducking when that horseman is charging at you - crossbowmen come to mind here.  I am much more interested in climbing, for the purposes of sieges - simply put, it probably would be more realistic to allow the usage of ladders for NPCs and the player for the purpose of getting into castles.  It would make it much more difficult to 'solo' a castle, unless you have the proper siege equipment for the job.  Ladders are probably the bottom of the barrel for getting into castles, but probably don't take as much work to build when compared to other siege equipment.
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