Rusty7的最近内容

  1. Rusty7

    Viking conquest map issues

    I have ''solved'' the FPS issue by not zooming in or out (whatsoever). However I still get a lag/stutter every few seconds while traveling on the world map, like when some news appear ''This lord took this castle etc etc'', but not just in these cases.
  2. Rusty7

    Viking conquest map issues

    The FPS drops are best noticeable while zooming in/zooming out. And while camping (when the time fast forwards). Can somebody try it?
  3. Rusty7

    Viking conquest map issues

    bump
  4. Rusty7

    Viking conquest map issues

    Here's my rlg_log.txt:

    rgl_log
    Starting new log file.
    Version:  1.172

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: AMD A10-7800 Radeon R7, 12 Compute Cores 4C+8G (AuthenticAMD)
    - L1 cache size: 16K
    - L2 cache size: 2048K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
    - Number of CPUs: 4 ( Speed: ~3493MHz / ~3493MHz / ~3493MHz / ~3493MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 750
    - Texture Memory: 4095 ( Available Texture Memory: 4064 )


    Processing Ini File {
    Module_name =  Viking_Conquest2036
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  37156
    Finished All...

    Saving options...  OK!

    Here's my rgl_config.txt:
    first_time = 0

    texture_detail = 100

    render_buffer_size = 15

    max_framerate = 60

    start_windowed = 0

    use_pixel_shaders = 1

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures_ = 1

    use_ondemand_textures_mt = 1

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 1

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 0

    display_height = 0

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 1

    shadowmap_quality = 1

    shader_quality = 2

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.4000

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 3

    grass_density = 50

    combat_speed = 2

    friend_combat_difficulty = 2

    adapter_format = 0

    reduce_combat_ai = 1

    reduce_campaign_ai = 1

    combat_difficulty = 2

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 0.0000

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 3

    gamma = 2.2000

    character_detail = 0.5000

    character_shadow_detail = 0.5000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1

    Here's a link to my savegame:

    https://ufile.io/qez0x

    You can see my specs in the rgl_log. I just started a save game on this PC for the first time, I don't think I had this issue on my older PC. I'm playing vanilla, latest.
  5. Rusty7

    Viking conquest map issues

    Hey! I have a problem with VC In game (battles, towns etc) the game works fine But when I'm on the map, it slightly lags and there are constant fps drops Please help me :(
  6. Rusty7

    Item export

    Hello is it possible to export/copy  a helmet (in this case, the crown) from Viking Conquest to Native?
  7. Rusty7

    Interiors and exteriors

    Wouldn't that crash it? Would it be compatible to even load in multiplayer?
  8. Rusty7

    Interiors and exteriors

    Is there no other way? I don't want to use any third party scripts or whatever that is.
  9. Rusty7

    Interiors and exteriors

    Isn't that only for quick battle? I want it in single player mode.
  10. Rusty7

    Interiors and exteriors

    I can't even remove the AI soldiers in the edit mode when I am in a bandit lair, someone please help me, someone experienced with .sco (scene) files and the editing mode.
  11. Rusty7

    Interiors and exteriors

    I know exactly what they are, and I am looking for a way to load them/spawn myself on them. I think they are located in Mount and Blade - Warband\Modules\Native\SceneObj\ (scn_lair_forest_bandits.sco, for example)
  12. Rusty7

    Interiors and exteriors

    bump
    I just want to be able to walk around freely in the bandit camps (forest, tundra, desert etc.) and I don't know how to load the scenes (without bandits, preferrably)
    because when I go to the camps normally in the game, once I kill the bandits I can't walk around, as soon as the last bandit falls the victory screen comes up
  13. Rusty7

    Interiors and exteriors

    Is it possible to enter/spawn in/load for example the house interior (the one with the merchant at the start of every new game) or the various bandit hideouts (for role-playing purposes and screenshots :D)? I couldn't find it in the cheat menu, is there another way? I would really like to know...
  14. Rusty7

    Mount & Blade II: Bannerlord Old Discussion Thread

    What exactly is Taleworlds doing on their Mount And Blade FB page? There was some weird information update post which gained a few funny comments and which was then removed, also the page seems to be online almost always since then
  15. Rusty7

    Mount & Blade II: Bannerlord Old Discussion Thread

    come on guys, tell me your opinions on a GOG release already :grin:
    do you think it will be released there? even if not at the same time as on Steam (but neither a long time after it gets released on Steam)?
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